So, Brian Fargo proposes "Kick It Forward".

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Branthog

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#1  Edited By Branthog

This is the kind of spirit I like to see promoted in gaming. The spirit of stripping out the layers in the middle and bringing creators and players back together again while allowing the creation of games that have an audience which can justify funding and creating it, but not enough to justify it to a publisher who demands tens of millions in return on every project and wants to turn it into COD.

So, specifically, Brian Fargo (Wasteland 2 Kickstarter) just posted an update today, where he tells a few stories of "human moments" so far in the Kickstarter project and also proposes that anyone who makes a profit from crowd-funded games (a profit on the final game; not the money from the pledges used to create the game) "kick it forward" by promising to return 5% of those profits back to similar projects. As he mentions, imagine if another Minecraft comes along and thirty or forty small projects could benefit from a hundred grand each, as a result?

I continue to be overwhelmed by the positive feedback and enthusiasm from the support I have gotten from Kickstarter. The groundswell of people cheering us on and the evangelism - people spreading the word - is unlike anything I have experienced. In fact, I would say the last week was the high water mark of my career.
We are closing in on the funding for 1.5 million which will allow us to add both a Mac and Linux version of Wasteland 2 to the release. One of the (more common) questions I am asked is whether we'll support console and I believe it to be unlikely. It is imperative that we deliver the core PC experience that the fans are expecting here and I want to avoid any elements that could distract us. The console interface is quite different when you consider the input device and proximity to the screen whereas the Mac and Linux are pretty much identical to that of the "PC". We will consider a tablet version due to the similarity of the screen and interface but even on that we need to do a bit more research.
There have been some nice human moments along the way that I thought I would share.
We started off strong in the first 24 hours raising nearly 50% of our minimum need but still I was nervous. All the signs of success were there but we all wanted it to happen so badly that it seemed to good to be true. Around 6:00 that first night we received an email from a wealthy software industry individual who is a passionate fan of Wasteland and offered to help fund the game if Kickstarter came short! Talk about feeling good. Of course I thanked him and said I hoped we would not need his assistance but he made my whole day/week/month/year.
On the next day I get a short tweet from an individual that confesses he pirated Wasteland as a kid and was donating to help make up for it. I of course forgave not knowing he had donated $10,000 dollars. An incredible gesture... now if we could get every pirate of Wasteland 1 to donate we could really beat the Kickstarter all time record.
Mason Douglass who plays the kid publisher in the Kickstarter video has gotten rave reviews for his performance. His delivery was great and I have had people wanting to contact his manager for parts in TV/film. I jokingly told him when we shot the bit that he might become famous from this. Perhaps he will.
And just today I got an email along with a donation from a kid who lived down the street from me when he was a teenager. His note was as follows:
"This message is intended for Brian Fargo. Brian, I was your next door neighbor when you used to live in Laguna. I was a pesky 15 or 16 year old kid that would come around and ask you about games. You would sit down and take time to talk to me about games, and the industry, and I just wanted you to know how cool it was that you didn't blow me off. It meant a lot to me. Recently, I found out about your Kickstarter movement for Wasteland 2, and I contributed to it because I believe in you and your ability to resurrect the glory of the franchise. I wish you the best of luck in your endeavors, and thank you again for creating some memorable memories for me during my teenage years. Take care!"
It shows that being nice creates goodwill 20 years later.
And speaking of goodwill it occurs to me that we can harness the power of Kickstarter in a more meaningful way. Fan funding is bigger than me or Wasteland 2 as I have remarked before. The development community has come together to support us in ways that I didn't think possible and our power as developers will ultimately come from us sticking together. Both gamers and developers have so much more strength than they realize. But in order to help facilitate the power of crowd funding I am going to suggest that all of us that do utilize this form of financing agree to kickback 5% of our profits made from such projects to other Kickstarter developers. I am not suggesting taking a backers money and moving it to another project.. I mean once a game has shipped and created profit that we funnel that back into the community of developers to fund their dreams. I am tentatively calling this "Kick It Forward" and I will be the first to agree to it. In fact, I will have our artists create a badge that goes on all Kickstarter projects that agree to support this initiative. Imagine the potential if another Minecraft comes along via Kickstarter and produces millions of dollars of investment into other developers. This economic payback will continue to grow the movement way beyond the current system. I hope others will join me with this idea and make this a true shakeup.
Let's get the power shifted around a bit!
Brian Fargo
source: http://www.kickstarter.com/projects/inxile/wasteland-2/posts/193810
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Ravenlight

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#2  Edited By Ravenlight

I think this is an awesome idea. Brian Fargo is an awesome guy and Kickstarter is an awesome service. Everything is awesome.

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SeriouslyNow

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#3  Edited By SeriouslyNow

inb4 some ignoramus claims that Brian Fargo is a douchebag.

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killacam

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#4  Edited By killacam

this is great. developers are taking it back!

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Hailinel

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#5  Edited By Hailinel

This is a great idea.

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Branthog

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#6  Edited By Branthog

@myshutup said:

I think this sounds great! Fargo's a pretty cool dude. Granted it doesn't hurt his cause to trump up the kickstarter idealism -- but in his case I think he's genuinely interested in seeing more developer independence from publishers. And that's something I can get behind.

Yeah, my thoughts, too. Proposing this after the quick success they've had and with thirty days left in their fund-raising (perhaps to more accurately describe it, we should start calling it raising capital, like any other project?) isn't a bad decision for an extra boost of attention and pledges.

