Were any of these world open games worth the time?

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liquiddragon

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Poll Were any of these world open games worth the time? (540 votes)

Ghost Recon WIldlands 6%
Watch Dogs 2 19%
Mafia III 20%
Just Cause 3 14%
Mad Max 14%
inFamous Second Son 23%
None of those 15%
I'm curious as well 36%

You can pick multiple choices.

It seems pretty hard out there for open world games now a days. These types of games can really suffer from uninspired and repetitive mission designs and massive but uninteresting lands with very little incentive to explore.

I kinda want to check out Mafia 3 'cause I was a big fan of Mafia and it looks way better than 2. It's also always nice when a game is set in a time period. Watch Dogs 2 also seems to have some personality. Yet, something tells me I should spent my time and money somewhere else 'cause at the core, they don't seem to do anything different.

Let me know with your input if you ended up spending significant time with any of the games listed.

 • 
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squiDc00kiE

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I really like just cause 3 despite what other people said. Between my friends and I we called Just Cause 3 "Video Games: The Video Game"

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Nodima

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#2  Edited By Nodima

So, here are my longer-than-bullet-point responses to the two games on this list that I played. Both of which I voted as being "worth your time".

inFamous Second Son was and in most ways still is one of the better graphical showcases for the system. All four of its powers have a unique appeal and there's a certain joy in figuring out how you want to mix them up. I also grew up visiting Seattle a lot, so while they don't do a great job of making Seattle an exciting open world city, they do do a fine job of making an open world that feels like Seattle or something like it, and I enjoyed that. There is a lot of padding to the game, and I found the story to be somewhat uninspired compared to the set up from the first game; mainly due to poor character development and powers that seemed driven by the plot rather than actually sensible (though, again, fun and cool).

It will be free to PS+ subscribers this month, and I highly recommend it as a free game to anyone who hasn't played it. The polish level, especially for a launch game, is admirable and while I wouldn't be surprised if Sucker Punch were done with inFamous I'd love for them to do another; I rank the series 1 > 2nd Son > First Light > 2 > Festival of Blood, for what that's worth.

Mafia III is a game I had a lot of problems with. I marinated on several different forms of a review, and I'll throw my final thoughts from a discussion of the game under a spoiler tag at the bottom of this post. But the gist of my experience with that game was: the world was uniquely designed, the characters were uniquely drawn, and the gunplay was uniquely fun and brutal. Best feeling third person shotguns in a while, and I thought GTA 5's shotguns were awesome. Lincoln Clay's melee attacks were great. Ultimately what made the game quite frustrating for me was the lack of dynamics to the game; most of the "cutscenes" are just two characters standing and talking at each other, a bit like if Bethesda games removed the option to influence the direction of the conversations but still just forced you to stare at another character for four minutes. There are also far too many side missions, all of them designed in the same way, but the game design makes them necessary to access the best perks (and the game does have a cool if nonsensical perk system) and so you feel obliged to do them even if the game isn't necessarily difficult enough to demand you have all the high end boosts and abilities.

It was a fun game, but one that I was angry with in small and big ways throughout the experience. Anyway, here were my thoughts that I wrote somewhere near 2/3s of the way through the game; until recently, I had a ton of captures from this game I intended to chop up to show everything that annoyed me about it, but I gave up on that and cleared them all for hard drive space.

I think Mafia III is going to be the first game I attempt to do an actual "review" of (I've posted a few on this site in the past but I'm considering a very comprehensive breakdown of why this game works and why it doesn't) and I have to say that one thing that sticks out most is the artificial nature of everything going on in the mid-game. All these goons with names and backstories and rackets don't actually matter to me, and essentially are just guys I can't kill with bullets and refuse to kill with a knife because I'll earn more money longterm if they live.

