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The "Can't remember the name of this game" Thread v3.0

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cornbredx

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#1751  Edited By cornbredx

@thethingaboutmachines: Beneath a steal sky has been public domain (some people refer to games like that as Abandonware) therefore free for a long time now. There's actually a few games like that and GOG has a lot of them.

Dark, gritty, scifi... hmm...

You remember what the style was? I mean SCUMM, Sierra's style, FMV, Voxel (The Blade Runner game was Voxels), early polygonal, text, etc.?

Just curious. I have played and still own a lot of my adventure games since the 80s. I am not sure of one that starts at the top of a building at night, though. The only other thing I can think of is actually newer: Gemini Rue. That came out a few years ago, though.

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@cornbredx: Can you recommend any public domain point and click games? I've been getting back into them recently after trying to find all my old PC demo disks.

The style was very much like the Blade Runner game, but very zoomed out over head. It's possible the demo didn't take place at the start, but during some portion of the game. The portion I did play, had the player on a rooftop with a single door. I believe you had to search the rooftop for an item to open the door. The atmosphere was very dark and gloomy. Sorry for not being descriptive enough. Going through a phase where I'm trying to go back to playing the very first games I had on PC.

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#1753  Edited By cornbredx

@thethingaboutmachines: Np. I totally get it. I go back to older games often. It's quite surprising how fulfilling that can still be- you'd think it would get old.

Hmm... top down adventure game. I'll have to think about that some more. None are coming to mind at the moment that fit that description.

On GoG if you go to the Adventure section, then go to the very last page, it has all the Adventure games that are free. There's like 5 or 6 of them there: Lure of The Temptress, Flight of the Amazon Queen, Beneath a steel Sky, Teen Agent, Dragonsphere, and something else I forget. I remember way back in the late 90s or maybe early 2000s I would hang around Abandonware sites (most of which don't exist anymore mainly due to legal reasons) and the two that were never disputed from being abandonware were Beneath a Steel Sky and Flight of the Amazon Queen. I am not sure why that is- they're pretty good games. I know why Teen Agent was abandoned- that game was bad haha. It's funny to me because I remember getting the demo for it at a tech fair in the mid 90s and thinking it looked really cool visually but not really being able to figure out any of the puzzles.

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confirm4crit

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Old arcade game in space where ships were flying around building a giant head that talked and nightmare fuel and ahhhh

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@cornbredx: Thanks for the recommendations :) I'll be sure to keep looking for the demos. I remember playing a grim reaper point and click when I was younger to find out it was called Grim Fandango, so i'm finding allot of my childhood is slowly popping back up, which is nice. I also loved Sam & Max.

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@thethingaboutmachines: Good news is that Grim Fandango is being 'remastered' and re-released for PC and PS4/Vita early 2015!

I can't think of anything else for your adventure title you're looking for. I hope you find it!

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Lee_JH

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I'm looking for a game that was played probably 8 years ago (not sure) it was sort of about a little kid searching for cookie box tokens in a world where vegetables and candy that talked were enemies.

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I'm looking for a game that was played like 8 years ago, I can vaguely remember the character being a cartoon boy on some adventure in a land where talking vaggies and candy were enemies and that he was searching for what I think is cookie box tokens. I can't remember much of it because I was like 5 or 6 then.

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I'm looking for the name of a game. It was a very small game (not that well made), it involved hunting animals like bears, rabbits, deers and maybe even a T-Rex. It was not serious at all, you could shoot a rabbit's face off and the guy would say "Not so tough now, are you?". It was one of the very early Open GL games and it was probably released somewhere around 1998.

I think 'Hunter' or 'Hunting' was in the title. :)

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Hi all!

I am looking for an old games I played as a youngster. Here's the plot: There were some government people or smth. like that, that messed you up that you were like a half robot or smth like that (I think). The gameplay was 2D like dangerous dave 2, and you walked around some lab I think killing scientist and whatnot. I think you could also get different kind of weapons. I'm looking for this game for quite a while now, with no luck :(

So any help will be much appreciated!

