Terrible games that you loved.

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deactivated-630479c20dfaa

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Alone in the dark. The arguably terrible 360 version. I adored this game at this point in my life. I thought it had a lot of interesting ideas, was a good looking game too, with a creepy and cinematic atmosphere that I found pretty novel at the time.

The game was bogged down by horrible controls, mediocre to down right awful performance if I remember right, and some sequences that kind of dragged on too long. I didn’t mind though.

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Mezmero

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#52  Edited By Mezmero

Destrega for PS1. That game is not good and the voice acting is laughably bad. It's barely a fighting game though we'd need science to know for sure. However I love it simply for how DBZ-ish the fighting felt at a time when DBZ video games weren't exactly setting the world on fire. It also predated the character switching single player campaign that NetherRealm popularized.

Evil Zone for PS1 is a bad fighting game but it had some styyyyyyyyyyyyyyle.

Legacy of Kain: Blood Omen II might be my favorite game in that entire franchise but yo that game suuuuuuuucks.

The Elder Scrolls III: Morrowind on Xbox. Not sure if you all know this but Morrowind is an incredible video game. Except for the part where playing it was dogshit. I'm sure PC purists had a whale of a time with this game by modding it to hell and back but disc-based Morrowind is baaaaad.

There was this YuYu Hakusho game on the SNES where it was one on one fights and the controls were almost janken style blind inputs. I only know about this because I emulated it years ago. Needless to say it's a poor video game that's also kind of rad.

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frymillstrum

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@rpjeff said:

Stuntman and Stuntman Ignition.

They're bad. I get it. But that premise, the fake movies, the directors yelling at you... Can't help but love it.

Whoa dude, I don't think there is anything wrong with those games at all, I don't even like them ironically, I 100% love them. I go back to Ignition at least once a year.

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devise22

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@bladeofcreation: I attempted to play LoTR Conquest after purchasing it on sale one year and got one of the few game breaking bugs relatively early in the game while playing with my friend. That pretty much ended that. I feel like that game was almost proof of concept of Shadow of Mordor.

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doughnutwarlord

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#61  Edited By doughnutwarlord

It was probably because I was a kid when I played it, but I always remembered liking Advent Rising. I'm sure if I played it now, I would think it was crap, but I remember having a decent time with it.

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chamurai

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#62 chamurai  Online

Ultraman for the Super Famicom. Played it so much as a kid. The music is incredible and I can still imagine the songs even though it's been more than 2 decades since I last played it. Also having recently watched the original Ultraman series with my 3 year old I know the game was made by people who really cared for the series as it shows in the Kaiju's attacks and even a couple stage endings.

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Capum15

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#63  Edited By Capum15

@the_greg: Oh man, Conflict: Desert Storm was fantastic. I tried to play it a while ago but cannot for the life of me remember if it aged badly or not. I do remember the graphics being pretty bad, but can't remember the gameplay at all.

Enter The Matrix was a fun time but I don't think I ever got very far. I loved the hacking stuff or whatever it was. I just remember lots of text and stuff that seemed like secrets but I can't actually recall.

I can't really think of any "bad" games that I loved. Even Mercenaries 2: World in Flames, my second-favorite video game out there and a very buggy mess, is still 72/100.

Just searching random games I can think of and they're all like 70 or above, review score-wise. I also just want to state that I love Vigilante 8 and Vigilante 8: Second Offense, as both are great games and also have fantastic names, especially the sequel. Also I remember a giant EDF-looking motherfucker of an insect appearing on one map and scaring the hell out of me at the time.

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bigbeeftomatoes

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Casper for PS1 — the one based off the live action movie. It must be the Halloweeny, haunted mansion feel to it that I loved. It certainly wasn’t the gameplay.

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deactivated-5f8ac39b52e76

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X-Kaliber 2097 (SNES) was an awful chore of a game, but I was pretty into it on occasion. I fully realized that it was pretty shitty at the time, but there was just something about it.