Meanwhile, I'm the de facto head of the black mob (a mob we're led to believe definitely existed in this world prior to the end of the prologue) and yet I'm still taking orders from a guy while he cuts carrots in the visitor center of his local boardwalk minutes after I walked into an abandoned house with him and two other people and told them all I'd murder them single handedly if they didn't listen to what I had to say. There's no evidence that I'm representing anyone other than myself, and as such the game often makes me feel no different than a Michael De Santa trying to please everyone around me so they'll just get off my back and let me be at peace with myself.

I picture a game with a version of the Nemesis system (Shadow of Mordor), where I pit my underlings against theirs while I got to the gym, run scams on cars and other seemingly minor activities, only to suddenly be faced with "2/3 of your guys are dead, this guy wants access to your docks and what are you gonna do it about, huh?" and spring into action. But on an even simpler level, why can't I offer rackets to my black friends from back in the day? Am I really playing the one black guy in 1968 "New Bordeaux" that had three black friends and two of them were murdered during my homecoming party?

This is a thing that's actually helped make the storytelling of Vice City standout more over time, because you were given bigger and bigger problems as you became more and more powerful, yet there was also a hint of Tommy Vercetti that felt the job could only be done right if he was the one to do it. Still, in 2004 terms you definitely had the feeling you were a mob boss getting your hands dirty only because you were bored, or felt you had to, not because you were told to. San Andreas backed this power fantasy up further but not only having you call goons in, but actively having them join you off the streets if you pulled over and honked the horn.

Two years after Shadow of Mordor and a decade+ after those two open world crime pinnacles, Mafia III often acts as if it learned nothing. Here's my list of ongoing pros/cons and a couple anecdotes I'd like to flesh out in a full write-up once I've seen the game through (I imagine I'm at about the 50% point):

pros:

weight, impact, movement

motion capture, voice acting, writing

unique setting

soundtrack

cool playboy interviews (beatles, rich white men)

revenge porn

cons:

gates on driveways are stupid

rehash combat arenas

loot lust

directionless midgame

half-baked systems (police, henchmen, A.I.)

crazy lighting system

lack of open world logic

stunted mobility

health damage in car crashes

stand-still side mission conversations (Nikki Burke vs. Father James/weed guy)

cutscenes pre-rendered

lack of black mob (there's the Haitian mob, but where are all your friends from before the war?)

lack of radio diversity

car flips, character tossed out (appaears to have been patched?)

orange car delivieries

repetitive interiors

moments after stealing my one and only car that had people in it, I felt as though I’d discovered how empty this game truly was at its core.

finished mission, got in a car, engine didn’t start and couldn’t drive, got out and a person popped into car, couldn’t enter other cars or order a vehicle because the game thought I was still in a car, closed the application hoping that would fix things and lost 1-2 hours of progress

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Colonel_Pockets

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#3  Edited By Colonel_Pockets

Infamous Second Son is free on PS Plus this month. It's also probably the shortest game you listed. I would say it's definitely worth a play through even if it isn't incredible.

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deactivated-5b85a38d6c493

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Out of that list, I have only played Mafia 3, but I really want to give my recommendation of that game. Though the way you described an open world game in negatives like repetitive gameplay structures and massive world with little incentive to explore, Mafia 3 has both of that. Going into Mafia 3, know that it has an extremely repetitive gameplay loop. It's basically the same thing over and over, and it's really blatant right from the start, and it's not a short game either.
That said, the gameplay is really satisfying and it controls great. I haven't felt as in control and badass shooting and fighting goons, rednecks or whatever in any other third-person shooter as I have in Mafia 3. So for me, I did not mind the repetitive structure of the game.
As for the open world, there isn't much incentive to really explore. There are side missions and collectibles to find, but all of that is already marked on the map, or rather you can access it by wiretapping junction boxes all over the city. But it's not like you're going to find some cool shit by just going wherever. However, I found myself driving/walking everywhere and exploring just because the game looks so damn good and it has a lot of varied environments. But yeah, a lot of it is just set dressing.