As soon as Double Fine and this project both complete and have any degree of success, I think this could really take off. It's not going to replace publishers and the rest of the industry, but will certainly open up an avenue for games that may still have a viable audience when taking out all other expenses beside just the development and maybe a little promotion.

I'm not so much looking for the destruction of the publishing industry, as it stands, but the creation of more viable alternatives to it.

(Also, of course, Minecraft is already kind of doing the "kick it back" thing by Notch giving $10k to just about every project that crosses his twitter feed, these days).

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benson

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#7  Edited By benson

@SeriouslyNow said:

inb4 some ignoramus claims that Brian Fargo is a douchebag.

I heard somewhere that he has expensive taste in furniture.

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Branthog

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#8  Edited By Branthog

@killacam said:

this is great. developers are taking it back!

It's neat to watch some of these guys start to come out and say "so . . . we wanted to do this thing for ten or twenty years and nobody would listen . . . are you guys interested?" and then waking up a day later to find their dreams coming together. There's something kind of . . . heartwarming about that.

I think the other thing this avenue could open up is development outside of SF/LA/Seattle/Houston. If you can successfully appeal directly to your audience for your next game, then where your studio is located doesn't matter too much and you can get away from the west coast areas that are going to eat up so much of your capital.

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Dylabaloo

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#9  Edited By Dylabaloo

That email part reminded me of Mass Effect, this guy seems awesome and that's a great idea. Makes me sad I have no idea what wasteland is.

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Branthog

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#10  Edited By Branthog
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Vegetable_Side_Dish

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It's a great idea, they just need to be careful selecting the developers that get the extra kickback. 

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zor

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#12  Edited By zor

Personally, i would prefer if they kicked it towards me (or the donors, which also includes me for this project)... but than again, i am greedy. What they are doing is also awesome, hopefully more devs do it too.

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Dylabaloo

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#13  Edited By Dylabaloo
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#14  Edited By StealthRaptor

I'm not sure I really understand the point. Aren't the projects that will deserve it the most be the ones that rapidly gain popularity on kickstarter and therefore funding? I guess I would just like to know how the games that get backing are selected.

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Branthog

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#15  Edited By Branthog

@StealthRaptor said:

I'm not sure I really understand the point. Aren't the projects that will deserve it the most be the ones that rapidly gain popularity on kickstarter and therefore funding? I guess I would just like to know how the games that get backing are selected.

There are a lot of game related projects on kickstarter that go without notice, because they don't have the "we're twenty year industry professionals looking to resurrect an old franchise" part to get the attention of every gaming and tech site out there for a week or two straight. Compound that with the number of other projects on Kickstarter and that plenty of people don't know about it (and if they do, don't visit/search regularly) and plenty of cool stuff gets lost in the mix. Not to mention, there is probably an upper-limit on how much can currently be gathered on a kickstarter, just based on the size of the audience that knows about it -- so even successful ones could probably use more funding than they close with.

I'm sure they'll go based on personal preference and how viable they think it is (I doubt they're going to give a million dollars to that guy trying to create the world's greatest MMO with absolutely no development or industry experience whatsoever or anything).

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mosdl

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#16  Edited By mosdl

@Zor said:

Personally, i would prefer if they kicked it towards me (or the donors, which also includes me for this project)... but than again, i am greedy. What they are doing is also awesome, hopefully more devs do it too.

That would make things really complicated if that happened, it would cost a lot to manage. I think the better choice is to have the founders vote on charities and then give X% of the profits to them.

But that is my biggest concern with Kickstarter, and perhaps Kickstarter should be able to support "dividends" from projects funded. What is a "fair" profit margin for these developers, and should we the funders be able to decide that via setting the game's final price? Or perhaps some stipulation that the game goes free after X years, source code opened etc?

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#17  Edited By Shivoa

I think this is a great idea, it really should be able to generate some good funding for future projects (as the two currently biggest Kickstarter game funds are both 100% funding deals they become profitable on day one when they sell their first copy, all risk was taken by the preorder people who Kickstarted them) and hopefully this'll keep up for a few years before people have to find a new conduit when the bubble bursts.

I'm not trying to say this Kickstarter stuff is folly, but here's my guess: a project (this year or next) takes a few million with a lot of $15 pre-orders and fails to build to the scope that their total funding allows. It delays (as games are known to do, especially when working on a passion project where everyone is trying to make the best they possibly can) and the devs put in any money or external help they can to get the game shipped once the Kickstarter money has basically run out and they've already stopped paying themselves properly ($90k per year average industry salary chaps, paying someone a fair wage to make a game is expensive). The game possibly limps out, but it's not good. It's not what people wanted and post-release fire-fighting patches make it kinda playable but only just and still not good. Thousands are turned off and the news echoes to the potential hundreds of thousands who would possible back future Kickstarter projects. People become aware that Kickstarter games are just like investing in a game's development, only with zero chance of a return on investment. Just like an investment, you can get nothing out of them (unlike a pre-order for a major title).

But Kickstarter is pretty great for getting at least a few big projects off the ground and hopefully sailing happily. I really do hope a lot of projects take up this Kick It Forward pledge to help recycle the funding from these titles being developed with almost guaranteed profitability. This is the kind of thing that happened with the Indie Fund. A few indies did well and had lots more money than they expected and decided, "why not use this to help out other indies who need a bit of cash to see their project to the finish line with the quality they want?" That was a great idea and they've already seen it working out for them.

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#18  Edited By AhmadMetallic
@Ravenlight said:

I think this is an awesome idea. Brian Fargo is an awesome guy and Kickstarter is an awesome service. Everything is awesome.