Thanks

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Hey guys, I played this game ages ago probably around 2005, it was either on the xbox or ps2, it had fairly decent graphics for its time from what I remember. The plot line went something like this; you play as a women who has gone into a coma and then this demon takes you into some portal and you fight through enemies and as you progress you are slowly become some demon, you grow horns. That's basically the plot from what I remember I never finished the game just remember playing a bit of it. If you guys could help me out it would be greatly appreciated.

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@jordo97: Glad to help. That's a really cool game with great production values for the PS2 era, but I felt it went on a bit too long and it made the combat get boring near the end.

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Hey everyone. I'm trying to remember the name of an educational PC game I played in Junior High back in the late 90's. In the game you would choose a career. After choosing a career you'd go through a few months time (on the game) one day at a time. You'd have days where you had to pay bills, get groceries and other everyday life stuff. I thought the title of the game was "Suburbia" or something with Suburbia in the title but when I searched google nothing came up. Anyone have any idea? Thanks!

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#1767  Edited By aarongray

Hey folks. I have a game that I'm trying to remember.

It was a 4 player local multiplayer platformer. This would have been a Windows 95 or Windows 98 era game, I believe. Each player was a humanoid robot (looks kinda like Chappie) of a different color - blue, yellow, red, etc. You were in a sinking tower, and you were jumping upwards trying to outrun the rising water. If you fell into the water, there was a slight delay, and then your character would respawn inside a bubble, floating upward from the water below. It had decently realistic, and slightly dark graphics. It felt industrial, very much like the level Fear Factory in Donkey Kong Country. The graphics were 3D looking, but it had a 2D side-scrolling (or upward-scrolling rather) orientation. There were hazards that you encountered along the way, such as turrets, explosive barrels, and various types of platforms. The enemy turrets would shoot a sort of energy weapon at you. It looked like a cluster of purple asterisks. I think each player had a blaster that could shoot this same sort of weapon. You may have also been able to do melee attacks. I think that most of the time, you were fighting against each other, trying to stun each other or knock the other ones into the water while you jumped upwards away from the rising water.

I do not remember a campaign or anything like that. Just local multiplayer. You could use a keyboard, and I believe a mouse and joystick as well. It also had a nice level editor where you could make your own courses by placing platforms, gun turrets, etc.

Any ideas?

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@ttan039:

Is this the one?

http://en.wikipedia.org/wiki/Jones_in_the_Fast_Lane

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#1769  Edited By ttan039

@stanklo:

No its not but I looked that up on YouTube and it looks similar in lots of ways, so I'll give it a try.

The game play of the game I'm looking for had a calendar and you would click on each day to progress through the game. During each day you could spend your money in similar ways to Jones in the Fast Lane. On random days you would have events that would come up some good and some bad. Also as far as I can remember the game was 1 player only and you had to achieve a certain goal.

Thanks for your help, definitely will give Jones a try.

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Hi everyone

First off sorry for my bad English

I can't remember an old game's name which I played in my childhood ( I'm 20 now . The game is about for eight , nine years ago ) . I can't find it anyway .

I remember that we called that game lionheart in our own language . But I can't find that game with this name in English . just note it's not the strategic game named Lionheart : Legacy of the Crusader . It wasn't strategic at all . It was a third person game.

I played it on my PC . that game was a game like God of War .

Two important thing that I remember from that game is the beginning and the ending of the story .

At first in a video in which the main character is cutting his beard with his digger ( knife ) and then I don't know how but he falls in love with a girl and then somehow a villain whose army are strange creatures kidnappes her and he starts his journey through forest , mountain , and dark high missions to find his beloved .

And in the end when gets to the main villain , the boss , he finds his beloved in a cage which is hanging from the ceiling of that horrific palace . When you enter the palace you find the villain on his throne .

And there were so many pillars there .

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Hello friends! The name of this game continues to escape me after all my research attempts, so I come to you for assistance. The game is an arcade game from the mid to late 90s. I cant remember the particular genre, the only clues I can give are the joystick was impressive; like something you would see for fighter jet controls, with a red button and trigger, and one enemy was a group of floating/flying brown heads or faces. I cant recall if it was a shooter or first/3rd person, but I seem to recall the main character may have been a blonde haired boy/teen.

