Talk of difficulty and bosses seems to be the rage right now with the release of Cuphead. Rock, Paper, Shotgun put out two articles last week dealing with those topics and the reaction appeared to be mixed. I always imagined that difficulty and bosses would be found in games where people seek those kinds of experiences. If that isn't you cup of tea then a game with a narrative focus would probably work better.
Why would it make sense to remove or water down the elements in a game that defines the genre? Would Super Meat Boy work without gameplay that demands precision platforming? What is Cuphead if you could skip the bosses you didn't like? Does it make sense for devs to feel obligated to divert time and resources for people that aren't their target audience? Isn't there a "Let's Play" of most games on youtube so you could experience watching games you are unable to complete?
I feel very confused.