@matmaelstrom11 said:
Just because you don't like it doesn't make it sexist. People throwing it around are deluding the english language. Real people can wear what they want, and fictional people can wear what the creator wants them to wear. Telling people you don't know how women should and shouldn't be portrayed is WAY more sexist then the alternative.
When a creator of a work constantly finds reasons to dress a character in ridiculous clothing and/or frequently tosses them into embarrassing sexual situations and/or makes their defining personality "being madly in love with the bland protagonist" then the creator has harmed their own work as they have chosen not to use them as a believable, multi-faceted character that the audience can empathize and engage with in some way, but as a thing which exists primarily for teenagers to get off to and for certain adults to buy expensive figurines of.
Now, if the primary purpose of a work is to be pornographic in nature, then things are a bit different. In this case, all/most of the characters exist in the first place to arouse the audience; it's what the creator made them for and what the audience came there for. Sure, there might be some characterization or some sort of flimsy plot or even a bit of gameplay, but chances are that it's all window dressing crafted to enhance the fantasy and somehow make it even more erotic in the long run; anything in a porn game that takes away from the eroticism is subtracting from the work because it goes against the work's intended purpose of arousing its audience.
By that exact same token, when one of the primary purposes of a work is to tell a story that it wants its audience to take at least somewhat seriously, the characters in that story need to be within the audience's limits for suspension of disbelief and when a character is almost perpetually treated as an "erotic thing for the audience to salivate over" it goes beyond the majority of the audience's limits for suspending their belief and it subtracts from the work because it goes against the work's intended purpose of telling a somewhat believable story with somewhat believable characters.
"Press F to pay respects" is a reference which still gets mocked and parodied to this day because it's a giant, video game-y message that completely crashes through and shatters the somber tone the game was trying to craft; blatantly out of place pieces of eroticism in a non-pornographic game shatter the tone in much the same way. Games like Xenoblade Chronicles 2, to the best of my knowledge, do not primarily exist for erotic purposes so every time something so bizarre happens that it subtracts from the story and the believability of its characters for the sake of eroticism in the presumed audience it's harming its own narrative in order to cater to...people who are desperate for extremely softcore erotica in every form of media they consume? People who can't empathize with a character unless they're sexually aroused by them? Bizarre traditional expectations of fanservice being present in anime for the sake of it? I'm honestly not sure.
Framing is also incredibly important, just as important as the story and the characters themselves. For example, let's say the protagonist in a game commits an incredibly grotesque act in explicit detail (ex: murdered an entire town of unarmed civilians and then hid in a pile of their corpses to escape detection) while comedic music plays, the protagonist throws out a few one-liners, a little morality bar shifts closer to the "good person" side, and this act is required in order to obtain the "best ending". In this case, the protagonist has acted like a villain, yet the game has framed it (unironically) as "the right thing a true hero should do". As the player, you might be made uncomfortable by the protagonist's actions, but chances are you'll be even more uncomfortable to think that the creators of this product think that such actions are "good" and assume that their target audience will also think as much.
In a similar fashion, things like a character being made to dress in a maid outfit and be "a good servant" who panders to another character, putting all of that character's desires above their own, can be uncomfortable, but not necessarily in a bad way. The work in question could easily use music cues, internal monologue, and other such devices to frame this as a bad and unhealthy thing; the audience has been made uncomfortable, but they are meant to feel uncomfortable and it could all lead to a climatic moment of catharsis when the building tension finally snaps - uncomfortable, awkward, depressing, and horrifying situations in storytelling are not bad in and of themselves. What makes such things bad is when the work's own framing portrays such things as nothing more than lighthearted, harmless fun, as the healthy, normal way in which people should interact and should be expected to interact. Such things deserve to be discussed and evaluated rather than swept under the rug.
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