The Addams Family (Master System) was an unfair shit show, but I suffered through most of it because it looked nice enough. Precision platforming with those insanely floaty controls and miniscule platforms (that fucking tree) was the absolute worst, though.

Spider-Man: Return of the Sinister Six (Master System) also counts, I believe. I remember liking it well enough despite the all around muddy look and feel. The controls were a mess though and the whole thing reeked of low production values.

All three were also marred by boring-ass level design, but I guess I didn't really care while my age was in the single or lower double digits.

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TonyBlue87

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I still love The Granstream Saga on PS1 to this day. The combat is simple and unresponsive, there is no skill progression outside of finding new weapons/armor, and leveling up is tied to friggin' story beats, but the story moves at a constant pace and it has that "budget PS1 game" charm that I find very difficult to actually explain. It's a super linear, stripped down, storybook RPG, and I completely love it.

Ultimately, I find this question kinda weird to answer overall, since I don't think I would ever call something I get joy out of truly "terrible." The Dark Crystal is slow as hell and needs to be about 20 minutes shorter, but it's still one of my all-time favorite films. Folks should be able to recognize legitimate weaknesses in the things they like without having to dismiss it entirely as "terrible."

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HellBrendy

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Duke Nukem Forever. It's a timecapsule, a onion wich you can peel of the layers to se how thing schanged over the years in gaming but that game stayed put. Also, it can make you cry. I don't - I love it for what it became in the end. A bad game out of time and place, the weirdest of beasts

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h0lgr

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Oh come on, Two Worlds was never terrible per se. It was just middling. Especially the sequel (and I can understand why you liked it!)

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dasakamov

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I know that there are some people who'll vomit with rage at thd very mention of its name, but I *liked* Resident Evil: Operation Raccoon City. It was(for me) a neat perspective on the incidents of RE 2 and 3 -- on both the Umbrella and...not-Umbrella sides. The idea of a three-way free-for-all between Umbrella, not-Umbrella and Team Zombie was cool, and the 4-person co-op really scratched the "RE: Outbreak" itch (since we know Outbreak: File 3 will never happen).

Sure, Raccoon City trampled all over Resident Evil "lore", but I generally don't consider any series with that many official ret-cons in its life to be that sacrosanct. :b

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KillEm_Dafoe

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#70  Edited By KillEm_Dafoe

I wouldn't say that I loved it, but I enjoyed Duke Nukem Forever a good deal when it came out. It had some fun level design and combat scenarios and felt decent to play. The last act with all the water levels was truly, indefensibly abhorrent, but all in all I thought it was legitimately kind of fun. And no, I'm not just saying that because I paid $100 for the special edition.

I did, however, love Nightmare Creatures 2 back in the day. The first one, not so much, but the second one I thought was awesome, although today I have to assume it plays like absolute raw ass. Neither of those games were ever considered good, but I liked the grungy modern environments of the sequel and a lot of the monster design was disturbing. The game was mechanically simple but as a kid, the gory combat and edgy main character hunched over with a bunch of bandages around his face was enough for me.

I was also obsessed with Run Like Hell for the longest time. Rented it a couple times until I bought it. I'm still unsure if I ever finished it, but I played the fuck out of it. I remember reading about it in PSM like well over a year before it came out and getting really hyped. It came out and it was not received well at all, but I don't remember paying any attention to the reviews. The game played so strangely for a horror-oriented title with some very frustrating combat, but it had such great atmosphere, plus Lance Henricksen and Bawls product placement. The Breaking Benjamin soundtrack, in retrospect, does not fit that game IN ANY WAY, but that game turned me on to them years before they made it big so it will always hold a special place in my heart. Thinking about it now, when taken on a ratio of how bad a game is to how much I like the game, RLH may just be my favorite terrible game.

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extintor

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@ntm: I played through RE 6 about half a dozen times even though it didn't particularly impress me.

