HYPERBOLE!
Duder, it's really hard to do a lot of stuff other than sports and violence, without getting into sim stuff. Truth is, there is a lot of stuff that isn't terribly violent. Even typically violent games like Deus Ex allow you to play without killing anyone. Racing games are awesome these days, no killing there. Sports games... well they don't have any violence, that's for sure! And plenty of games on the Wii are fairly non-violent, for obvious reasons.
I think the problem comes when people see dudes shooting other, realistic, based on real cultures, dudes. We are at war, at the moment. An unusual thing for the games industry, because it has been an extremely public, and lengthy thing. And it has seeped into our culture. Hell, I'm going into a career to become a killer, no way around it. (To be clear, not like, learning skill that allow me to say, murder folks. I'm joining the military. And if you go there I'm just gunna ignore you so don't bother.)
I'd love to see more diversity, but I'm fucking tired of the hipster/hippy approach to it. Because it's not diversity, you're just injecting your dumb ideals of poser emotion into games that have existed since the beginning of time. Games like From Dust or whatever, those are good examples of neat new ideas.
This is just the stage we're in. Military shooters are the thing because, honestly, the military is a thing right now. Used to be everything was weird sci fi or fantasy. I'd say there's plenty of diversity, from Skyrim to ArmA to SimCity to Forza to Minecraft to Journey.
@ArtisanBreads said:
@Tomorrowman said:
@Brodehouse: I completely agree. Heavy Rain will never sell more than Call of Duty, I said 'as much as'. I feel like the gap between shooter and non-shooter in our market is still too wide in terms of success.
You're also right that this is in every medium. I do feel, however, that games could do more as an interactive medium to bring more context to the killing, make it more impactful. Not every movie succeeds in that, and not every game will either. I just think the body count to emotional impact quotient is way off.
I think that's a fair point but I think we are on the precipice of the violence having an impact in some games. I'd point you to Max Payne 3, where the killing often feels uncomfortable, and what I've heard about Spec Ops the Line which suggests the same thing. The Last of Us also seems like it'll do that too.
It's interesting and I think we will see more of it. It won't be in every game though and I'm glad because that shouldn't be what every game is trying to do.
Shouldn't killing feel uncomfortable? Isn't the whole "problem" with violence in video games that it makes you not react to violence and somehow therefore more likely to perform it? I don't see why there are people in this thread talking about Max Payne 3 as being overly violent because it seems like it's aiming (or at least managing) to make a lot of people uncomfortable.
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