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hans_maulwurf

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I played Mafia 3 and Just Cause 3 mostly because I liked the predecessors - and I did enjoy them, despite their flaws (repetitive mission design and not great graphics in Mafia 3, fps problems and badly designed story missions that counteracted the games strengths in Just Cause 3).

I bought Watch Dogs 2 more on a whim, not expecting much from it. I'm currently at 55hrs of playtime and still going, despite having finished the story and meaningful side content like 20 hours ago. The game is technically impressive, it has, in my opinion, by far the most convincing rendering of a cityscape. The gameplay is more than just the standard third person shooting you usually get in these types of games, the depths of the ai manipulation are astounding for that kind of game and open up a whole different kind of mischievous fun compared to the standard gta rampages. I love it, and I definitely recommend it.

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deactivated-5b85a38d6c493

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@hans_maulwurf: Did you play Mafia 3 on PC or console, because personally I was kind of blown away with how Mafia 3 looked on PC. Maybe not so much on a technical level, because the game has a lot of technical issues, but more style and the colors and contrast and how it managed to capture the mood of an environment. Like driving through the city in nighttime during pouring rain I found myself just completely transfixed.

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hans_maulwurf

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@boonsong: i played it on xbox one. night time wet pavement looked alright on there too, but a lot of stuff was disappointing. mostly the draw distance and lincolns jacket physics freaking out during cutscenes.

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devise22

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Just Cause 3. I will by no means state that thing is perfect, or close to it, the story content and being only able to destroy mostly militia buildings is all pretty bad. But there is a drop in and play aspect of that game that works very very well. I realize Watch Dogs 2 also has some mayhem stuff, but I find it controls like a nightmare. Just Cause comes the closest to controlling and allowing you to get around the world with decent speed similar to something like a Batman. Plus despite them being limited there still id destruction objects, including bridges, and you can really get up to some epic mayhem with the tools they give you. Even if the unlock path is a little strange.

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Giant_Gamer

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inFamous Second Son:

Unlike previous games in the franchise this game provides a number of hero powers that you can unlock during main story of the game, which in return keeps the fresh feel of the game as you power through main story mode.

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BoccKob

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#10  Edited By BoccKob

Mafia 3 has probably the best story setup an open world game's ever had in making you interested in the city and characters. They took full advantage of utilizing their licensed songs. I put it on pause a while ago since it still has the same old open world driving and shooting game design, but the general mechanics are fine. Mafia 3 also has my favorite shotgun in any game and all of the audio is really good. Not many developers really go for getting the sound design down and I think that's one of the more important parts of a game. Audio is the only sense a video game can give you authentically enough to make your brain think it's real.

Ghost Recon: Wildlands is a really good MGSV that focuses almost totally on the base infiltration and detailed open world parts.

Infamous is the only one there I haven't played, but I got tired of the other three after a few hours.

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ThePanzini

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#11  Edited By ThePanzini

Infamous Second Son is the odd one out from that list it has very little side content and filler only at ~10 hours and a decent story, whereas the rest are 20-30 hours full of spam Watch Dogs 2 is probably the best game on the list critically.

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ripelivejam

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Witcher 3 should be on that list ; )

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liquiddragon

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@ripelivejam: Is that some sort of sick burn on W3? How dare you sir.

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OMGFather

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Mafia 3 was very disappointing, it's not even close to Mafia 2. The story opened up strong but the game then becomes the epitome of repetitive open world tasks. I'm really surprised it's so high in this poll.

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Lazyimperial

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#15  Edited By Lazyimperial

I've played most of these and I think they're all worth the time. That having been said, I'd like to give a shout out to Mad Max for utterly failing at character development for its titular protagonist.

