Should Nintendo go back to its hardcore audience?

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simonsays

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#1  Edited By simonsays

Apparent sources are saying that at E3 Nintendo will anounce a return to its hardcore audience, but is this the right move? Nintendo's hardcore audience is different to the hardcore audiences of the other consoles, the hardcore audience of Nintendo are the fans of Metroid other M and Zelda. These franchises have appeared on the Wii, so not sure whether a move to a market dedicated on these titles would alienate there mass fan base of casual gamers?

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Marcsman

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#2  Edited By Marcsman


Nintendo has a hardcore audience?

Really, besides Japan do they really?

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Aishan

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#3  Edited By Aishan

The "hardcore audience" will buy their new console no matter what they do. They'd be better of trying to get the more casual audience to upgrade.

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Brendan

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#4  Edited By Brendan

I honestly don't know.  Controlling a large piece of the hardcore audience means having a lot of third party developer influence, which Nintendo hasn't had much of for a very long time and has even less now.  It would be pretty hard to go back into the ring with Microsoft and Sony and not just be the Gamecube all over again in terms of sales.

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simonsays

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#5  Edited By simonsays

I can't see any of the hardcore gamers of Call of Duty and Gears of War changing to Nintendo to play a hardcore Kirby.

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ProfessorEss

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#6  Edited By ProfessorEss

Dunno.

Though I don't really consider myself "hardcore" they would have to deviate pretty far from the Wii plan to get me giving them my monies again.

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fox01313

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#7  Edited By fox01313

I don't know, I think that most of Nintendo's carryover hardcore audience from the previous consoles have seen the last few years on the direction that Nintendo has been going with their games & churn most of the games out to shovelware developers (or good developers with shovelware amounts of time/$/staff to make these games). If Nintendo pushes too much for the hardcore audience, they might lose all the money on the next console or future games from all the casual people who bought the Wii in droves.

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Video_Game_King

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#8  Edited By Video_Game_King
@Marcsman said:
"Nintendo has a hardcore audience?

Really, besides Japan do they really? "

That's exactly what I was thinking. They've always been about reaching a casual audience.
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ryanwho

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#9  Edited By ryanwho

Hardcore gamers work 15 hours a week at Payless, they don't have the income to sustain a modern console alone. Its one market of many. "Hardcore gamer" is just code for "insular male who doesn't go outside much" and casual gamer is just code for "girls and etc." Its no wonder so many hardcores hate casuals, they need to get their kooty shot.

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simonsays

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#10  Edited By simonsays

Do you think they could go after the hardcore audience of PS3 and 360 or are they too engrained in consoles by this point?
This question came about after reading this article on Gamesradar 
http://www.gamesradar.com/f/why-the-return-of-hardcore-old-nintendo-is-looking-increasingly-likely/a-2011050511513846086

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Yanngc33

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#11  Edited By Yanngc33

They better or I'm done

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ryanwho

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#12  Edited By ryanwho
@rebgav said:

" @ryanwho said:

" Hardcore gamers work 15 hours a week at Payless, they don't have the income to sustain a modern console. Its one market of many. "Hardcore gamer" is just code for "insular male who doesn't go outside much" and casual gamer is just code for "girls and etc." "
I think the OP intends "hardcore" to mean "people who actually buy games and play them," as opposed to Nintendo's current audience. Thanks for the super-useful vocab lesson though!  "
So the people who purchased Wii Sports and Kinect Sports and Dance Central and Mario Bros Wii didn't "actually" buy games. So what did they do, barter? 2 cows for 3 games? Sony and MS spent a lot of time and money to get into a market full of people who don't actually buy games, huh.
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WinterSnowblind

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#13  Edited By WinterSnowblind
@ryanwho said:
" Hardcore gamers work 15 hours a week at Payless, they don't have the income to sustain a modern console alone. Its one market of many. "Hardcore gamer" is just code for "insular male who doesn't go outside much" and casual gamer is just code for "girls and etc." Its no wonder so many hardcores hate casuals, they need to get their kooty shot. "
I think that's generalizing just a tad too much.  I dislike the terms too, but they'll have to suffice..  

