The Quality of Final Bosses
Spoilers Below for Borderlands, Halo 3, Gears of War 2, Batman AA and Call of Duty 4: Modern Warfare
As I recently finished Borderlands I couldn't help but feel that the end boss detracted from the overall experience. I'm not talking about the story here, which is another topic entirely. But just the final boss. As I sat there for 15 minutes left clicking like crazy. I found I was just severely bored. Excellent games seem to be ending on a low note lately.
I'm not expecting Demon's Souls level of difficulty here. But a game forcing me to change tactics would be a good start. Most games lately have boiled down to just spamming the shoot button. Borderlands, Gears of War 2 and Halo 3 are prime examples of this. No twitch skill needed. No thought needed. Just the simple ability to shoot X monster while you fly around in a helicopter or dodge needlessly even though it's almost impossible for the boss to kill you. And it's not just first person shooters that have fallen into this trap. In Batman Arkham Asylum you barely interact with the final boss at all.
It's not all about difficulty though. It's also about the mood the game sets and how it leads up to the final conflict. Call of Duty 4: Modern Warfare is a excellent example of this. As you sit there in last stand and Price slides his pistol over to you I felt instant exhilaration. This is one of the easiest "end bosses" in gaming history. Yet I didn't feel like I was cheated whatsoever.
Borderlands, Batman AA and Gears of War 2 are not terrible games. They deserve all those accolades and awards. I just felt no sense of accomplishment after beating them. Are these endings a product of rushed development? The developers catering to the lowest common denominator? Lack of inspiration after grueling hours of non stop polish and testing? A combination of all of the above? Either way, this trend is irritating.
Note: I have a distinct lack of funds at the moment so there is a bunch of games I have yet to play. So there is probably quite a few games that don't fall under this category.
Spoilers Below for Borderlands, Halo 3, Gears of War 2, Batman AA and Call of Duty 4: Modern Warfare
As I recently finished Borderlands I couldn't help but feel that the end boss detracted from the overall experience. I'm not talking about the story here, which is another topic entirely. But just the final boss. As I sat there for 15 minutes left clicking like crazy. I found I was just severely bored. Excellent games seem to be ending on a low note lately.
I'm not expecting Demon's Souls level of difficulty here. But a game forcing me to change tactics would be a good start. Most games lately have boiled down to just spamming the shoot button. Borderlands, Gears of War 2 and Halo 3 are prime examples of this. No twitch skill needed. No thought needed. Just the simple ability to shoot X monster while you fly around in a helicopter or dodge needlessly even though it's almost impossible for the boss to kill you. And it's not just first person shooters that have fallen into this trap. In Batman Arkham Asylum you barely interact with the final boss at all.
It's not all about difficulty though. It's also about the mood the game sets and how it leads up to the final conflict. Call of Duty 4: Modern Warfare is a excellent example of this. As you sit there in last stand and Price slides his pistol over to you I felt instant exhilaration. This is one of the easiest "end bosses" in gaming history. Yet I didn't feel like I was cheated whatsoever.
Borderlands, Batman AA and Gears of War 2 are not terrible games. They deserve all those accolades and awards. I just felt no sense of accomplishment after beating them. Are these endings a product of rushed development? The developers catering to the lowest common denominator? Lack of inspiration after grueling hours of non stop polish and testing? A combination of all of the above? Either way, this trend is irritating.
Note: I have a distinct lack of funds at the moment so there is a bunch of games I have yet to play. So there is probably quite a few games that don't fall under this category.
I mostly agree with this, but why is Halo 3 on here? The only thing in that game I'd consider bosses are Scarabs, and none of them are the "final boss". Do you mean the guilty spark? Once again something I'd barely consider a boss. I think the last level (Warthog sequence) is totally exhilarating and fun.
I actually played Gears of War 2 for the first time this past week. I was like "Oh man riding this thing is pretty epic." and then it got huge and I was like "OH MAN THIS IS GOING TO BE UBER EPIC" and I pressed the right trigger and the credits rolled and I cried myself to sleep.
Yeah Guilty Spark. I agree I really enjoyed the Warthog part. But it would be nice if they switch it up a bit rather then have basically the same sort of ending that Halo 1 had." I mostly agree with this, but why is Halo 3 on here? The only thing in that game I'd consider bosses are Scarabs, and none of them are the "final boss". Do you mean the guilty spark? Once again something I'd barely consider a boss. I think the last level (Warthog sequence) is totally exhilarating and fun. "
It can go two ways - a huge budget, lots of development time and too much tuning can result in something which is completely overblown. Spoilers ahead.. Metal Gear Solid 4 is a good example of this. The impact of the ending deteriorated everytime Kojima added an extra scene. He just didn't know when to stop. If he had left it at Snake commiting suicide, then it would have been a much much better game. It would have possessed some real emotion. Actually, this might just be me, but I would have prefered it if they cut out a lot of the filler and exposition even if it meant the game was only 7 hours long.