Specifically, Mad Max has a character progression system predominantly tied to scrap. You collect scrap from just about every activity in the game: blowing up enemy vehicles, collecting crates during dust storms (very lucrative), looting containers in the environment, liberating territory, upgrading stuff in friendly faction bases to earn a scrap allotment every 15 minutes, etc.. Such said scrap can be used to upgrade your car, further upgrade friendly faction bases (for even more scrap every 15 minutes), or even Max's equipment (better iron knuckles, better armor rating, more room for shotgun shells, and so on). However, Max also has passive stats that can be upgraded by a strange mystic named Griffa. Activities you do in the open world earn you "Griffa Tokens," which are the currency for these passive upgrades. An odd system, but fine.

Where it falls apart though is that after spending certain aggregate amounts of Griffa Tokens, you'll unlock conversations between Griffa and Max. It turns out that Griffa is a figment of Max's tortured mind, an embodiment of the kindness and empathy that Max has lost after years of survival in the cruel wastes. As you go through more and more conversations, Max begins to remember himself. He has a character arc and progresses somewhat out of the lunacy you initially find him in... except that this character arc and progression is ONLY IN THE GRIFFA CONVERSATIONS. The game is open world, so it couldn't know at what point in a play-through the player got all the Griffa Tokens and helped Max out of madness. Maybe the player accomplished this after the main quest was done. Maybe the player accomplished this before gaining access to the second half of the world (that's what I did). Maybe the player NEVER accomplished this feat and their Max is crazy for their whole play-through. What to do if you're Avalanche Studios? Structure the game's missions and ending differently depending on Max's mental state? That'd be expensive and resource intensive. Instead, the game just has Max be completely cruel and bonkers for the entirety of the main campaign as if you never spoke to Griffa at all. All character development happens in a pocket dimension of irrelevance, isolated utterly from the main campaign in a jarring, stupid fashion. It was utterly bizarre.

This is why most open world games give you a fairly static main character. Rico Rodriguez is Rico, from start to finish in Just Cause 3. He might learn new things over the course of his adventure, and he might lose loved ones, but he is always the same loveable rogue. Keeps him consistent from side quest done whenever to main quest done whenever. Otherwise you get a Connor from Assassin's Creed 3 problem, where you're a sullen teenage jerk in an early main quest and a stoic, soft spoken, kindly assassin master in a side-quest done not five minutes later because that side-quest is based in a later part of the timeline when you... *gasp* have become stoic, soft spoken, and kind. Characterization dissonance, if you will. *pompous* :-P

I liked Mad Max. It had a memory leak on the PS4 that made playing it more than a few hours at a go an exercise in frame-rate degradation, but closing the program and restarting it solved that quirk. Otherwise, it was a stable game with fun Batman: Arkham Asylum combat, neat Far Cry equivalent bases to conquer, fairly fun vehicle combat, and a lot of style. I just wish they'd not messed up with Max himself so much, because the tonal dissonance and disconnect between Griffa and the main campaign made me despise the story beats that unfolded and I have no intention of replaying that game ever again. It left a terrible last impression. :-/

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Inresurrection

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@lazyimperial: I bought Mad Max for $12 or something on sale and was really hooked for a while, but I burned out hard on trying to be a completionist and the game is just too fucking long. Got a lot of enjoyment out of roaming the wastes, looking for scrap and fucking up other vehicles along the way, but I can't see myself going back and finishing it at this point.

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burncoat

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The Mad Max game was alright to play. It's fun and ridiculous to mess around with. The world is interesting and stays pretty truthful to the fiction of the universe. It feels really good to create a suped car and just punch it through the desolate hellscape.

It really helped, though, that I was still coming down from the Fury Road high. The game was also the first game I was able to test out my 144hz monitor on and was thrilled with how nice and smooth it was, so I have some fondness for it there. It's worth playing if only for how good it looks and runs, but the love of the Mad Max is necessary to keep playing. Most of the gameplay is just... okay. I had fun with the car combat, but the on foot game is just average and tedious until you go berserk.

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clagnaught

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I.......haven't played any of these! Of those, Mafia III is the one I have wanted to play the most though.

