@alexl86 said:
It's not pedantic because it was the whole point of this argument. I'm saying development of big budget PC games tapered off after 2005, which is the point in time the topic creator sited as the point he entered into it. The general health of PC gaming before 2005 is pertinent only as a point of comparison.
I didn't say there were developers and publishers that were not successful after 2005, I said there were fewer marquee games released. Yes, Valve made more money on the PC releases, but it didn't stop them from dipping their toes in the console market, and I did not even come close to claiming that Valve would've gone bankrupt without the console releases.
You may have nostalgia for those PC games, I do as well, but PC gaming shortly after 2005 was a barren wasteland. It's a business, and an unsustainable. The only way a developer can release a video game on PC and make money these days is if they also release on console. There isn't a big enough market on PC alone to cover the increasing budgets of games.
I am going off your original theory that a video game developer needed to make a console port in order to make money. If a company releases PC only games and doesn't make any profits as you mentioned, what do you think eventually happens?
You mentioned the only way a developer could make money these days is if they also released console ports, but now you're saying that developers would be fine without console releases?
Valve choosing to have console ports of their games wasn't a choice between, "Either we port these games to consoles, or we'll lose our business."
It was Valve saying, "Do we want to make some more money by having console ports, on top of the millions upon millions of dollars we've made from PC already?"
If you've changed your mind, then say you did. Or choose one train of thought and stick with it.
I didn't say Blizzard weren't accustomed to the genre, I was refering to Starcraft II selling well by the standards of the industry, just not what Blizzard is accustomed to (with SC2 selling about half of what original Starcraft sold, and Diablo III and Overwatch each having sold five times as many copies by the sales figures I found).
Of course StarCraft 1 sold more copies than StarCraft 2, SC1 launched 12 years before SC2 did. This is like saying the PS4 isn't doing so hot because the PS2 has outsold it from launch to 2017.
Given that the original StarCraft had a 12 year head start on sales against StarCraft: Wings of Liberty, the best comparison would be to look at their sales period respective to one another. It's the only way to do an apples-to-apples comparison.
The original StarCraft sold around 1.5 million copies within its first year of release (secondary source). While StarCraft II: Wings of Liberty sold nearly 4.5 million copies within its first 5 months of release.
So I'm not sure where you were going with that?
Even if we compared the 19 years of StarCraft 1 sales to the 7 years of StarCraft 2 sales, SC2 sold much more than just half of SC1 sales:
StarCraft (including all expansions): 9,500,000
StarCraft II (including all expansions): 8,600,000
Source
Modern PC gaming is doing better than it has been since the early 2000s, 2005, or whatever previous years you want to cite.
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