@ares42: But if you're saying "almost every gameplay difference could be attributed to the overall themes of Batman or Assassin" and "to make the game less AC-like you don't remove those concepts, you put a different spin on them according to the theme of the game", doesn't that mean changing gameplay elements to make it less Assassiny and more piratey? Pirates don't climb trees. They're not usually stealthy, either.
I still don't think I fully understand what you're saying, but to me it seems self-contradictory. I think you're saying the structure of the gameplay isn't unique to Assassin's Creed, but you want it to be changed so that it isn't too similar to Assassin's Creed, but keep it mostly the same. Currently, the gameplay of Skull and Bones doesn't seem similar enough to Assassin's Creed to you, even though "ACs traversal and combat wasn't something intrinsically unique about those games". They took too much out that wasn't related to Assassin's Creed and now it doesn't have enough Assassin's Creed.
It's like you had a peanut butter and jelly sandwich and said "I really like that it's a sandwich, the bread is very good, but I don't like the PB&J." So the next time, you're given a turkey sandwich. Now you're saying "Actually, I liked that it had jelly in it, I just wanted the peanut butter removed." I guess from that analogy, I can judge that you only associate very specific things with what constitutes Assassin's Creed, but my definition is a lot broader.
Sorry for the long rambling post, I just like figuring out stuff like this and I consider the train of thought important. I don't fully comprehend the mindset, but at the end of this post, I think I understand a little better. The modern Assassin's Creed games don't feel like real Assassin's Creed games to me because the gameplay is so different. To me, they're Far Cry games in the AC universe. Maybe it's time to finally watch jan Misali's video about how many Mario games there are.
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