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deactivated-5a00c029ab7c1

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Mafia 3 was such a disappointment like someone said it started off promising but then went downhill with the worst repetitive missions I ever see it ruined the game. Watchdogs 2 has a nice open and fun missions but annoying hipster characters but it's still a good game.

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ivdamke

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I've played all of those except Wildlands and all of them I stopped playing after about 3-4 hours. They create a repetitive gameplay loop, but they don't do the basic thing of putting a carrot in front of me for motivation.

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extintor

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#21  Edited By extintor

Mafia 3 and Mad Max were close to being worth my time but not quite.... so it is a 'none of the above' for me.

At the end of the day though everyone values their time differently and for a whole range of different reasons. Eventually a player's time is way more valuable to them than their money in most cases and I do want open world game designers to respect that in the core of their design. Free to play means nothing if playing wastes the player's time.

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steevl

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Mad Max is the only one on there I've played so far, and I had a lot of fun with it. Of course, I probably only paid $5 for it at Bundlestars, but I ended up putting 49 hours into that thing.

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FODWalkHero

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I don't think Mad Max is worth it. The game looks nice but its quite lifeless. While the setting maybe good for a movie playing on a dried up sea bed makes an open world game rather boring. On top of that the upgrades are tied to missions so besides some hood ornaments there isn't any real need to explore. I'd say if you wanted an open world game with vehicle combat and clearing the same types of activities per zone just get Assassins Creed Black Flag.

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Howardian

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Mafia 3 and Just Cause 3 were worth half the time.

As in, you'll get tens of hours of good gameplay and good fun, but then it fizzles out halfway through. Which is good enough, really, most games fail to do even that.

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Ezekiel

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Mad Max is mediocre. Its biggest crime is not having thrilling chases. It doesn't feel like the movies. There are no motorcycles, no monster trucks, no big rigs (except in one mission, if I remember correctly), cars only flip and get shredded after you've grinded down their health bars, the driving itself is simplistic... It's never exciting. The story was also pretty dull for a Mad Max, with such bland characters. So, it failed to do both of the things I want from Mad Max.

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TopCat88

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I enjoyed Just Cause 3 a lot, especially the wing suit. I spent a lot of time going for friend list breaking air time. I never do much side stuff in these games and finished it in 26 hours. I was wary of pc performance issues before I played, but it ran fine save for one or two hard crashes to desktop.

I bought Mafia III recently and it had been on my radar since release. I haven't played it yet but I intend to start soon. I know people complain it gets repetitive, but how is the story? I don't want spoilers, but do you guys think the story is good enough to keep you going through the game. I likely won't get bogged down with side missions at all.

I never played either Mafia 2 or Just Cause 2 so any mechanics Mafia III has reused from previous games will be fresh for me.

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Captain_Insano

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Mafia 3 had its issues and it dragged in parts but the overall story, gameplay and music was enough to make the game worthwhile. I enjoyed my time with it.

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#29  Edited By soulcake

i own all of those games and for a weird reason i had the most fun with Mad Max. Driving your V8 through a desolate landscape is good enough for me. Mafia 3 is ok but just disappointing in general only the story missions seem to caught my eye the rest of it is do Y, X times to complete Z.

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onarum

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#30  Edited By onarum

I really liked Mad Max, well, specially considering I paid like 5 bucks for it since I got it way later.

But even if I had paid full price I'd still be satisfied, it was a great experience.

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BoOzak

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I've completed all of these and I enjoyed Mad Max the most but that might have something to do with me loving the movies and wasteland style games in general.

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I really enjoyed Infamous: Second Son and the investment is pretty light since you can beat it in like 6 hours easily.

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Rejizzle

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Second Son is mt pick. It's free on PS+ right now and pretty short. I think it's probably the weakest infamous game, but it's quick to get through and fun while it lasts.

Really, all of those games I've heard good things about, though Ghost Recon is best played with friends.