Sorry for the vagueness, but this mystery is driving me nuts, so any title suggestions you may have would be extremely appreciated!

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hey! I can't remember the name of this game!! haha. ok, its a pc game from about 1993~ (i am not sure about that..)... in it there was a fighter plane from world war 2, and it was set in an arcade 2 dimensions view. the aircraft had to launch from an aircraft carrier at sea and attack at shore or at sea against another boat or against another fighter plane and so on. i think the airplane had limited fuel supply and it had to return to the carrier before it runs out! I'm not sure if it had color or not.. think it did..

That's it. hope you can help me with the name..

much obliged

Gilad

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#1775  Edited By Verozth

This game is impossible to find...

Platform(s): PC (Not sure on consoles)

Genre: Fantasy RTS

Estimated year of release: somewhere between 2000 - 2006

Graphics/art style: Warcraft like, armies of exigo, warlords battlecry, dark fantasy, mystic soundtracks

Notable characters: Armored horseriders and red demon bosses

Notable gameplay mechanics: Warcraft like (a mix of armies of exigo and warlords: battlecry 2)

Other details: (Only tried the demo version) It started like this, you control a captain / soldier and need to find your way to the fort/castle. When you arrive at the fort , where you could produce troops and build towers etc. you were constantly getting attacked by demon creatures which you have to keep in check with two of your towers protected by walls on each side. The unit production goes very slow, so you have to wait for reinforcements. After some time a large army of armored white-looking horse riders arrive and the horserider captain gives a dialogue bfore you sweep over the demons camp and the victory is yours, for this map. I 've been looking for this game for months and cant even find a clue.... Please, i would even pay the person who finds this game for me!

EDIT: It looks very much like warlords battlecry 3!

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I can't remember the name of this game.

It's pretty new, 2013. It was a 2D flash shooter.

Its plot was you were a part of this army and you have to stop this evil organization called Globex.

You could buy weapons, level up and also change classes.

It also had a sequel. It had different modes like capture the flag and such.

So, anyone know it?

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PC game: Third person hack n slash/beat em up fantasy game, 3D graphics, but old, about 10-15 years old by its graphics. You had to control a hero, which was fighting like a samurai with a sword. You had to go through levels, kill enemies (they were blue and red with swords too as far as I remember). Later strange gorillas with yellow and red eyes. There were boss monsters too. It was possible to do fighting combinations in that game. What I remember else, there were 8 levels. When you complete them, you have to go from level 8 and back all the levels you completed before till you get to the first one (you just had to go back where you came from). Enemies, which you killed before, revived and they were like zombies and skeletons, which you had to kill too. There was a statue in first level, which requied a special weapon to destroy. Then you get to dungeons, where the final boss is (I think it was a dragon with 3 heads, each got different color and abilities. There you complete the game. I remember that I had a fighting challenge after completion of every level. When you complete challenge, you get a scarf increasing your maximum HP. And the last thing I remember is that you could collect tokens with dragon markings on them but I don't remember what they were used for..This game looks like Prince Of Persia, but with slightly different gameplay

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#1778  Edited By AdamDobay

There was an arcade game that I played on a coin-operated cabinet for one summer sometime between 1991 and 1994. The machine was set up in a restaurant and later moved to a beach diner of a small holiday village in Hungary, Eastern Europe. I bring this up because it was only a few years after the Berlin Wall had come down and the country still imported films, music and games with sometimes many years in delays, so the game might have been produced a number of years earlier than when I had played it (the year before they had this game, I played New Zealand Story at a nearby place, which was a 1988 game). Thinking back now, the graphics were most probably of the 16-bit period, Genesis/SNES quality.

The game was a 2D, side-scrolling action game with a maximum of two players playing co-op. The genre was a mix between a platformer and a beat-em-up. The graphic space was not isometric but flattened (like a normal platformer), and enemies did not have health bars. Movement was restricted to right and left, but players could jump to reach higher platforms when the level design allowed.The two player characters were buff but unarmed men fighting human and sometimes machine enemies in very different locations. The graphic style was serious, with realistic proportions for the characters. It felt as if the creators of the game were aiming for a cross between Contra and Final Fight. What was very unique for its time was that the game routinely switched up its mechanics.

