@lackingsaint said:
@believer258 said:
@lackingsaint said:
Oh man, living outside of the UK is really taking a toll on his accent.
He seems fine in this, i've definitely warmed up to TotalBiscuit after he made the video explaining shutting down the comments and all that. I can appreciate a guy who has a bit of humility (which TB seemed soooooorely lacking in for a long time). It's a shame he still has totally crazy opinions like "Brothers: A Tale of Two Sons is the future of videogaming storytelling" or "FPS has gone backwards as a genre because now they establish the world before they start the gameplay".
I don't think that FPS games have gone backwards overall, but the majority of shooter output these days isn't very interesting. We're never going to get something that tries to be like Doom - explore and open up a level, find secrets, 90MPH movement speed, shotguns that are actually fucking useful, etc. - which is really sad. But then, I'd love to see more games in general that build a world around gameplay instead of gameplay around a world.
Uh, that's a really insanely broad statement that's pretty much invalid. The last three FPS games I played were Metro: Last Light, Dishonoured and BioShock: Infinite. Sure, Dishonoured is more of a Stealth-FPS, but all three of those games include exploring to find secrets and useful shotguns (maybe you just don't think shotguns are useful because you don't happen to use them? Because I use a shotgun in basically every modern FPS I play). Then you have fast-paced games like TitanFall, Hard Reset, the Serious Sam games, the Painkiller games, the new Rise Of The Triad, there are still a LOT of games that use those elements you're talking about. There are dozens of games getting put out there every day, claiming we're never going to get those elements in a game against seems weird to me (especially when, as i've stated, there's still plenty of examples of games that use them).
@cinnase7en: Sucks for me I guess because I much prefer the slow-paced, atmospheric FPS's of today than the tedious, "where do I need to go where's the secret door where's the key everything looks the same here" games of old. I guess i'm to blame for one of my favourite genres of game "going backwards".
All i'll say as far as Brothers goes is that it really doesn't seem that special. I enjoyed it, but It has like one or two sequences that make the gameplay interaction with the plot meaningful. The rest of it is just the same overblown "shimmy sideways until there's room" platforming that's been in hundreds of games, with plenty of "hey just put the controller down and watch this thing happen" scenes. It saddens me that the ribbon of "gameplay mechanics causing you to really internalize the story" of 2013 was for some reason given to Brothers and not to Papers Please, which actually makes you feel the moral weight and stress of your actions.
I should clarify, as I wrote that in a hurry.
I do like modern shooters, but there's a certain element and a certain style of fun that none of them have captured since they started to slow down and focus on on realism and atmosphere. I'll admit that some of Doom's levels are obnoxiously designed, but when they're well-designed (which is most of Doom 1), then they naturally open up the more you explore and find keycards and come across the right switches. Few good modern shooters even aim for something like that, and I haven't come across any that actually succeed.
As far as combat goes, again, most are concerned with realism and atmosphere. This is fine, this can be fun. I thought Bioshock Infinite was fantastic, for instance. But shooters have almost universally slowed down. Rise of the Triad might be the exception, but I haven't played that game because a) it was super buggy upon release and b) its later levels, from what I've heard, falter pretty badly. Painkiller and Serious Sam have fast movement, but both focus so much on holding down the left mouse button to murder things that they lose some nuance. I have several issues with Hard Reset, but chief among them is the slow movement speed which, when coupled with the dumb weapon system, makes for an un-fun time.
There's not much to say on the shotgun front, but none of them have had quite the same kick that Doom or Half-Life did.
First person shooters have, for me, become more about the spectacle, atmosphere, and story than any sort of well-designed, varied combat encounters or interesting levels or fun gameplay. I have thoroughly enjoyed some of these games, but they don't capture the same thing. They're not engaging more than once or twice. They don't expand their levels much, they rely on regenerating health and two weapon limits as a crutch for badly balanced enemies (side note: Halo has, in most cases, proven that this can actually be good design and not just a crutch), and so on and so forth.
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