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rethla

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Mafia 3 was worth its time initially for the presentation but i quickly abandoned it when the open world grind began.

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imchardo

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I picked up Just Cause 3 as a PS+ free game last month and it totally surprised me. It's all I've played all through August and I'm still going strong.

The story is stupid and the gameplay is repetitive BUT I really don't care. I'm having a blast flying around and blowing shit up. Super fun!

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FrodoBaggins

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Not worth my time, no.

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Qrowdyy

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#37  Edited By Qrowdyy

Wingsuiting around in Just Cause 3 is a blast. The shooting and the story? Not so much. How much do you like watching shit blow up?

Watch Dogs 2 is a legitmately good game, no caveats. Definitely worth a look. Especially if you're jonesing for some GTA style nonsense.

Infamous Second Son is....safe. Solid Infamous game. But its just more Infamous with better graphics.

Mafia 3: good narrative, repetitive gameplay

Mad Max has good....car combat, maybe? I recommend a pass on this one.

Never played Wildlands.

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TheHT

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Hmmm I've only played Watch Dogs 2 (beaten) and Just Cause 3 (currently playing), and they're both fun for silly open world shenanigans.

With Watch Dogs 2 it's hacking stuff to fuck with the AI and be an all-around jackass to NPCs (sometimes with a co-op buddy), and with Just Cause 3 it's fun doing stupid shit with your grapple and blowing up the stuff the game lists for you to blow up (and then some).

The story in Watch Dogs 2 kinda sucks, and I've barely touched it in JC3.

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WheresDerrick

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#39  Edited By WheresDerrick

Mafia 3 was very disappointing, it's not even close to Mafia 2. The story opened up strong but the game then becomes the epitome of repetitive open world tasks. I'm really surprised it's so high in this poll.

Mafia 2 doesn't come close to 1; in fact, I'd say Mafia 2 is the worst of the three. Really boring story with forgettable characters save for Joe with a handful of fun missions. Mafia 3 sure ain't perfect but I'd say its faults frustrated and bored me less than Mafia 2 did.

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Humanity

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Second Son was a damn fine launch game. It's especially fun going back to it now because it uses all of the PS4 gimmicks like light motion controls for spray painting and stuff. On top of that it looks gorgeous, the controls are really fun and after you unlock a few different sets of powers traversal becomes a blast.

The evil ending is also pretty dang dark. It's the first PS4 game I platinumed because I genuinely had that much fun just fooling around in that world.

Mafia 3 is BY FAR the worst of the three. It would be a mediocre game all by itself, but it's an especially poor entry into the Mafia franchise because the relation is so extremely tangential. They tried to flip it on its head by making you fight the mob instead of be part of it, but the entire charm and appeal of the past games was the act of being IN the mob and progressively moving up the ladder. This is partly why Mafia 2 wasn't that good - not because of the "empty open world" but because the story didn't go anywhere. You entered as a foot soldier and kinda stayed one until a convoluted cliff hanger ending.

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NTM

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#41  Edited By NTM

I said I'm curious because I haven't played Ghost Recon (yet?) I loved the previous Ghost Recon games. As for the other games though, I have no desire to play Just Cause, but I can say those other games are a definite no in my book. Mafia 3 and Mad Max I didn't even finish because of their repetitive nature (and Mafia 3 outright glitched with some of the side missions, and I don't want to even deal with the game at that point). The much-praised story of Mafia 3 wasn't interesting enough to keep me going through the repetition. Mafia 3 looks alright and has okay shooting with some decent radio tracks (though there aren't many).

I actually, coincidentally tried playing Mad Max again yesterday, and soon after I was like 'nope, this is boring' and turned it off and uninstalled it. I think I'm near the end, and I pretty much maxed everything out in the game as I did most of the side things the game offers, but it got too boring and repetitive. I wanted to move onto other things. Second Son is not a good Infamous game (and its Seattle sucks; the developers live in WA, they should have made it more like real Seattle). Watch Dogs 2 is solid, but almost in every respect, I felt pretty indifferent about it, where I look back at the experience and think 'yeah, I didn't really need to play that'.

