i think that FF12 is a pretty underrated but overrated game. If you ask a group of people which Final Fantasy you should play, 12 hardly ever gets mentioned. But whenever you ask specifically about FF12, a lot of people will tell you that l it's this extremely deep RPG with the best combat in the series.
I found that the slow roll-out of gambits often limited the stuff you could do, and most of the gambits are so situational that they're mostly pointless. Stuff like Ally < 20% and Foe = 100% are pretty useful, but that means that you often don't really need <10 %, <30% ,<40% etc. It just matters that you get your buffs off early, and that you want to heal up when your partymembers get low. Whether you do that at 30% or 40% hardly matters.
If i look at a system like FF13 used, it's less granular, but it does a similar good job. Sure, you have to press a few more buttons during the fight, but don't have to spend a lot of time in menu's before the fights. Seems like a fair trade off to me. You still make the same decisions on when you want to buff / nerf / heal / stagger / attack / defend. And it's not easy to switch gambits on the go. I remember often having to turn off gambits during meaningless encounters because otherwise i would spend valuable MP on cannonfodder. The summons being tied to MP and mostly being pushovers was a big dissapointment too. I remember hardly ever using summons in that game.
I certainly enjoyed my time with 12 , but most of the depth of the gambit system always felt kind of pointless to me. I used the same 15-ish commands to get through the game.
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