We have a theory that water levels are not fun in any game, ever. My proposition to you, Giant Bomb, is this: prove us right or wrong. What games have the worst water levels? Has a water level ever not felt out of place in an otherwise good game? Has swimming ever been done well in a first person shooter? Is there any game out there with a water level in it that doesn't infuriate you?
Let's get some dialogue going here.
Water Levels
"Water Temple in Zelda OoT.I think the Water Temple is the primary reason water levels have the reputation they do. On the other hand, said reputation is probably justified. The Cistern level in the original Tomb Raider is one of my least favourite levels in any game ever. Thank god they played it down in Anniversary.
sucks"
I really hated the platforming water levels in the God of War games.
It's something about the limited visibility, the claustrophobia, and the often wonky swimming controls that usually ruins a water level. It seems to be the one thing video games cannot translate with a great deal of success.
"Actually Metroid Prime has a good water level. That is officially the only water level that's any good in my eyes.He's right. Instead of limiting your movement underwater you could jump really fucking high.
Any more examples of good or shitty water levels? It's for an important project."
"DanCarmichael said:What are you talking about ! The water temple was awesome! I really hope they do something similar to it in the next Zelda game, because I think Twilight Princess was too easy"Water Temple in Zelda OoT.That was the first thing that entered my head when reading this topic."
sucks"
"Water levels in games pretty much all suck. They always feel like such a hassle to get through them, they are never fun.....just Okay at best."Some games do them good, but using water as a punishment like in most platformers, just gets really freakin annoying. I thought the "Waterworks" map in Socom 3 was a pretty cool idea, being able to hide underwater and all that.
"When I get LBP I have vowed to make a water level and an ice level. The two annoying environments of platforming."There also needs to be a timed escort mission, and a level where you have to fend off tons of enemies while waiting on, then riding, an exceptionally slow elevator.
I didn't like the water levels in the old (read: proper) Sonic games because when you were running out of air there would be tense music and it would make me SCARED. I was a fucking PANSY. I also didn't like those slicing blade things in the original Prince of Persia. I didn't even like to watch my cousin play those bits. I think it's because when you died it was quick, loud and violent. But that's besides the point.
"Otacon said:Don't forget the terrible vehicle sequence with really awkward controls and wildly unrealistic physics."When I get LBP I have vowed to make a water level and an ice level. The two annoying environments of platforming."There also needs to be a timed escort mission, and a level where you have to fend off tons of enemies while waiting on, then riding, an exceptionally slow elevator."
I absolutely love them, but then again i have a bias for water.
Well the only exception would be OoT's water temple, what a pain in the ass.
Aqua-centric levels are normally my least favorite and that dates back to the swimming levels in Super Mario Bros. way back in the day. Oddly enough, the water levels usually have the best music.
As for the Water Temple in Ocarina of Time, it was a bitch back then and it was a bitch 2 days ago when I played through it.
"Otacon said:Yea I loved the Water Temple in OoT. It was a crazy puzzle and the boss was badass."DanCarmichael said:What are you talking about ! The water temple was awesome! I really hope they do something similar to it in the next Zelda game, because I think Twilight Princess was too easy""Water Temple in Zelda OoT.That was the first thing that entered my head when reading this topic."
sucks"
I don't mind water levels if they're done right.
If you get something like Zelda: OoT, where the damn water temple requires you to either run back and forth for hours to figure it out, or use a strategy guide, then I hate it..
I get kind of freaked out easily in water levels, also.. Like when I was playing SotC, that one colossus in the water that would just pop up, that scared the hell out of me. I had to have my friend do it.
Or in Turok (first one), I remember swimming under water, and those damn things that looked like lickers would come from every direction..
I haven't had good experiences with water levels.. probably comes from being a desert dweller.
"Now when you say "water level" we're talking about being totally submerged, right? Being on a boat doesn't count?"Either, really. There seems to be another degree of terribleness with games that insta-kill you if you touch water (Fuck you Otogi. Wtf Assassin's Creed??). Then there's the Wind Waker's lengthy sailing bits...
"The water bits in Sonic made me shit myself as a kid, I still have nightmare of that music bit."Haha, yeah, that impending doom music and the countdown did send me into a state of panic. That being said, the sound of Sonic grabbing an air bubble is one of the best sounds in any game ever.
"Yep, you grab the air bubble and the super happy pop Labyrinth Zone music kicks up again.
"OH GOD OH GOD OH GOD...."
*grabs bubble*
*starts nodding head to music again*"
Who would ever listen to Zone Labyrinth music, I absolutely hated that zone, mostly because even at the boss battle I was in danger of drowning.
Anyone who says the Water Temple sucks is wrong. Plain and simple. It has the most brilliant puzzles.
But most water levels suck. Ninja Gaiden on the Oxbox, I'm looking at you. An entire level where you just... swim. I'm a fucking bad-ass ninja, and you want me to swim for 30 minutes? Are you kidding me, game?
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