At no stage was I blown away by any of it but there was something about it (inexplicably) that kept me on board

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TheWildCard

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#73  Edited By TheWildCard
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TheHT

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#74  Edited By TheHT

Hmm, I guess Deadly Premonition actually applies. It's not fun to play, but I fucking love that world and those characters and fuckin everything else about it.

There aren't many games that come to mind as bad that I love.

Actually, you know what? Fucking Destiny 1. I'm talkin OG vanilla-ass Destiny. Dinklebot and all. It was severely undercooked a game, but it was still something that had a clear path to being something really phenomenal. Without going into it I think it failed in following that path, but nonetheless, I got lots of love for what was there in that debut, terrible in many respects as it was.

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sweep

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#76 sweep  Moderator

I don't know if For Honor counts as "terrible" but it definitely didn't feature on any Game Of The Year lists other than my own. It arrived at just the right time in my life to be properly appreciated, and it got me through some rough moments for which I will always be grateful.

Other than that... I guess Team Buddies?

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j3ke7zt

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Metin2. I played that game for ~5 years and enjoyed it more than any other game I've played so far. The second one would be Battlefield Hardline. At first I thought it was a boring cop simulator but I was wrong. It could have been way better but greedy EA didn't want to spend more money on it :(. Third, Mission Against Terror

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deactivated-6050ef4074a17

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Both Two Worlds games are pretty underrated, honestly - particularly 2. The first game mainly caught shit for horrific technical issues on console and selling itself like some sort of "Oblivion killer" but what the game is isn't really that bad. Two Worlds 2 on the other hand is at least a genuinely competent game with a few neat ideas and ran nice and clean, but unfortunately was completely ignored. I actually remember being a little upset at the time when GB never even did a Quick Look of it, because it felt like a lot of the internet just treats the sequel like it straight up doesn't exist.

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pewpewphil

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#84  Edited By pewpewphil

@ntm said:

Resident Evil 6. I think that's it? But yeah, I think RE6 is a really great game and didn't have the issues many had with it. I like both the horror and action-oriented Resident Evil so I had no qualms about six going all out action more or less. I loved the way you took a different perspective and ended up in the same location, to me it felt slightly different because you're playing the role of a different character's journey. I had no issue fighting the Ustanak over and over for example. I thought it was interesting. The close-up camera view in hindsight (as I think about it in games more recently) wasn't really necessary, but I didn't take issue with that either. I did, however, move the FOV further back when I got the option and found it hard to go back to the original point of view. I think the Ada twist if you can call it that, was pretty decent too.

There are probably more issues with six, but a lot of it is quite negligible.

I'm in a similar boat here, as I enjoyed the game more than it deserved to be. I played through the game once by myself (3 campaigns) and once again on the hardest difficulty with my best friend split screen, and it was enjoyable. Hell we even played mercenaries to unlock all levels and characters too. To be fair I've only played resident evil post 2009 ( alot of my coworkers and friends hound me about my lack of experience with RE).

I found most issues with the game to be silly, for example the fight with Ustanak was something we just wanted to see how batshit insane his death could be. Not counting each time he died, we knew the next encounter would try to amp up how crazy it would be to fight it. Another one was that car driving level through a Chinese city, as on the hardest difficulty it felt harder than it should be. I found a work around by being the worst driver by bumping and bouncing off into every car I saw, which was hilarious.

My only issue was really the climbing quick time event (where you try to mimic thier arms with L1 R1 or lb rb) and the story. The story was just so ridiculous I just gave up on questioning it to see how far they could jump the shark, and boy did that shark jump all the way to Mars.

Overall this is a game I enjoyed as much as it was messy and ridiculous.

Edit: Sorry about the multi post, things were wonky on my network when I was postings

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saladbone

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#89  Edited By saladbone
No Caption Provided

Man... I dumped so many hours into this fucking thing.

For some reason I still have fond memories of the worlds and nightmarish looking characters despite awful platforming sections and some grade A wackadoo voice acting

It was bonkers and I was 9, I have no regrets.

