http://en.wikipedia.org/wiki/Ludonarrative
If you're unfamilar with the term, it essentially refers to anytime a video game's mechanics or gameplay betray the story that the game is trying to tell.
Just had a good one pretty early into Watch Dogs.
If you're going to discuss story points directly, please use spoiler tags when it makes sense. With that said, anyone else care to share some examples from their own experiences?
[edit] My intention was for this to be a "humorous moments in video games that betrayed the storytelling" thread, but that's not the direction where things have gone just yet.
Grand Theft Auto, Tomb Raider, BioShock, Uncharted. We've all heard it before, and I'd rather not hear it again. Unless you have some specific examples from those games that are unrelated to how most people associate them with ludonarrative dissonance, save it for another time.
Please see post 47 for examples of what I was hoping to see in this thread. Thank you.
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