@Lysergica33 said:
@BPRJCTX said:
@Lysergica33 said:
@BPRJCTX said:
@jking47 said:
I was thinking this thread would be about why gamers want a game where one of the features is displaying exactly how your bullet passes through a body.
That's the big pay off, for the 5-10 minutes of scouting and planing.
No wonder gaming has a bad reputation.
Yeah, i agree.
When Call of Duty games sell fuckin' 15 Million copies...
Every Fuckin' Year!!!
You just know gaming is going down the shitter...
Or, y'know, I could've been referring to how most gamers seem to feel a compulsive need to commit greivous bodily harm on a bunch of pixel people every few minutes. Don't really think that seeing someone's lung explode being "the big payoff" in a realistic war game context is a bit tasteless? Pretty much cappin' some dude's grandad for your own entertainment.
What?!
Some dude's grandad?"
You said it your self...
It's just "Pixel People".
Also a great name for a band.
@BigChickenDinner said:
Well I played the demo on my PC everything maxed out full difficulty.
The game looks great. You can't argue that point.
You can argue, however, the gameplay is meh. The stealth feels really, how do I put this, odd. Taking the demo as my example. I kill a full squad and a enemy sniper using around 10 shots. Then I go into the building on the other side of the street. What do I find? A second squad of Germans. But wait, they are all just standing around like there wasn't a gunfight 25 meters away.
REALLY? I can't even explain how fucking retarded that is.
Also, as awesome as it seems, those ballistics are funky too. The bullet drop feels odd. The wind plays way to much into the drift over the distances your shooting. The bullet deformation is somewhere between blades of grass and dry wall. (not really but the whole bullet threw 3 people, bullet deforms 1/4 of total length? come on).
Difficult? I don't think you could do a better job of giving the illusion of challenge in the shooting. Windage meter? Christ people why don't you just put a little white X on my scope where my round is going to land? Also the fact that bullet drop and windage are only taken into account at the highest difficulty speaks volumes about how "hardcore" this game is.
In the end, my gripes about the game come from my knowledge of real life shooting/ballistics. So if you have no idea on how things really are when your shooting (like most of you) you wont really be as critical as me. But if you've shot a gun over 500+ meters you know what I'm talking about.
For the people who really know your shit, Why in the FUCK do you need to make a 10-20 mil correction for windage, at 200 feet? Is there a fucking hurricane outside?!
Well, first...
IT'S A FUCKING VIDEO GAME MAN!!!
WHAT THE FUCK WERE YOU EXPETING?!
THE MATRIX IS REAL?!
Then, you can say that about every stealth game ever released...
And then, IT'S STILL A VIDEO GAME!!!
And the game is called Sniper Elite, and like i said before, if you're not playing it on Sniper Elite, you're playing it wrong.
VIDEO GAME!!!
Log in to comment