Plenty of people who are serious about gaming aren't "insular males who don't go outside" and just want to play proper games, not party games, facebook games or other casual games which only exist as 5 minute time wasters.  I personally don't hate these games, but I don't care to play them.  I think Nintendo can go back to making systems that appeal to hardcore gamers, while still having the mass appeal of the Wii.  I'm pretty sure that's going to be their aim with their new system.  Casual gamers bring in huge sales, but they don't buy much in the way of software, so it makes sense that they're going to go back to making more powerful systems that can compete with the other two.
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Kjellm87

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#14  Edited By Kjellm87

"Hardcores", what can I say.
There has always been people against or not interested in Nintendo, it just more apparent now than ever thanks to the internet. A quick look around and you will find people that truly enjoyed the core Nintendo games this gen and they also sold well.
They can also not ignore the "casuals" anymore, lets be honest, like things is now the industry, it needs to expand outside "the hardcores" that you find on forums.

So what is left for them to do to achieve their goal ? It would be making it easier for other developers or do as Sony and buy studios.

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bravetoaster

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#15  Edited By bravetoaster

Nintendo should go back to all audiences, instead of focusing on just one. 

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ryanwho

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#16  Edited By ryanwho
@WinterSnowblind said:

" @ryanwho said:

" Hardcore gamers work 15 hours a week at Payless, they don't have the income to sustain a modern console alone. Its one market of many. "Hardcore gamer" is just code for "insular male who doesn't go outside much" and casual gamer is just code for "girls and etc." Its no wonder so many hardcores hate casuals, they need to get their kooty shot. "
I think that's generalizing just a tad too much.  I dislike the terms too, but they'll have to suffice..  
Plenty of people who are serious about gaming aren't "insular males who don't go outside" and just want to play proper games, not party games, facebook games or other casual games which only exist as 5 minute time wasters.  I personally don't hate these games, but I don't care to play them.  I think Nintendo can go back to making systems that appeal to hardcore gamers, while still having the mass appeal of the Wii.  I'm pretty sure that's going to be their aim with their new system.  Casual gamers bring in huge sales, but they don't buy much in the way of software, so it makes sense that they're going to go back to making more powerful systems that can compete with the other two.
"
Who defines proper? iphone and ipad games have far more in common with how early games worked than your multi million dollar rollercoaster shooter. I guess a hardcore gamer is someone who thinks there's such a thing as a "proper game". The fact is, this is a term that exists because a group of people want to create an arbitrary distinction and levy their superiority. So yeah, that's fucking insular.
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simonsays

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#17  Edited By simonsays
@Kjellm87:  I think Metroid other M, No more Heroes and Madworld would disagree with you about the core selling well.
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Kjellm87

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#18  Edited By Kjellm87
@simonsays:
There is exceptions of course, while some Nintendo games have done good this gen, some hasn't.
3rd parties hasn't been doing too hot on the Wii sadly.
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#19  Edited By Claude

I'm not sure they ever lost them. I've been playing Nintendo games and consoles since the NES. I've adored my time with the Wii, and I'm looking forward to Nintendo's next console. I do miss some franchises that didn't make it to the Wii, F-Zero and Mario Golf being two of my favorites, but I don't run the company.

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WinterSnowblind

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#20  Edited By WinterSnowblind
@ryanwho said:

" @WinterSnowblind said:

" @ryanwho said:

" Hardcore gamers work 15 hours a week at Payless, they don't have the income to sustain a modern console alone. Its one market of many. "Hardcore gamer" is just code for "insular male who doesn't go outside much" and casual gamer is just code for "girls and etc." Its no wonder so many hardcores hate casuals, they need to get their kooty shot. "
I think that's generalizing just a tad too much.  I dislike the terms too, but they'll have to suffice..  
Plenty of people who are serious about gaming aren't "insular males who don't go outside" and just want to play proper games, not party games, facebook games or other casual games which only exist as 5 minute time wasters.  I personally don't hate these games, but I don't care to play them.  I think Nintendo can go back to making systems that appeal to hardcore gamers, while still having the mass appeal of the Wii.  I'm pretty sure that's going to be their aim with their new system.  Casual gamers bring in huge sales, but they don't buy much in the way of software, so it makes sense that they're going to go back to making more powerful systems that can compete with the other two.
"
Who defines proper? iphone and ipad games have far more in common with how early games worked than your multi million dollar rollercoaster shooter. I guess a hardcore gamer is someone who thinks there's such a thing as a "proper game". The fact is, this is a term that exists because a group of people want to create an arbitrary distinction and levy their superiority. So yeah, that's fucking insular. "
Again, maybe these are poor terms, but what do you want me to call them? 
Like I said, I don't hate casual games like things on Facebook or your iPhone but (for the majority) they aren't as indepth or as serious as something like Mass Effect or Zelda.  And the latter are the type of games I want to play.  I don't consider myself superior for playing these games, I just have no interest in the 5 minute time waster types.
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simonsays

