@zombiepie:
Ok, here I go and let me explain the current state of these driving games that you brought up are.
Gran Turismo:
So what I can tell about Gran Turismo 7 (Polyphony Digital), is the developers have been working so hard to get it improved over the last two games (GT6 & GT Sport) in terms of the driving model (But retain as Simcade to make it accessible for controller pad and racing wheel users) while listening to the fanbase to bring back the nostalgic feel, but if it was a full sim then the controller pad optimization will be a total disaster.
If I remembered correctly that GT Sport was supposed to be GT7 during its development days and I guess that FIA asked the developer to focus more on online so it resulted in GT Sport (Making it as iRacing of Simcade, due to online feature similarities).
Forza Motorsport:
I can tell that the developer (Turn 10) appears are not ready to show up their next trailer of Forza Motorsport Reboot since they're on their progress of getting this game heavily improved over its predecessor (Forza Motorsport 7) such as driving model (In order to match up to Simcade standards), tire compound change to suit the track conditions and much more other features while listening to their fanbase.
Forza Horizon:
This is a Forza spin-off that focuses more on fun factors rather than the proper realistic driving so they have street racing scenes and stunt shows that appeared to be inspired by BBC's Top Gear series so they don't have to spend so much time developing these installments as well.
DiRT:
After the release of DiRT 3, this game has received quite a lot of complaints as the community criticised it for having an arcade feel as they wanted it to be more like a proper Rally Sim game such as Richard Burns Rally or something so they developed DiRT Rally (Some end up complaining to being too hard), while for DiRT 4 appears to be more forgiving by having dual driving models (Simcade and Sim) and stages as well, then DiRT Rally 2.0 appears to be an improvement over its predecessor.
Then finally the release of DiRT 5, this game appears to be developed by the team behind MotorStorm and OnRush while it gets criticised for its name because the gameplay is more focused on arcade rather than proper Simcade or Rally Sim, making it sound more like a spin-off just like Project Cars 3 from Slightly Mad Studio (A subsidiary of EA and Codemasters).
Generally:
They need to hire a good race car driver as their consultant and director for the physics, and here is an example: Lewis Hamilton consults Gran Turismo's driving model to get it as accurate as possible.
Also needed a good audio director and I know how Gran Turismo's engine audio has been heavily improved since GT Sport because they hired an audio director who previously worked for Forza Motorsport's car engine audio.
Edit: I can exactly tell why Gran Turismo and Forza Motorsport will both remain as Simcade, because this is their respective developer's decision and marketing strategy for consoles.
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