Level 1 was set in a ruined, war-torn village late in the evening. The game taught you fighting and jumping mechanics, with the occasional hand grenade to pick up and throw. The boss was a tank from which a man routinely appeared in order to throw hand grenades at you. You had to pick up the grenades and throw them back at the tank to make it explode.

Level 2A was a sudden switch to a sidescrolling shoot-em-up with awesome upbeat synthpop music. The player character was situated in a flying half-orb, and shot pellets at enemies with similar ships with nothing was the sky as background, with many small clouds scurrying by.

After the sky was cleared, the player landed on a dark pink aircraft for Level 2B, to beat up huge metal cannons with bare hands (these guys were really strong).

Then, you climbed into the aircraft for Level 2C, where the direction switched from right to left for another beat-em-up level. This was where I lost all my coins, because deviously placed doors that looked like background art would randomly open, sucking you out for an insta-kill. I could never get past this point.

So I never got further but the demo mode showed further locales, like the heroes riding on jetskis with a background full of skyscapers.

Part of the lead synth and bass line for the music for the second level is still in my head, note for note. If anyone has the superpower of naming a game based solely on bits of its music, I'm happy to get a electronic keyboard and record it.

As an adult I went back to the village and tracked down the current owner of the restaurant. Sadly, it turned out they didn't keep any logs of the arcades they bought in those years. There's three games in my life that I've been trying to find for a good 15 years now, and this is the one that I've searched for most desperately. I've spent countless hours pouring through myriads of websites, MAME catalogues and Youtube channels to no avail. What a relief to find this thread -- hopefully someone will know exactly what this is.

So, might you have any clues for me?

Thanks,

Adam

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It was an adventure game set in a sci-fi context, I was a detective and I remember the first scene was around a futuristic bar with the city in the background at night. Flying cars and mood makes me think of Blade Runner but the graphics were 2D if I remember correctly.
I only had a demo from a magazine so I don't remember much besides being outside the bar and in a lobby of some sorts. Thanks!

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citizencoffeecake

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@adamdobay said:

There was an arcade game that I played on a coin-operated cabinet for one summer sometime between 1991 and 1994. The machine was set up in a restaurant and later moved to a beach diner of a small holiday village in Hungary, Eastern Europe. I bring this up because it was only a few years after the Berlin Wall had come down and the country still imported films, music and games with sometimes many years in delays, so the game might have been produced a number of years earlier than when I had played it (the year before they had this game, I played New Zealand Story at a nearby place, which was a 1988 game). Thinking back now, the graphics were most probably of the 16-bit period, Genesis/SNES quality.

The game was a 2D, side-scrolling action game with a maximum of two players playing co-op. The genre was a mix between a platformer and a beat-em-up. The graphic space was not isometric but flattened (like a normal platformer), and enemies did not have health bars. Movement was restricted to right and left, but players could jump to reach higher platforms when the level design allowed.The two player characters were buff but unarmed men fighting human and sometimes machine enemies in very different locations. The graphic style was serious, with realistic proportions for the characters. It felt as if the creators of the game were aiming for a cross between Contra and Final Fight. What was very unique for its time was that the game routinely switched up its mechanics.

Level 1 was set in a ruined, war-torn village late in the evening. The game taught you fighting and jumping mechanics, with the occasional hand grenade to pick up and throw. The boss was a tank from which a man routinely appeared in order to throw hand grenades at you. You had to pick up the grenades and throw them back at the tank to make it explode.

Level 2A was a sudden switch to a sidescrolling shoot-em-up with awesome upbeat synthpop music. The player character was situated in a flying half-orb, and shot pellets at enemies with similar ships with nothing was the sky as background, with many small clouds scurrying by.

After the sky was cleared, the player landed on a dark pink aircraft for Level 2B, to beat up huge metal cannons with bare hands (these guys were really strong).