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#21  Edited By simonsays

They really do need to bring out a starfox and F zero onto Wii as long as Starfox does not involve weird looking dinasours again.

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zidd

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#22  Edited By zidd

Nintendo found this out the hard way but the "casual" audience does not buy very many games.

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iam3green

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#23  Edited By iam3green

they haven't had a hardcore audience since n64. they changed the system all around when the gamecube came out. there aren't great games on the wii. they come out a couple of times a year but other than that, there aren't great games.

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Undertone

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#24  Edited By Undertone

Well, hardcore or not, if it is a systerm that its owners buy more that 2 games for, It will be a success in part. Nintendo need to get the respected third party developers back, that is the key

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imsh_pl

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#25  Edited By imsh_pl

I fucking hate the term "hardcore" so much.

It implies that somehow the individuals who play Call of Duty 10 hours a day on their X360s have more to say /their opinion is more relevant than that of a gamer who enjoys his Mario Galaxy once or twice a week.

People then proceed to call gamers who, let's say, love Kirby's Epic Yarn "casual" and "childish", and the Wii "a console for kids".

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Enigma777

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#26  Edited By Enigma777

Frankly, I don't think they even know how to go back. The world has changed. Gaming has changed. All Nintendo knows how to do now is iterate on 3 basic games (Ocarina of Time, Super Mario 64 and Mario [Insert sport here]) and find new gimmicks for the casual crowd. 

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Kjellm87

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#27  Edited By Kjellm87
@Enigma777:
Come on, Enigma. Nintendo does more than that.
Plus, few have changed gaming more than Nintendo, and I can see them doing do it more.
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#28  Edited By LordAndrew

What is Nintendo's "hardcore audience"?

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ryanwho

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#29  Edited By ryanwho
@Enigma777 said:
" Frankly, I don't think they even know how to go back. The world has changed. Gaming has changed. All Nintendo knows how to do now is iterate on 3 basic games (Ocarina of Time, Super Mario 64 and Mario [Insert sport here]) and find new gimmicks for the casual crowd.  "
What about Prime? If they added blood and RPG elements to Prime would your stupid ass be happy? Innovation guys.
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spankingaddict

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#30  Edited By spankingaddict

I just want Wind Waker 2 :( OH, and Pikmin 3.

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ryanwho

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#31  Edited By ryanwho
@LordAndrew said:

" What is Nintendo's "hardcore audience"? "

How about people who completed Galaxy and Galaxy 2, people who enjoyed Prime, people who play any Intelligent Systems game, F Zero GX fans, Smash Bros fans, Earthbound/Mother fans. Seriously, what the fuck are you people looking for? Is it just the M rating? Seems like that's the key component. Cus its clearly not challenge, most "hardcore" games are easy as shit. They're just bloody. So you want Nintendo to make easier games for you and add blood?
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#32  Edited By JasonR86
@simonsays:

You know what I hate?  The term 'hardcore'.  You know what happens when you only make games the 'hardcore' want to the degree that most 'hardcore' fans want?  Your company becomes Activision and you make certain 'hardcore' games annually like Call of Duty until the 'hardcore' doesn't want that game anymore like the Tony Hawk games.

I think Nintendo and every other developer should make games that are creative, interesting and fun and stop trying to cater to specific audiences.  If the game is good the audiences will be there.  But as soon as you start solely focusing on what type of audience you want the audience you're looking for, like the 'hardcore', may not be there or won't be there for long.  Again, Activision can get the 'hardcore' audience for a short time period but sooner or later those fans leave because Activision drops creativity for repeat, successful gameplay mechanics.  I think, for the long term, successful publishers will ask their developers to create good, quality games that are, in one way or another, unique even if the franchise that game is from is old.  I think Nintendo has done this really well.  Another publisher that has done this well is Sony.  Neither company has relied on one or two sets of gameplay mechanics to sell games.  Rather, they ask their developers to make quality games knowing that quality will lead to sales in the short and long term.