I actually got more enthusiasm and interest from playing the first one, and it's arguably worse in some respects. WD2 just doesn't do anything that interesting to me, compiled with the whole mismatch of character personality vs. his actions topic. It's not a bad game, but not one I care about. Most of the games mentioned have aspects that are well-made, but they're almost devoid of aspects that interest me that either makes me care about it or even want to finish it. In Second Son, the game just doesn't play as well as previous games; doesn't have a great Seattle setting, and the story isn't as good. I wish they didn't kill Cole.

Bah, this has me thinking back to how much I liked the first Infamous game. Oh, the DLC for Second Son was okay.

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cikame

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I'm ok with all those games, i'm usually pretty ok with most open world games, it probably has something to do with the fact that it takes a lot of time and a large budget to make one, so the end results usually end up being pretty good.
The only games in that list i have issues with are Infamous, because i've never liked the animation or general style of the games Sucker Punch makes (i liked Prototype more :P), and Just Cause 3 because MAN, that game is a technical disaster especially on PC, Just Cause 2 is one of my favourite open world games, it's perfect, so to not be able to play 3 because of memory leaks, other crashes, never ending server connections and a god awful FOV is a pretty epic disappointment.

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ninnanuam

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I've beaten every one but Wildlands.

I think Watch Dogs 2 and Mafia 3 are worthwhile, I found the rest disappointing, especially JC3.

Mafia 3 has some repetitive mission design, a lot of go here kill these dudes to open the boss or drop off the truck without blowing it up but I found the combat satisfyingly brutal and the "stealth" was almost perfect for the one man wrecking crew vibe of the game. I didn't find WD2 as fun as Mafia 3 but I enjoyed being in the world doing shit. Unlike most of the other games in that list.

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OurSin_360

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Infamous was great when i played it years ago, not sure how it holds up today. Coldnt get past 2 hours of mad max and never played the others besides the beta for wildlands which was horrible.

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xanadu

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Ive only played 3 games on the list. Watch dogs 2, Mafia III, and Infamous: Second Sun. I think Watch Dogs 2 is the most fun, Mafia III is more interesting but a little repetitive, Infamous is the only one I would say is not worth the time. It's a pretty generic open world game imo, the graphics are nice but not as visually striking as it was at release, and honestly the combat is what killed the game for me. The combat is by no means terrible but also no where near mind blowing. When you combine this with how friggin long it can take to knock off an area of bad guys, I never felt the need to finish it.

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mems1224

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Watch Dogs 2 was great, Mafia 3 was ok the rest are garbage and not worth touching

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RiotControl

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My answer is none of those. Every single one was extremely disappointing to me compared previous entries in their franchises. Well, Watch Dogs 2 was just disappointing, but not in comparison to the first game. Mad Max is visually striking and has a cool world to drive around in, but I didn't enjoy it very much. Ghost Recon: Wildlands has no redeeming qualities to me. I didn't like one single aspect of that game. Just Cause 3 wasn't just disappointing, but it was almost literally unplayable with single digit framerates on PS3 when virtually anything exciting occurs.

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Humanity

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@mems1224: You seriously think InFamous is "garbage not worth touching" ?

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Teddie

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InFamous was a good early PS4 game, it looks great and plays great. The downside is the story/characters being super uninteresting, as well as the enemy variety being like, the same 3 generic looking dudes in every part of the map. That said I'd still say it's worth checking out, especially if you want to play as an evil character 'cause that stuff gets dark. Oh and yeah, it's free on PS+ so even more reason to give it a shot.

The others, I never played and probably never will, with the exception of Watch Dogs 2, so I can't help you there.

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geirr

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No, not at all. :|