Then, you climbed into the aircraft for Level 2C, where the direction switched from right to left for another beat-em-up level. This was where I lost all my coins, because deviously placed doors that looked like background art would randomly open, sucking you out for an insta-kill. I could never get past this point.

So I never got further but the demo mode showed further locales, like the heroes riding on jetskis with a background full of skyscapers.

Part of the lead synth and bass line for the music for the second level is still in my head, note for note. If anyone has the superpower of naming a game based solely on bits of its music, I'm happy to get a electronic keyboard and record it.

As an adult I went back to the village and tracked down the current owner of the restaurant. Sadly, it turned out they didn't keep any logs of the arcades they bought in those years. There's three games in my life that I've been trying to find for a good 15 years now, and this is the one that I've searched for most desperately. I've spent countless hours pouring through myriads of websites, MAME catalogues and Youtube channels to no avail. What a relief to find this thread -- hopefully someone will know exactly what this is.

So, might you have any clues for me?

Thanks,

Adam

I do believe the game you are thinking of is Thunder Fox by Taito. It starts off in a war torn village, goes to a shmup stage, there's a pinkish airship and then a jet ski stage.

Also I have to say, everyone posting here should take note of your description. Very good detailed information.

Loading Video...

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#1781  Edited By Eulisker

@thethingaboutmachines: was it maybe Nightlong? Here is a link to the first screen of the game.

http://www.mobygames.com/game/windows/nightlong-union-city-conspiracy/screenshots/gameShotId,19202/

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#1782  Edited By fisk0  Moderator

@aarongray said:

Hey folks. I have a game that I'm trying to remember.

It was a 4 player local multiplayer platformer. This would have been a Windows 95 or Windows 98 era game, I believe. Each player was a humanoid robot (looks kinda like Chappie) of a different color - blue, yellow, red, etc. You were in a sinking tower, and you were jumping upwards trying to outrun the rising water. If you fell into the water, there was a slight delay, and then your character would respawn inside a bubble, floating upward from the water below. It had decently realistic, and slightly dark graphics. It felt industrial, very much like the level Fear Factory in Donkey Kong Country. The graphics were 3D looking, but it had a 2D side-scrolling (or upward-scrolling rather) orientation. There were hazards that you encountered along the way, such as turrets, explosive barrels, and various types of platforms. The enemy turrets would shoot a sort of energy weapon at you. It looked like a cluster of purple asterisks. I think each player had a blaster that could shoot this same sort of weapon. You may have also been able to do melee attacks. I think that most of the time, you were fighting against each other, trying to stun each other or knock the other ones into the water while you jumped upwards away from the rising water.

I do not remember a campaign or anything like that. Just local multiplayer. You could use a keyboard, and I believe a mouse and joystick as well. It also had a nice level editor where you could make your own courses by placing platforms, gun turrets, etc.

Any ideas?

No Caption Provided

Sounds kinda like Fatal Rewind/The Killing Game Show. I've only played the Genesis version, but it was available on Amiga and possibly PC too. Would've been slightly before Windows 95 though. As I've understood it there were some differences between the console and computer versions. The Genesis version I played was single player only, but it kinda felt like it was intended to be a co-op game, so I wouldn't entirely rule out the possiblity that it had couch co-op on more powerful platforms. Looking it up, it was apparently Bizarre Creations' debut game, and it had some fantastic looking cover art.

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#1783  Edited By Mirado

Here's one for you: In the early to mid 90s, I used to have one of those 50-in-1 CDs that contained a whole assortment of DOS games. Sort of like a shareware collection, I guess. Anyway, one particular game stands out: an artillery game in which you controlled a stationary base that could lob shells on your target. You could vary the power, had to deal with wind, could send out a tank that would drive forward to blow up your enemies base, shots would deform the terrain, that kind of thing.

As far as I can remember, it was NOT Scorched Earth. I don't think you could change the kind of shot you fired, you could send out a little tank to fire on your enemy directly, and as your main base took damage, your power meter would decrease meaning you couldn't fire as far, to the point that the shot would barely move and land right on your own dome. I even think you could spend your turn repairing your base rather than firing.