" Metal Gear Solid 4 > all in terms of bosses. "
Halo 3 didn't have a final boss, the final level was a Warthog escape (which was awesome). The Scarabs were kinda like bosses but they were more to the middle of the game than the end.
" @Darkstorn said:I don't have a PS3 yet. But I plan on picking up MGS 4 right when I get my Tripple in January. Had to stop myself from reading the above spoiler." Metal Gear Solid 4 > all in terms of bosses. "Two brothers, duke it out till the end. Only one man can be the winner. "
" @TheMustacheHero said:Not really spoilers, but I'll put a warning tag on it." @Darkstorn said:I don't have a PS3 yet. But I plan on picking up MGS 4 right when I get my Tripple in January. Had to stop myself from reading the above spoiler. "" Metal Gear Solid 4 > all in terms of bosses. "Two brothers, duke it out till the end. Only one man can be the winner. "
" @Chyro said:Yeah. My fault actually. As I meant to quote Slippy. Truthfully the only Metal Gear Solid game I have played was the first one for PSX. And although the fight on top of Metal Gear was kind of annoying. The chase scene in the tunnels was pretty cool." @TheMustacheHero said:Not really spoilers, but I'll put a warning tag on it. "" @Darkstorn said:I don't have a PS3 yet. But I plan on picking up MGS 4 right when I get my Tripple in January. Had to stop myself from reading the above spoiler. "" Metal Gear Solid 4 > all in terms of bosses. "Two brothers, duke it out till the end. Only one man can be the winner. "
My problem with boss fights has always been when they basically have you do the same thing over again for like three times or something before the boss dies.
The one boss fight that comes to mind in detracting from the overall quality of the game is the fight with Xemnas at the end of Kingdom Hearts II. The game isn't particularly difficult for the most part, but Jesus. Xemnas has four or five completely different forms, and they're all boss fights in and of themselves. The whole thing drags on for far longer than it should, particularly when they throw a flying segment in for no apparent reason.
Never really thought about it like that. I suppose Modern Warfare's boss fight was really... not a boss fight. But it was still awesome. It felt far better than a lot of actual fight fights do.
Don't know if you've played Brutal Legend, but I loved the final boss fight and the final cutscene involving the boss. It was incredible.
And that's what I mean. The game doesn't have to have some epic fight. As long as the ending "boss" or just the end in general is put together well it makes all the difference." Never really thought about it like that. I suppose Modern Warfare's boss fight was really... not a boss fight. But it was still awesome. It felt far better than a lot of actual fight fights do.
Don't know if you've played it, but I loved the final boss fight and the final cutscene involving the boss. It was incredible. "
Speaking of Modern Warfare, I really enjoyed MW2's final boss fight against
" Speaking of Modern Warfare, I really enjoyed MW2's final boss fight againstI can't say I enjoyed it as much as CoD 4. But it was quite a bit more tense when
"General Shepherd. Like MW before it, it's not strictly a boss fight, but it still felt really satisfying to nail that fucker between the eyes with a throwing knife. So it's just a QTE sequence, it was still awesome.
You guys forgot Fable 2. The "Final Boss battle" consists entirely of holding one button and pressing another. So... anti-climactic.
" @demontium: Boss fights are sadly dying. "Well that was part of my post. It doesn't necessarily have to be some huge God of War monster that takes 3/4 the screen.
@ArbitraryWater said:
" You guys forgot Fable 2. The "Final Boss battle" consists entirely of holding one button and pressing another. So... anti-climactic. "
They have been. While these games have been epic in their own right. It's just a giant let down after previous parts in the game outdo the final part.
MGS3 bosses > MGS4 bosses" Metal Gear Solid 4 > all in terms of bosses. "
God damn, the MGS4 bosses were all boring as hell. Undeveloped boring characters with poor gameplay in the fight itself.
I think at the end of the game, they want to put in something you'll remember. So it is usually a little different than the rest of the game and we remember it for the wrong reasons.
In CoD4s defense, I don't know how else they could do it. The badguy is just a guy, like all of the guys you dropped before him.
I think that this gen, MGS IV takes the cake. I mean, that final fight, was a great thing. All the things that led to it, the previous scene where he pushes himself through that place, the music in the final battle. It all helped to create the mood for a great fight, that I will never forget.
