This has been an interesting turn for me. I haven't played Final Fantasy VIII in a little over a decade, but from 1998 to, I dunno, shortly after I beat Final Fantasy X for the first time I played it at least 17 times through and always took it completely seriously. And speaking of Final Fantasy X, can you imagine a world in which your girlfriend's ultimate goal is to send you to heaven, and your dad is the being she has to defeat to get you there?
In any case, as I've realized how silly these stories can be, I definitely latched on to 13 Sentinels for that reason. Without rehashing everything that makes that game great, what makes that game great is that it masterfully balances the assumption you have no idea what its references are with the knowledge that you definitely do, and thus it's just one MGS sentry "!" moment after another.
I'd like to preemptively set up a buffer for anyone who'd suggest the Yakuza series, because while it's renowned for its off the wall hijinks, I think if you took away the mini-games and side stories that are almost completely optional you're faced with a more standard soap opera filtered through Japanese customs and tropes.
In that sense, it's also really a bummer that I got off on Death Stranding's abstracts less and less as the game went on. That's the epitome of a comedy in search of jokes. I feel like the threshold for this premise is "the game is sort of aware this is silly" and, despite the myriad emails that might convince players otherwise, I don't think Death Stranding's primary characters realized how silly everything they cared about was. Part of this is likely a casualty of voice acting taking the place of text boxes.
To refute that, however, I present Grand Theft Auto V. Why I'm playing this game for a fourth time on a third console I have no idea, but each time I've replayed this campaign I'm awestruck by the attitude of it all. There have been hints of what I'm about to say in many so-called friendships throughout the franchise's history, but here it's every facet of the game: nobody likes anybody. You can't walk down the street without hearing somebody harass a friend over the phone. It makes no sense why Franklin and Lamar are friends. The family dynamic of Michael's house is incredibly, blandly toxic. Trevor sucks to be around and everyone knows it. All the side mission enablers are, well, enablers, and more often than not people the character you're playing doesn't like and therefor would more believably just walk away from whatever offer they're getting. For how popular - and fun to play, still - this game is, I'm absolutely stunned how absurd it is that any of these people want to have anything to do with each other.
But maybe the story itself isn't nearly as absurd as the petrol that fuels it? Gah!
So, two more. First: the Machine Games Wolfenstein games. Now this I think doesn't really qualify for the premise either, because the point is the absurdity, compared to Final Fantasy VIII which had some measured hope it could convince teens like me to think it was grand literature. Second: All of Tekken, because as they said on HBO's The Wire, All the Pieces Matter, and boy do they when it comes to Tekken. Whether those pieces have completed even a single puzzle, however, remains endlessly debatable. Perhaps even rankable.
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