At least that's what i hope. Because the cynical alternative is that they know that once they put this game together and release it, people might come to terms with what the actual game is and what it is not and stop believing / putting money towards what Star Citizen could become in their wildest dreams. If this thing was released in 2015, the moneyfaucet might've ran out a while ago already.
Or maybe they would have evolved it and everybody would have come to terms with what is possible and constantly improving those possibilities, and you could have had a ton of fun. That's the definition of living service game. That's why Rainbow Six Siege and Warframe and Elite Dangerous and a bunch of other games have evolved and become full fledged successful properties. (Look at No Clip's documentary of what Square Enix had to do to save FF XIV, for example.)
There is a lot to be said about noble artistic failure, about striving for perfection -- but, remember, we're talking about FOUR HUNDRED AND FIFTY MILLION DOLLARS. That's a lot of artistic failure if they never ship anything remotely complete. And there's an engineering phrase that crosses disciplines -- "Perfect is the opposite of done."
Somebody dropped a comment that the people least happy about it haven't dropped a cent, implying that they didn't have a right to say anything. Well, I'm not happy because I want to PLAY THAT GAME. I didn't invest in the Kickstarter because the description raised a whole bunch of red flags in my brain, but, I certainly didn't wish failure on CIG. I still don't. I want to go out, and buy Squadron 42, and relive some of the fun I had in my teen years playing Wing Commander and Wing Commander II. At this point, I'd be happy with some weird mashup between Wing Commander, Privateer, and Armada. But I just want something.
Now, if you dropped $5K on this game and you're happy with aspirational goals as your main result for that cash, God bless. I said before, everybody decides what their time and money is worth. God knows, I've dropped a ton of cash over the years on buying what are, in the end, PNGs and their associated special effects.
But from my perspective, as both a gamer and somebody who has a software development background (thought not in the gaming field), CIG's goals were too lofty, their understanding of how hard it is to do software development was too naive, their project management / software engineering kung-fu is weak, and, if they do end up shipping anything, I think it'll be some Duke Nuke'em Forever type of thing where they decide they need to ship something to try and ward off the inevitable class action lawsuit - because, even if there are bunch of people who are happy, there are also a bunch of people who aren't happy, and all it takes is one or two to find a lawyer willing to "champion the cause."
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