Having only recently acquired a Nintendo Wii, I thought instead of writing the thesis chapter I desperately need to write, I would attempt to discuss some games that have impressed me in my limited playtime with it thus far. The first game that I acquired for the system was Fragile Dreams. I was immediately struck by its strong and distinctive visual style. For those unfamiliar with the game, it's an adventure title by Namco/Tri-Crescendo reminiscent of Silent Hill: Shattered Memories (not quite as dark though). The image above is one that I think perfectly captures what this game attempts to convey with its visuals. Fragile Dreams is set in a post-apocalyptic society, one that has been interrupted by an unknown catastrophic event and begun to decay. If this were a western game, the environments would probably be drab neutrals - browns, blacks, greys, as has been the frequent complaint against games such as Fallout 3. The difference in approach is obvious. Although Fragile Dreams, much like Fallout, is concerned with the world as we know it in a state of ruin, it is much more aestheticised.
I think this is an effective approach because it makes the world more complex, mysterious, and emotionally ambiguous: even if this is a post-apocalyptic world where the protagonist is possibly the only person left alive, it can also be seen as beautiful. Nature is quick to reclaim what humanity relinquishes in death. This reminds me of a style of Japanese photography that seeks to find beauty solely in decay and impermanence. Instead of people, the game world seems to solely be populated by cicadas, fireflies, cats, and innumerable hostile ghosts who manifest as the emotional residue of those long-dead. However, the game isn't always a natural paradise. Much time is also spent exploring rusty, nasty-looking, and darkened shopping malls and train stations littered with trash and so on. The game can become quite eerie on occasions when the darkness coincides with Silent Hill-esque sound effects (making good use of the Wii remote). The game maintains a nice balance between being visually lush and creepy.
Unfortunately I can't say much more than that at this stage, as I haven't gotten very far into the game. So far the design choices in sound and visuals have been excellent, emphasising what the Wii can do well - putting emphasis on design rather than just the technicalities of the engine. However, I can safely say that this is not in any way a bad game as some reviewers are suggesting, definitely not a 3 or 4 out of 10 anyway. Has there been some secret meeting where reviewers have decided to hate on Japanese games now? The graphics and sound are excellent, the writing is polished, and it is laden with atmosphere, everything an adventure game needs to be excellent.
HOTD: Overkill
Basically, this game is awesome. Its visuals remind me a lot of the film Planet Terror from Grindhouse, with its liberal use of film grain, visual artefacts, slow-down effects, etc. Unfortunately, the engine is kind of bad as it suffers from frequent slowdown, but the style is such an effective pastiche of 70s grindhouse films that I can't help but forgive the game. Again, a strong and distinctive style does much to overcome the game's shortfalls in comparison to more technically impressive games.
TL;DR Maybe I'm just sick of the Unreal Engine?
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