@xymox said:
Wait, are there actual plans on doing this? I thought they were just joking around? Either way I think they should focus on, and fight for, the games they liked the most.
But maybe I say that because I can't mention or remember a single influential game in the past console generation. Anyone care to give some examples? I guess Gears and over-the-shoulder camera?
I agree with @believer258, using categories would probably be the best way of doing things.
@believer258 said:
Just five dudes talking about their own favorite parts of this generation, instead of arbitrarily getting a top ten list or putting things into categories and stuff.
Gears of War set the tone for every third person shooter that followed in its wake. There isn't a TPS out there (and hell, some FPS) that didn't incorporate cover systems and over the shoulder camera/aiming.
Another incredibly influential game was Call of Duty 4: Modern Warfare. That game's MP completely changed the landscape of multiplayer not just in FPS games, but in all multiplayer games. Persistent progression, loadouts, XP, unlocking weapons in a tiered system, prestige; there's a hell of a lot CoD4 changed.
Mass Effect changed RPGs through the dialogue wheel. Scrolling through lines of text were replaced by paraphrases and allowed for a voiced protagonist which allowed for more seamless interaction between player and NPC/companion. A lot of people tend to forget this, but before Mass Effect voiced protagonists in RPGs were a real novelty, if done at all.
Aside from those, I think you could argue Bioshock was also very influential as that game--whether deservedly or not--kick started games criticism. Before Bioshock people only cared about graphics, gameplay, "fun factor" and the like; after Bioshock, people started looking for shit like subtext and themes and were treating narrative a lot more seriously than they had the year before.
Half in jest I'd also throw Kane & Lynch: Dead Men into that arena. Without it we wouldn't have Giant Bomb.
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