I feel that some military shooters could benefit from having some kind of surrender mechanic. I don't think games like CoD would work since it is so fast paced but something like Battlefield might. Perhaps a surrender mechanic which has a 3 second delay which allows for a reduction in points on the players team which surrenders and a punishment on the enemies side if a fully surrendered opponent is killed (on an objective game mode). The main reason I would like for this feature to be implemented is because it seems really odd to be surrounded in BF3 and just go for the best kill before I inevitably die, it comes across as suicidal. I think it could be interesting to have a situation where you could cut your losses or go just go for it.
I'm open to hear holes in my theory or different approaches to the feature, I'd just like to see a reduction on pure kill or be killed strategy when the game is reflecting wars where that is not completely the case especially if the game mode has a focus not only on getting kills but taking objectives.
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