I personally think SoTC has much better climbing combat, but I've also seen people saying Dragon's Dogma did climbing combat better.
Both have physics engines that are pretty much tailor-made for climbing combat, but I don't know which is better, exactly.
Shadow of the Colossus revolutionized boss battles, Dragon's Dogma revolutionized boss battles in RPG's.
Which has better climbing combat, and what makes one better then the other?
Shadow of the Colossus:
This is not to discuss which game has better overall combat, just the climbing AND the climbing combat.
This is also not here to discuss which is the better game.
With that said, discuss!