I don't think people bother with ai anymore as multiplayer options are so widely available. But yeah, id like to see that stuff blossom again as well cause im an antisocial misanthrope.
I would love for there to be an open world game that's really open world, but the things you do can have much more intricate and subtle effects on the world. Id like it if those things occured organically as well but that may be asking too much of any game. Kinda like having the mostly blank and souless npcs we have now, but over time through interactions and things you do for them they build a relationship with you and in a way form a personality. Then maybe down the road they'll save your ass in a jam or even become recruitable in your party/as an ally. Hard to explain but i want something like the random ai companions you have now, only with a shitton more variables you can effect to the point they become an actual nuanced character even though they were procedurally generated. Might be impossible to do voice acting for unless text to speech improves dramatically. This is all impossible or shit for somewhere 20 years or so down the line, im sure. Maybe we'll finally stop caring about framerate by then.
I'll stop caring about framerate when framerates in all games are acceptable No game should ever drop a single frame below 30, for any reason whatsoever, at minimum, obviously 60 would be a better goal but I'm willing to meet game developers halfway if we can just keep it at or above 30 instead of struggling to stay there. I love seeing games run butter-smooth. Worth noting that this isn't anywhere near as much of an issue these days, but god damn some of the framerates at the end of last generation were not good. In general, I'd like to see less focus on visual wows and more of a focus on performance this generation. Activision never forced Call of Duty developers to make a game that ran at 30FPS just so it would look better - in fact, I bet they required 60FPS - and look how well those games sell. Why isn't that a standard? Every other part of Call of Duty sure got examined and ripped-off by every major publisher.
I don't think your idea is completely impossible even right now, but it would have to be a game with a small number of NPC's. You know when you walk into Novigrad in The Witcher 3? Yeah, nothing like that. A sparse post-apocalypse might be the best way to go about it. However, I wouldn't expect it to be totally "natural", just really buggy.
Me? I want a sort of "middle budget" kind of game. OK, look, we've got small-budget indie games and $15-$20 downloadable titles, but I want to see the big AAA publishers try their hand at games with budgets big enough to justify a physical release, but not so ridiculously high that they have to sell like hotcakes just to break even. Video game budgets are ridiculous and they're either going to keep bloating until they collapse or become boring and tedious affairs that feel like they were assembled on a factory line and designed by a committee looking at charts. I don't think it's that low yet but I'm pretty sure it will get there.
I just don't see what's so bad about the idea of finding some talent - there's plenty of it to go around - and giving them a bigger budget but not a ridiculous budget. Yes, I do like that 2D games and isometric RPG's have made such a great return, but I want to see 3D games do more experimenting, do something weird and interesting and crazy.
Another thing I want to see is publishers take a greater role in the preservation of video games. In fifteen years, when my Xbox One dies of overuse and Microsoft has shut down the servers, does that mean that I won't be able to buy another one and download all of the updates that made it playable and all of the DLC that I paid for? Or the game itself, if I bought it digitally? If I buy another 360 right now, I can re-download everything I own onto it without issue - will I be able to do that five years from now? Obviously, producing these machines from now on isn't possible, so can we be ensured that the next generation will be fully backwards compatible? Or would it be possible to release an emulator for PC's that runs everything as well as possible? That brings to mind another concern: emulation. It seems like people are still convinced that, at some point, our PC's will be able to emulate 360 and PS3 games, but there isn't even a good emulator for the original Xbox. The PS2, Gamecube, and Wii are the most powerful consoles that can currently be emulated with any sort of accuracy - as consoles have gotten more complex, they've become more and more difficult to emulate, so are we actually going to see the hacking/modding/pirating communities cover the coming parts of video game history? Or can publishers, Sony, and Microsoft actually coordinate well enough to keep Xbox One games playable in, I dunno, twenty years?
I'd like to see fewer open world games. Or, rather, I'd like to see open world games that aren't completely open from minute 1. It would be cool if they would slowly open up to you as you progress, maybe in a Metroidvania or Zelda or Dark Souls-ish sort of way. Open world games need a redesign in general. Go here, do this thing, move on until you've done all of those things. I don't have a problem with a map full of little icons, but there needs to be something else that feels more natural. One of the things that Deus Ex Human Revolution does best, in my mind, is weave its side stuff into its main narrative so that it doesn't feel completely weird when Adam Jensen goes off and does something that isn't necessary to his main quest. It falters here and there, but for the most part every part of that game has some kind of substance.
Anyway, I have written quite a bit and I could probably clean it up a lot and add a few things but it's 3:20 AM so I'm done writing for now.
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