The state of the shooter?
I totally agree that shooters need to move away from scripting and into more organic arenas where it's more like combat setpieces than cued events. Halo 1 did this really well, probably better than anyother game i've played to date, including it's sequels. I also think that the merging genres of FPS and RPG will start being more common in games, like the upcoming Borderlands and Wolfenstein, and will provide much needed depth to a genre that is threatening to become somewhat monotonous.
I haven't played MGS4, but from your description it sounds pretty intense in parts. I think more shooters need to get away from just throwing waves of enemies at you until a certain area is cleared, and start creating environments populated by characters, each with their own intelligence patterns, that inhabit a given arena.
I agree. I think genres go in cycles. Tycoon games, beat-'em ups, and Spaceship simulators, like X-Wing and Freespace, all used to be extremely popular. Now, you can hardly find any new games for those genres being made. Will 1st person shooters do this? Probably not, I think that shooters instead go through theme shifts. Currently it seems that there are a lot of 1st person shooter stories that deal with invading aliens right now, which seems to make the entire genre tired. Although before the aliens it was Nazis and world war II. Now there seems to be very few World War II games. I imagine that after aliens there will be a big game, maybe the Soviet Union or WWI, that will cause the entire genre to shift toward doing games like that. That's my two cents.
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