I think Nintendo's biggest concern is getting solid and consistent third party support and quality third party exclusives.  Nintendo can't control the games the third parties make but they can influence whether those games appear on their system.  I think Nintendo's next system may live or die based on the third party support.
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Enigma777

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#33  Edited By Enigma777
@ryanwho said:
" @Enigma777 said:
" Frankly, I don't think they even know how to go back. The world has changed. Gaming has changed. All Nintendo knows how to do now is iterate on 3 basic games (Ocarina of Time, Super Mario 64 and Mario [Insert sport here]) and find new gimmicks for the casual crowd.  "
What about Prime? If they added blood and RPG elements to Prime would your stupid ass be happy? Innovation guys. "
Easy on the vagina itching, son. Prime sold like shit which is why we won't ever see it again and instead get crap like Other M. 
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ryanwho

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#34  Edited By ryanwho

Prime with blood and RPG elements was a bad example, cus I kinda want to play that for serious. Let's reset.

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JasonR86

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#35  Edited By JasonR86
@Enigma777 said:
" @ryanwho said:
" @Enigma777 said:
" Frankly, I don't think they even know how to go back. The world has changed. Gaming has changed. All Nintendo knows how to do now is iterate on 3 basic games (Ocarina of Time, Super Mario 64 and Mario [Insert sport here]) and find new gimmicks for the casual crowd.  "
What about Prime? If they added blood and RPG elements to Prime would your stupid ass be happy? Innovation guys. "
Easy on the vagina itching, son. Prime sold like shit which is why we won't ever see it again and instead get crap like Other M.  "
I think the first Prime sold fairly well.  Those games didn't sell because they weren't advertised anywhere and Metroid isn't a strong enough brand name to stand on its own like Mario or Zelda.
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wefwefasdf

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#36  Edited By wefwefasdf

I'm already sold on their next console. Mario and Zelda games in HD? Hell yes.

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wrighteous86

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#37  Edited By wrighteous86
@Enigma777 said:

" Frankly, I don't think they even know how to go back. The world has changed. Gaming has changed. All Nintendo knows how to do now is iterate on 3 basic games (Ocarina of Time, Super Mario 64 and Mario [Insert sport here]) and find new gimmicks for the casual crowd.  "

2D Mario, 2D Zelda, 2D Metroid, 3D Metroid, DKC, Star Fox, F-Zero, Pikmin, Kirby, Pokemon, Fire Emblem, Wario, Yoshi, Paper Mario, Mario Party, Smash Bros.

Nintendo  has a ton of different series. That's more than any other first party company. The games themselves might be upgrades and iterations of their predecessors in their own series, but Nintendo randomly tries much more experimental things with these characters than most other first parties do with theirs. Just because they use the same characters doesn't mean that games like Kirby's Epic Yarn, Wind Waker, Pokemon Snap, Yoshi's Tilt 'N' Tumble, Warioware, Star Fox Command, Luigi's Mansion, Super Princess Peach, and Phantom Hourglass didn't try something new. Some of those games were unsuccessful, some of them added one innovative or unique feature to an otherwise normal edition of that series in order to ease people into it, but the games I listed all tried something new with their core franchises. Some of them wound up being successful and integrated into the series or spun off into their own series, but people act like just because Mario is in Dr. Mario, Mario Kart, and Super Mario Galaxy that all these games are functionally the same.

