Access. I got none. Waypoint has a developer interview with a Tunic Developer. Very much pumped to hear. Giantbomb afterdark has some of the best interviews in the E3 after dark couch series. None of that content goes unheard. Well I can't remember the last time they interviewed something other than a ham sandwhich. Point me to some podcasts or youtube where there are interviews (and not PR puff) with game developers. I think Jeff G. could absolutely put the fire to some devs but not everybody has access to the internet or a phone so unpossible. The only reasonable excuse is NDAs but there have been so many games. BMXxxx? Thanks
Since GiantBomb refuses to interview what are some good podcast/video developer interviews?
So more narrowly, which one? No Clip is actually a great answer that was perceived as snark. Last time i looked at No Clip it was for something Doom related. I thought they stopped doing stuff since they couldn't travel much. Good answer.
I guess more podcast like so i don't have to deal with youtube ads. I have a higher tolerance level for manscape ads that i can skip in 30 second increments.
So my tastes skew a little more technical and all the stuff I have to recommend is on YouTube so it may be a hard pass for some people but I'll leave it here anyway because I think some of it is quite good.
If you're looking for content primarily in an audio format I would recommend Ars Technica's War Stories series. Specifically I'd start with:
How Crash Bandicoot Hacked The Original Playstation
and
Ultima Online: The Virtual Ecology
If video content is all right I'd check out the Double Fine Adventure and it's often overlooked Sidequests series. Keeping in mind that it's all payed for behind the scenes marketing material.
Also, I can often find good content by looking for the non-technical talks at technical conferences for example:
Magic: the Gathering: Twenty Years, Twenty Lessons Learned
Cloth Map has ceased making new interviews, but Drew's always had an eye for the weirder/more exotic side of gaming. If you want to expand horizons beyond American/English development, that's a helluvan archive.
On that subject: Any of Jeff's e3 interviews are incredib-sorry, I forgot: Giant Bomb has publicly and categorically continuously refused to give or receive ANY INTERVIEWS.
Refuses?
Everything is personal and intentional, dontcha know?
@undeadpool: I’m of the mind that some of the podcast listeners aren’t Monday morning quarterbacks. It should/would be an honor to join a bombcast. The joke of the rotating chair is that nobody ever rotates in. Tams interview was the best content of 2022. I’m not saying I’ve had enoug of the cadence of the regulars but humanizing some of these developers was great on the e3 couch. Can’t trust trailers. Really can’t trust these also-ran podcasts without knowing the people, intimately (no clip guy is from the old guard). Have they made no developer friends along the way? Have they REFUSED out of professionalism?
@paulwgraham Thanks for the excellent list of content for the "stuff to listen to in the background while working at home" playlist. I'm familiar with the Ultima Online story, isn't that a fascinating tale of elaborate work destroyed by ignoring basic human nature.
Alternate title continuation, based on tone: So sign up to my Patreon to hear interviews from luminaries like Derek Smart, Studio FOW, and David Jaffe! And other figures TOO REAL for MAINSTREAM INTERVIEWS!
@curseofthewise: Sign me up for the Studio FOW, Interview where can i watch?!
@sometingbanuble: Still comes off a little accusatory, as though they're hiding something or not doing due diligence. With how this industry is still run and deregulated, I don't blame them for not wanting to have "friends of the site" that they can't personally vet, it's probably something nice about having the freelancer model. Hell, one time Abby caught flack for inviting someone in the midst of a fairly minor (as these things go) controversy and you could see it not only hurt her, but hurt the site's credibility a bit.
I like that Giant Bomb isn't cozying up to devs and publishers like, I dunno, Ubisoft, Activision/Blizzard, David Cage's studio, the list goes on (and on and on and on and on and on) and I also appreciate how good Gerstmann is at getting people to open up when he DOES interview them. Jeff's always been big on accountability and realism, even when they were practically marketing "Bastion," it didn't feel like they were soft-balling SuperGiant.
@curseofthewise: Sign me up for the Studio FOW, Interview where can i watch?!
I knew with Gerstmann's love of '90s hentai that that'd get at least a nibble. Just check out their announcement on reddit for their mediocre porn game that blames "the SJWs over at Patreon skimming their cut" for why they had to go to different crowd-funding routes.
Last Stand Media has a bunch of Patreon-exclusive interviews. Here's a Playlist with 27 of them made available to all on YouTube.
There are hundreds of interviews on the Patreon, mostly in the form of Scared Symbols+ and Colin's old "Fireside Chats" podcast. Sacred Symbols is a great gaming podcast in its own right (as well as Knockback and Defining Duke).
@curseofthewise: Sign me up for the Studio FOW, Interview where can i watch?!
I would honestly like to see a legitimate interview with some of the people at that studio, must be a wild ride working their game dev stuff as well as their animation team
@rentarousensei: The system they made definitely didn't fit the problem space they were designing for. It's a side effect of being pioneers in that space I suppose.
There is another fun story about unpredicted behavior and the ramifications of design from Skyrim. The story can be found here. I won't spoil it but I suggest you skip the article and just scroll down to the Tweets.
As a side note I thought it was neat that Ultima Online was where the term "database sharding" comes from and that it's a reference to the "gem of immortality" from the first Ultima.
Doesn't GB have a lengthy history of interviewing all kinds of people from within and around the industry?
The problem is if you want someone to come on they need to be A.) available on a Tuesday B.) allowed to appear on a popular gaming podcast to potentially discuss the game they're developing. Both are pretty difficult if you're working within the industry.
And not everyone is good on a podcast. Let alone from their own home, on their at-home mic and webcam.
Not saying it's impossible but saying they refuse sure is strange.
@curseofthewise: Sign me up for the Studio FOW, Interview where can i watch?!
I would honestly like to see a legitimate interview with some of the people at that studio, must be a wild ride working their game dev stuff as well as their animation team
Snark aside, legitimately: there have been some interesting snippits in articles. Hard to find, as a lot of them are within articles castigating online porn, especially CG/3D/videogamey stuff (remember when Overwatch was #1 in South Korea, and not for game sales? They're from around that time). Dunno if I'd say it's worth the effort to find, but I recall it has been out there.
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