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the8bitNacho

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#90  Edited By the8bitNacho

I loved Home Alone for the Sega Genesis. I can't say how the game was received overall, but looking back on it, it probably wasn't very good. We rented the game more times than I can count from this local movie store across the street from our house. They finally bought it for me from a K-Mart later on.

I guess very young me identified with playing a child putting some adult burglars through the ringer.

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redwing42

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#91  Edited By redwing42

I think Deadly Premonition is the correct response. Matt Rorie's Alpha Protocol was kind of buggy, but I don't know if it was ever considered "terrible." I did love it, though, even if there were a number of builds which were completely unworkable. I really wish they would make it backwards compatible, so I could play it again without taking my 360 back from my daughter. I also enjoyed my time with Dante's Inferno, even if the combat arenas towards the end were unbearable. Again, not a terrible game, but much maligned, especially around here.

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Whitestripes09

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Star Wars: The Force Unleashed

Was it the game that was promised? Hell no and the wiffle-bat lightsaber was the absolute worse. It was satisfying in that you were a super OP jedi that could force push multiple people off cliffs and the story wasn't that bad.

Mass Effect 3

Gameplay wise, I really think this is the best one in the series. RPG and shooter wise this is the middle ground that I feel they were going for between 1 and 2. It felt great playing and some of the story moments were pretty good. The ending... it sucked, but I'm willing to overlook that because 90% of the rest of the game was the best in the series.

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localdistortion

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I've heard a lot of people say Shadows of the Empire is terrible but that game blew my mind as a kid. I just spent hours walking around Dash Rendar's ship

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deactivated-61665c8292280

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@ntm said:

Resident Evil 6. I think that's it? But yeah, I think RE6 is a really great game and didn't have the issues many had with it. I like both the horror and action-oriented Resident Evil so I had no qualms about six going all out action more or less. I loved the way you took a different perspective and ended up in the same location, to me it felt slightly different because you're playing the role of a different character's journey. I had no issue fighting the Ustanak over and over for example. I thought it was interesting. The close-up camera view in hindsight (as I think about it in games more recently) wasn't really necessary, but I didn't take issue with that either. I did, however, move the FOV further back when I got the option and found it hard to go back to the original point of view. I think the Ada twist if you can call it that, was pretty decent too.

There are probably more issues with six, but a lot of it is quite negligible.

I'm in a similar boat here, as I enjoyed the game more than it deserved to be. I played through the game once by myself (3 campaigns) and once again on the hardest difficulty with my best friend split screen, and it was enjoyable. Hell we even played mercenaries to unlock all levels and characters too. To be fair I've only played resident evil post 2009 ( alot of my coworkers and friends hound me about my lack of experience with RE).

I found most issues with the game to be silly, for example the fight with Ustanak was something we just wanted to see how batshit insane his death could be. Not counting each time he died, we knew the next encounter would try to amp up how crazy it would be to fight it. Another one was that car driving level through a Chinese city, as on the hardest difficulty it felt harder than it should be. I found a work around by being the worst driver by bumping and bouncing off into every car I saw, which was hilarious.

My only issue was really the climbing quick time event (where you try to mimic thier arms with L1 R1 or lb rb) and the story. The story was just so ridiculous I just gave up on questioning it to see how far they could jump the shark, and boy did that shark jump all the way to Mars.

Overall this is a game I enjoyed as much as it was messy and ridiculous.

Edit: Sorry about the multi post, things were wonky on my network when I was postings

Going through Resident Evil 6 as we speak. Not quite finished. The game's lack of polish stands out, but there's still upside if you're willing to dig past it. The separate campaigns and the way they, to a point, remain reverent to individual aspects of the franchise's lineage feel meaningful. I appreciate the opportunity to reconnect with characters like Sherry Birkin and, as always, Ada Wong.

People have correctly labeled the story perfunctory and needless. Especially given everything that transpired in Resident Evil 5. But Resident Evil 6 isn't afraid to throw every trick it has into the brew to make its story feel like the ultimate conclusion to the legacy of these games.