Microsoft has changed up the Halo franchise once, with Halo Wars, and it doesn't look like they'll ever do that again. Gears of War games are all the same. God of War games are all the same. Uncharted games are all the same. I don't get why Nintendo gets this complaint more than the other companies. Maybe just because their franchises have been around longer? Hell, the main problems that people have had with console Zeldas recently are that they listened to their fans. Majora's Mask tried something really different, but it wasn't epic enough compared to Ocarina of Time, so we got Wind Waker. Wind Waker was too kiddy, we wanted the mature Zelda we were promised at the Gamecube launch, and it still wasn't enough like Ocarina of Time, so we got Twilight Princess. Twilight Princess was too dark and too much like Ocarina of Time, now we want a mix of Ocarina and Wind Waker, so we're getting Skyward Sword. People are already complaining about the "realistic" cel-shading in the new Zelda and the fact that they are trying full-on motion controls. While the core of these 5 Zelda games are pretty similar, (enter dungeon, find item, use item on boss), the way they're presented are pretty bold differences that other companies don't usually take with their franchises.    

Nintendo is one of the most innovative companies in the business, but they get shit because the innovations are usually tied to core franchises and are usually unveiled one feature at a time. They take more risks with the presentation and tone of their series' than other companies, too. When they try something radically new, people tend to hate it initially, and by the time the next system is released, their praising the "genius" of the game they used to hate.


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Kjellm87

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#38  Edited By Kjellm87
@Enigma777:
We're talkin Metroid Prime right?
If the internet is true it sold 250,000 units in just one week.
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ryanwho

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#39  Edited By ryanwho

Yeah Prime games sold good as shit. Google aint that hard to use.

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Enigma777

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#40  Edited By Enigma777
@Kjellm87 said:
" @Enigma777: We're talkin Metroid Prime right? If the internet is true it sold 250,000 units in just one week. "
I was talking about the Prime series as a whole, not just the first game. Prime 3 was a colossal failure sales-wise and 2 didn't fare much better. 
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#41  Edited By FreakAche

Huh? Who cares? They'll keep making Mario, Zelda, and Metroid games. I don't know whether those games are targeted at a "hardcore" audience or a "casual" one, but honestly I don't really care, as long as they're fun.

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blueaniman93

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#42  Edited By blueaniman93

Not if they like making money.

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LordAndrew

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#43  Edited By LordAndrew
@blueaniman93 said:
" Not if they like making money. "
Since you seem to know what this "hardcore audience" that they're abandoning is, maybe you could explain it to me. This hardcore audience that apparently doesn't make them any money.
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skadave

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#44  Edited By skadave

Not sure what nintendo could do to get me to purchase their next system. I bought the Wii on day one and cannot recall the last time i actually played it (it might have been Christmas '09 when i played about 20 minutes of New Super Mario Brothers).

A new mario, zelda, or metroid is not going to do it for me. 5 Years ago i could not imagine saying that but it's true. I just don't care about the core nintendo line of characters any more. Either i am getting old (37) or nintendo is.

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ArbitraryWater

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#45  Edited By ArbitraryWater
Is there such an audience?  The thing is, outside of Intelligent Systems pretty much every Nintendo game has been accessible for regular humans. The only reason people are complaining is that they've either wizened up to the fact that the games Nintendo makes are going to be the games the will always make, or they're disappointed by how few come out per year.
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blueaniman93

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#46  Edited By blueaniman93
@LordAndrew:  I would say that Nintendo's core audience is the people who have been with them in previous generations. From NES to Gamecube.
I'm not saying they're ditching the core audience because every so often they release a game like Donkey Kong Country or Mario Galaxy. The Wii is very profitable. Not because of the core audience, it is because of the millions of people who bought a WIi for their grandparents or their mothers, etc. which is, in essence, the casual audience. Nintendo returning to the core audience would result in them losing this audience restricting the amount of money they can make. Ultimately, Nintendo is still another corporation whose priority it is to make money. Should Nintendo go "back" to it's hardcore audience? They never left. They've just been distant and noncommittal.

 [I hope that didn't sound pretentious.]
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Pinworm45

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#47  Edited By Pinworm45
@blueaniman93 said:
" Not if they like making money. "
Except they aren't making money (as much as they could, to be more proper) which is why they're considering this change. Do you think they just pulled their next decision out of a hat without doing any research?

Their system sales (which don't give much revenue as they intended to go for a low selling system that'd sell more) are high, but their game sales are beyond abysmal. Money is mostly made off of game sales. Furthermore, their system isn't selling enough anymore to give enough of a profit anyway.