MW and MW 2 hold a second place. They also have great ending "bosses" full of "interaction".
Today I finished Gears of War 2. And despite the fact that the level before the final boss was really amazing, the final boss itself was a joke.
Possible Spoilers for year-old games.
I don't mind if the last boss "fight" is bad, but if it's a good encounter for the story or gratifying in some other way. Top of my head I can think Fable II and Fallout 3. In Fallout I was able to defer an entire fight with my speech and came to a peaceful solution, which, being the wasteland jesus that I was, was exactly what I had wanted to do. I was impressed by that and it felt good.
In Fable II, I always suspected that Lucien was never going to be a boss battle, and I was right. I thought maybe a shoot-out, but didn't expect it. Basically I backed him into a corner and showed that he can't win. (now granted that dick Reaver took my gratifying revenge-kill from me, but that was to Fable's credit of awesome direction and humor.)
Basically what you said about MW4 was spot on. It was nice to put my bat-grapple into the joker's back though. Too bad it was otherwise like every other fight.
The whole Boss concept in general really hasn't aged well. They were fine when games were always totally crazy the whole way through anyway, but now you have games that try to establish a believable(ish) setting and then they shoehorn in a Boss fight at the end where, for no reason at all, the main (regular human) bad guy can take ten times as much damage as anybody else in the game. It's a pretty lazy way to wrap up a game and there are far better ways to create a memorable ending.
You're right, there have been a lot of Boss fights this year that added absolutely nothing to the overall quality of the game.
I think about this crap all the time! How to make boss fights exciting. For good boss fights, check out Metal Slug, God of War or Shadow o the Collossus.
One unconventional final boss I loved was in Bioshock. SPOILERS; I don't know how to tag things as spoilers!
There are kind of two things in that game that I'd class as an ENDING. The first is when you meet Andrew Ryan, the big boss man behind Rapture. You're kind of brainwashed all the way through the game to hate the guy, and just before the boss fight I was (stupidly) expecting him to be in like a giant robot or a helicopter, or be some huge muscle guy or something, but it was like a fuckin 60 year old man, and the game just says "there's your final boss. beat it." and you do. You take a golf club and forcefully beat this defenseless old man to death. He doesn't even try to run or anything. And it's such a huge, amazing moment that ties all the crazy story business together and it's weird and crazy and awesome.
Now the second thing I'd class as an ending would be the ACTUAL END to the game where you fight a huge muscley dude with all the powers in the game. He like charges at you n stuff and you dodge out the way. It's such a letdown :/
Yep, just some stuff I wanted to mention. Doesn't really have much to do with amping up the climax of a game.
" @Evilsbane said:it's not the actually fight that mattered"@chstupid said:I't wasen't a fight I just easily kicked is ass while he was talking which was pretty funny "End game spoilers!!!What... dude you had to fist fight the fucking pope what do you WANT MAN?? "" AC 2's boss fight was really lame. "
SPOILERZ!!!!!!!
it's the fact that you're beating the crap out of the pope while he tells you he how he did all he that did in order to gain control over god, that is awesome. also, he was a real duder, which makes it doubly awesome.
and I'll also just throw it in here, not only was the final boss garbage, but the entire last chapter of Uncharted 2 was garbage from a gameplay perspective. Talk about anti-climatic.
Other shitty last boss fights include Infamous, Uncharted 2, Resident Evil 5 and Batman.
The last really good boss fight in a game was probably... MGS4.
" Other shitty last boss fights include Infamous, Uncharted 2, Resident Evil 5 and Batman. The last really good boss fight in a game was probably... MGS4. "All games I have yet to play beyond Batman. Which was one of the worst I have finished recently.
MGS 4 was released in 08 correct? Was there a game released in 09 that had a stellar ending at all? I suppose MW2 was alright. But it wasn't amazingly epic.
I don't know about that. The Mantis fight had probably the best and most satisfying use of Sixaxis controls in any PS3 game." @Darkstorn said:
MGS3 bosses > MGS4 bosses God damn, the MGS4 bosses were all boring as hell. Undeveloped boring characters with poor gameplay in the fight itself. "" Metal Gear Solid 4 > all in terms of bosses. "
Edit: Fuck it. I can't remember which emotion the Mantis boss evoked.
Just going to throw this out there.
Spirit Tracks had some really cool bosses. Granted some of them had the same concept as old Zelda bosses, but the final boss fight was really satisfying. And the ending scene was pretty epic.
Dead Space had a really great end boss, in terms of scale and being dangled upside down while still shooting. It was still pretty easy though.
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