@thepanzini: To some degree it probably is about money, at least for some PS3 games. Take the Tony Hawk games. Those games have expensive licensed soundtracks and they're probably licensed for specific platforms. When they wanted to remake Tony Hawk 1 and 2 for PS4 they had to relicense the soundtrack and I'm sure it was expensive as heck. Of course that game was being remade so if specific rights holders didn't want to offer their songs at a reasonable price Activision was able to just not include those songs, so they couldn't be held hostage, and also that remake sold millions of copies and probably pulled in at least $50-100,000,000 in revenue, so if they had to spend $5,000,000 relicensing the songs it was worth it.
Now look at the Tony Hawk games on PS3. They also have licensed soundtracks, and they may be platform specific or have expired deals, but if you had to relicense those songs for potentially millions of dollars you would earn...almost nothing because nobody is going to buy PS3 Tony Hawk games at this point.
Rinse and repeat.
Now for PS1 and PS2 games on the service this is less of an issue because they don't generally have licensed music or whatever, but nobody would be happy if they only ported over PS1 and PS2 games, and there's still the game licensing itself. Konami owns Klonoa and it's not going to publish it on PS4/5 without some kind of payday. For some companies just the opportunity to sell the games on PS4/5 would be enough, but that would be selective group, and does NAMCO even want its old NAMCO MUSEUM PS1 games (all on PS3) available on PS5 and competing with its new NAMCO compilation titles? They're at least going to want to be compensated.
So trying to get the whole library gets expensive very quickly, and only getting part of the library doesn't really satisfy anyone.
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