Trying to get back in touch with people who actually buy games while hoping to retain some of the bandwagoners or non-core gamers or whatever the fuck you want to call them that doesn't offend your sensibilities is the only logical conclusion.. if they like making money.
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wrighteous86

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#48  Edited By wrighteous86
@Pinworm45 said:

" @blueaniman93 said:

" Not if they like making money. "

Except they aren't making money (as much as they could, to be more proper) which is why they're considering this change. Do you think they just pulled their next decision out of a hat without doing any research?Their system sales (which don't give much revenue as they intended to go for a low selling system that'd sell more) are high, but their game sales are beyond abysmal. Money is mostly made off of game sales. Furthermore, their system isn't selling enough anymore to give enough of a profit anyway.Trying to get back in touch with people who actually buy games while hoping to retain some of the bandwagoners or non-core gamers or whatever the fuck you want to call them that doesn't offend your sensibilities is the only logical conclusion.. if they like making money. "
  1. Wii Sports (45.71 million) (April 2009)
  2. Wii Play (22.98 million) (April 2009)
  3. Wii Fit (18.22 million) (April 2009)
  4. Mario Kart Wii (15.40 million) (April 2009)
  5. Super Smash Bros. Brawl (8.43 million) (April 2009)
  6. Super Mario Galaxy (8.02 million) (April 2009)
  7. Mario Party 8 (6.72 million) (April 2009)
  8. The Legend of Zelda: Twilight Princess (4.52 million) (March 2008)
  9. Mario & Sonic at the Olympic Games (3.4 million) (March 2008)
  10. Link's Crossbow Training (3.76 million) (April 2009)    

Over 54 games that are million+ sellers. They're still making more of a profit on Wii system sales than any of their competitors. Their sales dropped in relation to where they were last year, not in relation to the industry as a whole.
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Pinworm45

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#49  Edited By Pinworm45
@Wrighteous86 said:

" @Pinworm45 said:

" @blueaniman93 said:

" Not if they like making money. "

Except they aren't making money (as much as they could, to be more proper) which is why they're considering this change. Do you think they just pulled their next decision out of a hat without doing any research?Their system sales (which don't give much revenue as they intended to go for a low selling system that'd sell more) are high, but their game sales are beyond abysmal. Money is mostly made off of game sales. Furthermore, their system isn't selling enough anymore to give enough of a profit anyway.Trying to get back in touch with people who actually buy games while hoping to retain some of the bandwagoners or non-core gamers or whatever the fuck you want to call them that doesn't offend your sensibilities is the only logical conclusion.. if they like making money. "
  1. Wii Sports (45.71 million) (April 2009)
  2. Wii Play (22.98 million) (April 2009)
  3. Wii Fit (18.22 million) (April 2009)
  4. Mario Kart Wii (15.40 million) (April 2009)
  5. Super Smash Bros. Brawl (8.43 million) (April 2009)
  6. Super Mario Galaxy (8.02 million) (April 2009)
  7. Mario Party 8 (6.72 million) (April 2009)
  8. The Legend of Zelda: Twilight Princess (4.52 million) (March 2008)
  9. Mario & Sonic at the Olympic Games (3.4 million) (March 2008)
  10. Link's Crossbow Training (3.76 million) (April 2009)    

Over 54 games that are million+ sellers.
"
The majority of their games (and are you really counting wii sports?) are not core games and as such games that sell for significantly less than the standard game price, or are free/bundles. I should have included cost and value in my post. Furthermore, their 3rd party sales are extremely bad (none of the games in the top ten there are 3rd party for example, except maybe Mario & sonic which I have no clue about). They probably want to raise this, as they are, of course, high profits for low cost.

Again, they aren't making this decision for no reason, if they are in fact making it.

Edit: Nintendo total game sales are also very close too even or possibly even under the total 360 game sales. Can't be assed to look deeper than WIkipedia which has out of date 360 sales and up to date wii sales. I think my point still stands, especially given that these games are selling for far less.
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Yanngc33

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#50  Edited By Yanngc33
@Enigma777 said:
" @Kjellm87 said:
" @Enigma777: We're talkin Metroid Prime right? If the internet is true it sold 250,000 units in just one week. "
I was talking about the Prime series as a whole, not just the first game. Prime 3 was a colossal failure sales-wise and 2 didn't fare much better.  "
I think 3 didn't sell all that bad, it reviewed better than two that's for sure