Other random thoughts...possibly green terrain? I think you'd open a separate menu to decide your actions, and then the game would switch back to the level view. This made shooting pretty hard as you couldn't see what adjustments you were making in real time; you'd set everything up, fire, and then work from there. Made things less about figuring out the proper angle using a guide and more about bracketing, I guess. Also, that little tank was a fucker; he'd roll right up to you and keep plunking away, unless you could nail him with a shell before he got to you. I think you had a limited amount of them, or at least could spend your time constructing one rather than shooting? I don't want to go too far in depth in case my brain is making up some of these memories.

In summary:

  • Age: Early to Mid 90s
  • Platform: PC, most likely DOS
  • Genre: Artillery Game
  • Things I remember: Base was shaped like a dome, not a tank. You could choose various actions on your turn: shoot, repair, send out a tank, etc. Shot power based on amount of damage you took.
  • Games I Don't Think It Is: Scorched Earth, Tank Wars.

Any one have any clue?

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I do believe the game you are thinking of is Thunder Fox by Taito. It starts off in a war torn village, goes to a shmup stage, there's a pinkish airship and then a jet ski stage.

Thank you, thank you, thank you, @citizencoffeecake!You have solved a 24 year-old mystery! I can't possibly tell you how grateful I am. I owe you a beer and if you ever come to Budapest, a sightseeing tour. :)

It is quite eerie that another game I looked for ages for until I found it was Thunder Hoop, both games starting with Thunder. Maybe next time I'm looking for a game I should just start browsing at T. :D

Also I have to say, everyone posting here should take note of your description. Very good detailed information.

Thank you, I appreciate you saying that.

It is actually quite interesting what I remembered right and what I remembered wrong after more than two decades.

  • The graphics in my head were much better developed, more closer to Contra 3 -- as I played that game a lot, it might have merged a bit. (But I have noticed that I tend to remember old games I used to play as having much better graphics than they actually do when I load them up decades later.)
  • I remembered the level designs pretty well, but the colours were way off. What I remembered as dark pink on the second level was actually dark red. The first level's background had a blue tint in my memory whereas it's more of a green tint, and the greys are significantly lighter than I remember. The background in the skyscraper screen was purple in my head instead of the pink hue it has in the actual game. Finally, the ship interior I remembered as much larger and had more of a 3D effect than it did here.
  • I remembered some of the game sprites as much bigger: the turret at the end of the first part of the second level took up the height of the screen and the skyscrapers also were full-height in my mind.
  • What I'm really proud of is that I did remember the exact notes at the end of the second level music loop -- but the rest I misremembered. Also for anyone who knows music, I remembered the tune to be in a minor scale, but it is actually in a major scale.

What an interesting trip in the workings of the human brain.

Thanks again and I will be back soon with two other games I'm looking for. I'll just go and savor this one for a while.

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citizencoffeecake

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@adamdobay: Glad the mystery is over, I'll definitely hit you up if I'm ever in Budapest! ;)

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purdobol

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#1787  Edited By purdobol

First game: Space exploration title from some unknown eastern developer for PC. From what i remember exploring space was in 2D plane (top down view) you can shoot other ships arcade style. Land on planets and take quests, buy stuff. The gameplay was very diverse. It was a mix of genres. Some missions played like RTS game. Some were text based adventures etc. There was some ranking system and the main point of the game was to be first in that ranking. Main baddies was some alien AI. Very fun and addicting game.

EDIT: Found it ! It's space rangers :) What an awesome game.

Second game: NES or SNES title. I think it was licensed game about transformers ? It was platformer/metroidwania game. You played 3 or 4 transformers. Each one had different abilities. There was green one (who destroyed rocks?) white one and blue one ?. I don't remember if it was possible to change them on the fly or not. Not much info here i know :P I have pictures of that game in my mind but don't remember that much of it.

