To those wondering what they do all day, I guess the average week would look something like this right now:
- 8 hours being on-camera/streaming/podcasting
- 2 hours of prepping streams and checking equipment/doing tests,
- 2 hours of 'coming down' from a stream,
- 8 hours of production work/meetings and editing/uploading,
- 5 hours researching new games and keeping up on the industry,
- 5 hours checking/responding to emails and dealing with CBS-related stuff (for some staff I imagine you would multiply these hours by two or more),
- 5 hours for oddjobs (playing games to certain points to avoid spoilers, being on stand-by for another person in case of emergency/malfunction, etc.)
- 5 hours for lunch/break
Total = 40 hours/week
Obviously that will vary from person-to-person (Rorie's schedule being a clear outlier from this, for example) but I imagine it kinda resembles something like this - even if the hours are all muddled up and it's all based on nothing but guesswork.
Then you've gotta factor in when personal interest and work interest intersects. To most of the staff, gaming is their primary hobby; to some of the staff, it's a secondary hobby. Nevertheless, it's a hobby - some of it is stuff they'd do in their own time. So work spills out into the personal life - and that's the case sans lockdown. Now it's doubly spilling over (as Vinny was referring to on that past Beastcast) and that makes work even more invasive.
I know most of us realise there is a work life beyond the camera and stream but breaking it down like this can be helpful in visualising what it might (again, might) look like and how it can totally be a 9-5 (and beyond) thing.
I think many of us see Twitch streamers and go: 'well, they're on all-day, all the time - how come they manage?' By not editorialising as much, by mostly being solo streamers that don't need to navigate other schedules, but not being tied to a corporate entity, by being 'freelance', by blurring the lines between work and personal life, by not really keeping up with the industry but just playing whatever their viewers suggest, by not considering whether or not they are playing something 'problematic', by not worrying about stepping on other people's toes when it comes to what games they play, by not worrying about embargos, etc. It all adds up. And you'll note that when a streamer gets big, they do start to slow down because they start getting weighed down by everything - such as emails, corporate sponsorship, co-streaming - and because, quite simply, they don't need to stream all day, every day.
So, yeah, I don't need the staff to do more for my money - they are doing a fine job. I would like a wider variety of games, some more quick looks (loads of indie games out there still being made) and some more multiplayer hijinks - but those things take more time to put together and research so I understand that this isn't as easy as it sounds. We always want something more but it's okay to stop and appreciate what you get too.
Oh, and I'm so, so far behind watching stuff. I check out the live stuff that interests me the most (usually the multiplayer streams) and is relevant to a week (i.e. the podcasts and quick looks) and commit to watching the rest when I've got time. I've went from keeping up with everything before lockdown to now being way back on page 7 of the videos section... Honestly, they could stream LESS and I'd be happier. I know they felt like they had a duty to occupy people at first but I'm totally okay with them taking their collective foot off the gas a bit if it helps them feel better (and helps people like me catch up!)
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