Poll Should Stray have used more player controlled platforming when jumping on obstacles? (60 votes)
Stray is getting a lot of criticism for the almost assassin creed-like jumping. So the consensus for those who don't have the game, well it's considered overrated and flawed. Bases on it being too hand holding and you should have to constantly control and gauge your jumps.
Others think it's fine and makes for the chiller experience they were going for.
Personally, I think people forget how much people threw a fit when they press the wrong button or didn't make a jump they wanted in an assassin's creed game. Heck even platformers like crash bandicoot, etc. So I think the best option was to make it how they decided, very contextual.
It also seems near impossible to make all the animations look good with a cat who's constantly able to jump like a platforming mascot in a realistic world while also over jumping and missing objects, making for less of a mainstream appeal for such a mainstream game. SO what do the people think?
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