Whenever I play a game I don't generally put too much thought into why I am in a specific setting, I just accept what the game is telling me and move on. It wasn't until very recently that I started noticing a trend in my habits regarding games that somehow, for reasons I couldn't quite explain, didn't appeal to me. Before I go further I realize that the use of 'setting' instead of 'art design' will in some examples seem like the wrong thing to point at, but keep reading and I am sure you'll see what I'm getting at.
When Bioshock was first announced years ago I remember looking at that game and being instantly disinterested in the game. Even when it was released to high praise, I remember thinking people must be crazy. I didn't see what everyone was talking about. I remember making visual comparisons to World of Warcraft but with art deco sensibilities. And what was stranger still, I love art deco. But one dull day I went to the store and bought it because I had nothing else to buy at the time. And to my lack of surprise, I actually didn't care for the game. But I don't recall thinking the gameplay was bad, just not engaging or a reason to continue. All I remember was a constant feeling of just not wanting to be in that world. I chalked it up to boredom, but lately I wonder if it was something else entirely.
A year after Bioshock one of the visually striking new games was Far Cry 2. I like shooters and this one looked like a very nice version of that. Also, that fire tech. I remember tinking the game was very visually impressive, the weird trajectory of your RPG as it flew toward your target making a huge firey explosion. I remember questionable AI and enemies with binoculars for eyes. Eventually though, I put it on the shelf never to return. I just didn't feel the need to continue. Sure, the story itself never grabbed me, but there was more to it.
Eventually Far Cry 3 came out and having already put Far Cry 2 unfinished on my shelves, I wasn't sure if it was worth spending the money on what seemed to be a very similar game. But, much like a lot of my poor financial choices, curiosity won. And unsurprisingly, that game got even less play time than Far Cry 2. So I figured, Far Cry just isn't for me.
A previous blog of mine talked about giving franchises (in that case, Bioshock) a second chance. In that blog I explained how much I loved Bioshock: Infinite while having disliked and disregarded Bioshock as a franchise up until that point. One of the reasons I really liked Infinite was it's setting. Columbia was a beautiful place (despite it's horrible treatment of it's inhabitants), I describe it as some form of fever dream. But while that was all true, the aesthetic difference wasn't that big from Bioshock. It was brigher colors, sure, but you can tell they are in the same universe.
Which brings me to last night.
I downloaded the Far Cry 4 co-op demo and spent about 2 hours wreacking havoc in Kyrat with my brother who owns the game. Much like the previous games in the Far Cry universe this played very similarly and I could tell I was in the same type of universe. But Kyrat is something else compared to the archipelago of Far Cry 2 or the dusty jungle of Far Cry 2. It's a place I haven't quite seen before, with mountain peaks streatching the horizon. When the time limit was over I wished I could just jump back in and continue. There was this similar sense of playing Bioshock: Infinite and really enjoying the world. The fun I had in those two hours, I haven't had in any Far Cry game to date.
Which I suppose brings me to one single argument against my whole theory. Namely the co-op portion of Far Cry 4. It could potentially be that my enjoyment of playing it co-op completely colors my perception of the game and my thoughts on setting being just a happy accident. But I don't think that's necessarily the case, but I am open to that possibility. But since I've had as much fun as I did, I'll get the game and find out for myself if my theory is solid.
As a side note, when I added some pictures to this text I realized my two examples go from dark/brown to light/blue, so to speak. But that's entirely accidental. I have played plenty of brown shooters to not actually actively dislike that color choice or dusty settings.
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