I've always wondered why, if a movie ends up with, say, a 61 rating out of 100, its colour is green on Metacritic, suggesting a generally positive reception. It has to hit a score of 60/100 before it's coloured yellow, suggesting an average or mixed critical reception. This is the same for everything from music to TV, but not games. With games, 75 is the lowest green score possible. A 74/100 or lower is where a yellow colour is used, which is an average/mixed score by this metric, I guess? I thought we considered that a decent to good score in the gaming community, and I thought 61/100 for a movie was considered pretty middling to say the least.
Metacritic actually addresses it in their FAQ, which interested me:
WHY IS THE BREAKDOWN OF GREEN, YELLOW, AND RED SCORES DIFFERENT FOR GAMES?
The reason for this special treatment for games has to do with the games publications themselves. Virtually all of the publications we use as sources for game reviews (a) assign scores on a 0-100 scale (or equivalent) to their reviews, and (b) are very explicit about what those scores mean. And these publications are almost unanimous in indicating that scores below 50 indicate a negative review, while it usually takes a score in the upper 70s or higher to indicate that the game is unequivocally good. This is markedly different from movies, TV or music, where a score of, say, 3 stars out of 5 (which translates to a 60 out of 100 on our site) can still indicate that a movie is worth seeing or an album is worth buying. Thus, we had to adjust our color-coding for games to account for the different meaning of games scores compared to scores for music, movies and TV.
I use Metacritic as a place to have quick access to a lot of reviews at once, I'm not a review score whore, but I'm not sure if this makes a whole lot of sense to me. I was just wondering what you all think? Not a serious topic or issue or anything, I'm merely a curious person.
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