@Branthog said:
@SSully said:
My biggest issue is how, specifically sony and nintendo, limit your account to so many account. I could never buy as many games digitally on consoles like I do on steam until a limit like that is gone.
They absolutely MUST resolve THAT.
I have three 360s in my house and it's bullshit that I can't just have my profile on all of them at once. There's no reason it couldn't limit the play of restricted things to just one of those machines at a time. Fucking Netflix can figure that shit out, so can Sony and Microsoft. They also need to do away with the "x installs per y periods" thing. I ran into a bit of a problem in the earlier days of the 360, when I bought one, then bought another and gave the first away. Then bought a third (the elite) and moved it to a new room, and then the new that I still had were stolen in a home invasion. I bought a fourth and a fifth afterward and found that a lot of stuff wouldn't work and my licenses were all fucked. Sony limits you to five installs, I believe (same problem when you go through multiple machines). Microsoft, at the time, limited you to a transfer of licenses to something like once per year (I think it's once per 90 days, now). So I was fucked for quite awhile.
Annoying, yes, but keep in mind that a whole lot of console users expect to be able to play their games offline. What if someone, say, copies their profile to a flash drive, puts it on a buddy's machine, downloads about 150GBs worth of games onto it, transfer his profile back, and goes home? If his profile is on his buddy's machine, and his buddy never takes it online again, then he can potentially have all of those games in the same way that you or I could potentially have a ton of pirated PC games. Since copying your 360 profile is essentially cutting and pasting it, you can't do that because it can only be in one place at one time.
Obviously this is easily circumvented by doing all of the above offline and then retrieving your profile when you go back home and connect your Xbox to the internet, but it's still a security measure that exists with a valid reason.
EDIT: Oh, on the topic at hand. It's likely that digital downloads on consoles will become a much bigger thing but I seriously doubt that it will become the major way to buy games. PC gamers have really dug into Steam and gotten used to the whole idea of having all of your games digitally, but most people still expect some kind of physical object when they buy something, though I daresay that the notions of things like Netflix and even paying for cable television have already set the idea in motion that digital games are possible.
All of this said, retail games will continue to be a reality in the same way that audio CD's and actual books will be simply because there's something about physically seeing something that people really like. Or maybe because someone might have a bandwidth cap. Or maybe someone simply doesn't have fast enough internet, or doesn't want to wait for a game as big as Max Payne 3 to download and would rather go through a fifteen minute install than a fifteen hour download.
By the way, one final little note - some people seem to think that a 20GB download is "no big deal" and "can be done overnight". I don't know what sort of godly internet you guys have but you seem to be vastly underestimating the number of people who still use relatively slow download speeds because it's a) cheap and b) fast enough for them. These people simply aren't ready to download that much data at once. And then what if a family has several kids that all want to download stuff at once?
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