The 7 Commandments All Video Games Should Obey.
I was just reading this and I thought it showed some good points. Some of those points were hilarious while others were damn funny. Now after you read the article tell me some of your thoughts.
What are your thoughts?
"http://www.cracked.com/article_16196_7-commandments-all-video-games-should-obey.htmlMy thought is what's the difference between Dam funny and hilarious :P
I was just reading this and I thought it showed some good points. Some of those points were hilarious while others were damn funny. Now after you read the article tell me some of your thoughts.
What are your thoughts?
"
"Sincillian said:The difference is the choice of words. Damn funny is damn funny and hilarious is hilarious."http://www.cracked.com/article_16196_7-commandments-all-video-games-should-obey.htmlMy thought is what's the difference between Dam funny and hilarious :P "
I was just reading this and I thought it showed some good points. Some of those points were hilarious while others were damn funny. Now after you read the article tell me some of your thoughts.
What are your thoughts?
"
"Is hilarious more funny than damn funny?"Nope the other way around.
Jayge said:
"Meh. Pretty mediocre list. Also, Bully for the 360 worked perfectly so... fail."
has only played Bully on the PS2 so he wouldn't know.
"#5 is so true. There is no excuse for you not to be able to be able to save anywhere. And I've been stuck in that situation in Metroid plenty of times. I end up leaving the console on overnight so I can continue the game until I find a save point. Really annoying."There's plenty of reason for it.
If Dead Rising let you save anywhere, the game wouldn't have achieved the need of being about survival and challenge.
Saving anywhere in a game has fucked games up, imo.
I remember back when we couldn't fucking save. All we had was a number of lives, a Game Over screen, and the knowledge that we got to start from the fucking beginning unless there was a passcode feature that wasn't glitched to high Hell!!!
"ToRo said:Half-Life 2's save system was perfect. You could save any time you wanted to, and it would autosave every minute or so, as well as giving you the ability to go back and load from one of the autosaves. It allows you to go back as far as you need to to get 'un-fucked'."#5 is so true. There is no excuse for you not to be able to be able to save anywhere. And I've been stuck in that situation in Metroid plenty of times. I end up leaving the console on overnight so I can continue the game until I find a save point. Really annoying."There's plenty of reason for it.If Dead Rising let you save anywhere, the game wouldn't have achieved the need of being about survival and challenge.Saving anywhere in a game has fucked games up, imo.I remember back when we couldn't fucking save. All we had was a number of lives, a Game Over screen, and the knowledge that we got to start from the fucking beginning unless there was a passcode feature that wasn't glitched to high Hell!!!"
If you can't create tension and suspense without removing or limiting vital parts of a game like saving, then you're doing it wrong. It doesn't create tension, it creates frustration. The "need of being about survival" shouldn't come at the expense of pissing off the player. That's just poor design.
Besides, I have a life outside of video games. If I'm bored and playing a game, and my dad walks in and says "Put your shoes on and get in the car" or "Come on let's go" (like he frequently does) I'd like to be able to save my game and come back later instead of desperately searching for a save point before my dad gets pissed and turns off the console.
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