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dadmiralackbar

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For me it's absolutely Too Human. I played through that thing so many times. The weird controls (tapping directions on the sticks to slide all over the place) for whatever reason really clicked with me. For years I waited to hear about a sequel after the cliffhanger at the end. Ah well.

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MentalAsPants

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@psykhophear: @defordj said:

Joe & Mac for the SNES. People will tell you this game wasn't terrible; they're lying to you.

What are you talking about, this was a nearly Arcade Perfect conversion from the awesome Arcade machine? Do you mean the NES version? Because then I could agree.

What was the 3D Street Fighter with Skullmania? We played the shit out of that game one summer in university.

Arcade = Street Fighter EX / Street Fighter EX Plus

Playstation = Street Fighter EX Plus Alpha

Street Fighter EX series (Up until the shitty EX3 on PS2), was different but back in the day was a big draw card in the Arcades. And Street Fighter EX Plus Alpha on PS1 has a fucktonne of unlockable shit including characters, alternate characters, extra moves etc. Is a great game!

@mikewhy said:

I am only recently finding out that the Cool Boarders series isn't universally liked.

Yeah but most people saying this, (Most grew up after) don't understand that before Tony Hawk Pro Skater/Skateboarding, Cool Boarders let you run tricks for a score and your friends. I spent hours trying to perfect my flips of the last HUUUUGE jump to get maximum rotation.

Oh man. I have tons! Here are some (not in any particular order):

  • Army Men: Sarge's Heroes Trilogy (SH1, SH2 and Portal Runner) - 3DO was notorious in spamming their Army Men games at one point with little to no improvements over the gameplay and graphics. However, that didn't stop me from enjoying these 3 Sarge's Heroes games. The Army Men is movie quality. Pixar should pick this up and turn it into a animated movie phenomenon.
  • Metal Gear Solid 2: Sons of Liberty - I honestly don't understand why people flack this game so much. Sure, Solid Snake isn't the main character and the relationship between Raiden and Rose is cheesy but what about the cyberpunk aesthetics? That was incredible! Everything about Sons of Liberty is gold to me and I pop this baby in any day.
  • Metal Gear Ac!d - Another Metal Gear game that never got the attention it deserved. I'm still waiting for Konami to re-release it so I can play it on my Vita, Switch and/or PS4.
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MentalAsPants

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#97  Edited By MentalAsPants

Also couldn't post this cause I couldn't edit the post's HTML and got into a never ending battle with a buggy implementation.

First of All, Sarges Heroes is awesome, and did super well on PC because we used to play LAN missions.

Metal Gear Solid 2: Sons of Liberty, was one of the biggest games ever, you know why it got "Flack"? Because it was MGS1 without the coherent narrative. But Dan Ryckert has proven that you're just trolling for likes.

You know all, just be yourself, don't pretend because you saw a video from <insert ANGRY/REAL/WANKER> gamer. You can play all of these and judge yourself. The worst thing you can do is either be a relentless fanboy (of whatever) or watch a video about something and that becomes your opinion.

For the best example;

People saying they love the Megadrive/Genesis version of Sunset Riders over the SNES version.

Then you play Sunset Riders in MAME or like I do on my Sega Blast City Cabinet with the original Konami PCB.

And load up Megadrive/Genesis Sunset Riders, and SNES Sunset Riders....

SNES Sunest Riders is so close to the Arcade its crazy, and the Genesis/Megadrive, yeah its a different game but, and fucking SHIT different game, with bad hitboxes and terrible levels.

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NTM

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@inevpatoria: Yep. I agree about the story. There was no need for yet another one. They gave a simple reason for why more Resident Evil after five can exist. After that point, they can keep going with it for as long as they want.

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deactivated-61665c8292280

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For me it's absolutely Too Human. I played through that thing so many times. The weird controls (tapping directions on the sticks to slide all over the place) for whatever reason really clicked with me. For years I waited to hear about a sequel after the cliffhanger at the end. Ah well.

Yeah. Too Human's alright.