I'm loving all the demos, so far I've played:
Unpacking (interesting storytelling game where you learn by unpacking boxes through someone's life): 5/5, no bugs I found, short and sweet demo for a game I was super interested in from the trailer.
Bear & Breakfast (a bear builds and runs a bed & breakfast): 3/5, unfortunately riddled with bugs. I did manage to get to the end of the demo where it seems like it's sort of a freeplay thing, but I think guests stopped requesting stays so I only had one guest. The guest often floated around and at one point was just a hat, which was funny. There's also quite a few bugs with the room building. However, I'm still very interested. The art is great and I really like the premise so far. There's lots to unlock in the demo, but with the bugs, I decided to wait and play the full release.
Terra Nil (reverse city builder puzzler): 4/5, interesting, took me a couple retries (one of which I ended up with 2 of the little recycle boat drones and somehow managed to get them both back to the airship to finish). Seems more puzzle than I usually like, but I'm intrigued. Super pretty and the demo is very robust.
Blooming Business Casino (casino tycoon with cute animals): 2/5, It's got a very retro funky style. It was pretty buggy and weird the first time I played it yesterday, but it got patched today and seems to actually have a completion now. Demo is pretty shallow and I had a lot of trouble with placing things. Couldn't fire staff, some of the dialogue boxes talked about hiring people I couldn't hire from the usual menu (figured out bouncer by hiring via entrance, no clue about pit boss though). Camera mode lets you fly around and clip through any and everything. I am unfortunately not that interested anymore. Tycoon/management games are my bread and butter, but the style didn't land as much as the Bear & Breakfast game above.
These next two were technically from the Guerilla Collective, but they're also demos!
Potion Craft (super stylistic alchemy creation/selling): 5/5, I'm pretty excited for this. It's got a great style, the demo was super smooth and I didn't find any bugs. Trying to get to new potions could be frustrating, but they've got some upcoming features they map out when the demo ends that I think will help out. It's got some interesting "choices" you can make: help the guy who wants to poison a person and your rep goes down. Lower rep means more customers looking to do bad things with your potions. Or, don't fulfill his request and your rep goes up. Higher rep means more people looking to do good. I didn't figure this out at first, but I think it's kinda neat. There's no time mechanics, so people will sit around in the shop for ages until you get their potion. The only limit there is ingredients. I ended up putting a couple hours into this.
Despot's Game (pixel rouge-like dungeon crawler where you gear puny humans to kill and be killed for you): 5/5, this looks pretty cool. It definitely has the RNG element where sometimes you get a mob in a room that will annihilate all your humans at once and you have to start a new run. No bugs I found. There's a hunger mechanic which seems a little counter-intuitive to the main game premise of having an army, so I'll be interested to see how that gets balanced. It feels like the kind of game where you have to very carefully balance exploring to get more gear/potentially (always) lose more humans and just plowing through to the next level. The humor is just a tad obnoxious, but I still put 2 hours in playing the same parts over and over. I wish there was a bit more variance in gear, if just for the demo. I seem to get the same stuff quite a lot, while I've only seen the pretzel/other throwers once or twice. There's also a cool mechanic where having variety in a single class (so 3 types of the tank 'class') gives you special abilities. It seems to stack quite a bit, however, this also means you have tons of guys out and have to somehow feed all of them (there is a pit in each room where you can throw humans to get food, as once they hit a rock bottom level, they can't move). Still, I'm interested to see this one when it's done.
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