There was an arcade game that I played on a coin-operated cabinet for one summer sometime between 1991 and 1994. The machine was set up in a restaurant and later moved to a beach diner of a small holiday village in Hungary, Eastern Europe. I bring this up because it was only a few years after the Berlin Wall had come down and the country still imported films, music and games with sometimes many years in delays, so the game might have been produced a number of years earlier than when I had played it (the year before they had this game, I played New Zealand Story at a nearby place, which was a 1988 game). Thinking back now, the graphics were most probably of the 16-bit period, Genesis/SNES quality.
The game was a 2D, side-scrolling action game with a maximum of two players playing co-op. The genre was a mix between a platformer and a beat-em-up. The graphic space was not isometric but flattened (like a normal platformer), and enemies did not have health bars. Movement was restricted to right and left, but players could jump to reach higher platforms when the level design allowed.The two player characters were buff but unarmed men fighting human and sometimes machine enemies in very different locations. The graphic style was serious, with realistic proportions for the characters. It felt as if the creators of the game were aiming for a cross between Contra and Final Fight. What was very unique for its time was that the game routinely switched up its mechanics.
Level 1 was set in a ruined, war-torn village late in the evening. The game taught you fighting and jumping mechanics, with the occasional hand grenade to pick up and throw. The boss was a tank from which a man routinely appeared in order to throw hand grenades at you. You had to pick up the grenades and throw them back at the tank to make it explode.
Level 2A was a sudden switch to a sidescrolling shoot-em-up with awesome upbeat synthpop music. The player character was situated in a flying half-orb, and shot pellets at enemies with similar ships with nothing was the sky as background, with many small clouds scurrying by.
After the sky was cleared, the player landed on a dark pink aircraft for Level 2B, to beat up huge metal cannons with bare hands (these guys were really strong).
Then, you climbed into the aircraft for Level 2C, where the direction switched from right to left for another beat-em-up level. This was where I lost all my coins, because deviously placed doors that looked like background art would randomly open, sucking you out for an insta-kill. I could never get past this point.
So I never got further but the demo mode showed further locales, like the heroes riding on jetskis with a background full of skyscapers.
Part of the lead synth and bass line for the music for the second level is still in my head, note for note. If anyone has the superpower of naming a game based solely on bits of its music, I'm happy to get a electronic keyboard and record it.
As an adult I went back to the village and tracked down the current owner of the restaurant. Sadly, it turned out they didn't keep any logs of the arcades they bought in those years. There's three games in my life that I've been trying to find for a good 15 years now, and this is the one that I've searched for most desperately. I've spent countless hours pouring through myriads of websites, MAME catalogues and Youtube channels to no avail. What a relief to find this thread -- hopefully someone will know exactly what this is.
So, might you have any clues for me?
Thanks,
Adam
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