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hannahabdallah

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#1788  Edited By hannahabdallah

I can't remember the name of a game that i played a long time ago Somewhere 2002 to 2008 i guess,,it was a pc adventure game about a boy searching for his girl or his sister in a strange place
GYUS ANY HELP PLEASEEE:(((((((

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Konstantin

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Hi guys! My Holy Grail: a collection of what I think are short, educational, Geography-based games, in MS-DOS/old Windows, perhaps made in early/mid 90s. One game in particular was voiced, I think - telling the player the name of a country, its capital, and maybe other basic info, as you guessed stuff, paired flags with country names and the like. I remember the background as dark, or blue, and a pretty busy menu selection. I think it was in English, but was part of a compilation of many other games distributed in Russia. (If someone knows the name of that compilation as well, by chance, I'd love that, too.) Thanks so much!

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Jorbit

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MarcusJJordan

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Jorbit

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Year: 1994 - 2001

Console: Playstation, possibly Playstation 2 but doubtful. Nintendo 64 is also possible but my mind is screaming "Playstation."

Genre: I think RPG, but possibly just "Action"

Description: Okay, I don't remember much. But you played as a character in a tank, and the first area was in a cave-like area or a dungeon. I don't remember combat, but I do remember that the tank could jump or hover in some way. I believe you could replace different parts of the tank from the start menu. It was third-person and the camera was behind the tank - it was 3D. The character in the tank was a little anime-ish if I remember right. I believe there were crewmembers that would talk to you over the radio (using text comms). I don't remember why I was in this cave thing, but I also remember being unable to understand the game very well so I think it's geared toward adults or teens. I remember the graphics having a blueish tint to them.

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boratbuffert

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Cosole: Win 95 or 98

Genre: Sci Fi, Point and Click/Adventure

I remeber playing a demo of this game when I was a kid. I think you play a captain on a crashed spaceship and you try to fix the ship alternatively you scavange the ship for suplies and try to survive on the planet. I have a image in my head of it being cold or winter on the planet. The game is similar or maybe even inspired this game:Morningstar

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mushon1000

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#1797  Edited By mushon1000

The game is from the late 80's - early 90's - for PC (I think I had intel 286) with many colors.

You control a white spacecraft that flies on a scrolling map.

There are obstacles that you need to avoid from (I think they are land like, and shipwreck as well maybe).

Some other obstacles that I remember for sure were green laser gates that you have to shoot in order to pass them, but you had to shoot only at their connections on the sides:

No Caption Provided

You can move 8 directions, and fire.

I'm almost sure there were upgrades available.

I think that when you turn the spaceship was on it's side.

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Connor_Arbiter

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#1798  Edited By Connor_Arbiter

Tropical Island themed artillery game. You would be a pirate-looking cannon and fire different types of artillery rounds (usually causing raising and lowering of the ground) at other cannons on the island. I don't even know if this was a published game, but I don't care, I want to find it again so badly!

Was a PC Game. Was found on CNET Downloads (the "games section") back when people mostly went there to download freeware / shareware / demo PC games.

It was so peaceful, calm, relaxing. I believe I had a demo/trial and never purchased the full version because it was around 10 years ago and I was still a young lad and couldn't buy things for myself.

I remember the color blue happening a lot.. like.. one of the artillery types, like a "land-raiser", was blue and would cause the affected area to turn blue I think.

Again, the level was a tropical island and everything had a very tropical/island theme, including music I believe. The graphics were 3D and about on par with Mario 64 I think.

Not sure if it was directly pirate themed or just tropical island themed or both, but it could be a mix of any of all this stuff.

Thank you in advance, this one will be a huge challenge I think!

I'd also like to thank this thread for helping me rediscover "Fury³", the sci-fi DOS game I would have never remembered without this thread!

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Raven10

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@lunnington: Dan and Drew played this during one of their Playstation Magazine features. Don't remember the name of the game or which episode, but if you really want to find it I would watch those.

@victormih: It is one of the Tex Murphy games almost certainly. Dunno which one. Just look them up.

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Othe

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#1800  Edited By Othe

Hello Gamers:

I'm looking for a NES game that I used to play when I was a kid, the game had only one screen in each level (what I mean is that the screen was the limit, no environment beyond) And I don't quite remember the game goal, what I remember is the character had to avoid some enemies that were around him, I remember as well that it was kind of anti gravity, and there was floating interfaces like the following piece of screenshot:

No Caption Provided