First off I want to say it's okay to not like the game, to not enjoy it or to not want to play it (especially not now) it is very bleak and depressing. I am also not even halfway through the game so no big spoilers.
I want to offer a defense of the "bad writing" though. The Last of Us 1 had a very typical protagonist that most gamers can understand: what if John Wick had a daughter. Many gamers liked him and understood him. When he did bad things or made bad choices they understood them, even cheered them on because it was coming from a place we have all seen in games and movies. Some players also did mental gymnastics to convince themselves he wasn't a villain or at least morally suspect in the end.
TLOU2 on the other hand is presenting protagonists that are far more alien to the average gamer: female trauma survivors grapling with their identity in a bleak hopeless world. They make bad or morally grey choices based on trying to navigate who they are and how they continue on from the trauma that has shaped (misshapen them)
While I dont know that I LIKE the story in the sense of enjoying it I am fascinated in how Naughty Dog is presenting a perspective I dont know that I have seen before in a game. I am not convinced the writing is as bad as recent Star Wars movies, it just might be harder to understand since it is the same bleak world of the first game seen through a different lense.
I think perhaps Hellbade might be a better parallel than Uncharted.