What games were ruined for you by the music?

Avatar image for haneybd87
#1 Posted by haneybd87 (434 posts) -

What games have been ruined for you by soundtracks you hate? I’ve played some Trials Rising (my first Trials Game) and while I’ve loved the gameplay every time I think about playing it I’m reluctant to because I think the music in it is godawful. At this point I don’t even know if I’ll continue with it. Another game in recent memory that almost met this criteria was Dragon Quest XI, until I found out there was a mod to replace the music with orchestral versions. If not for that mod I definitely would not have continued with that game.

Avatar image for the_hiro_abides
#2 Posted by the_hiro_abides (1325 posts) -

When super meat boy got new music for ps4 release that really killed it for me. I listened the original soundtrack so many times.

Most of the time though I'll just play podcasts or spotify if I don't care for the music.

Avatar image for tedthecomando
#3 Posted by Tedthecomando (5 posts) -

@the_hiro_abides: "Most of the time though I'll just play podcasts or spotify if I don't care for the music."

This. You don't need to let any music ruin a game for you if you play your own.

Avatar image for nutter
#4 Edited by nutter (2396 posts) -

I can think of times music elevated games, but usually, even if I don’t like the music, I find that it fits.

The closest examples I have are...

I play the current WWE games with my kid. I just turn the music off, or make it play ridiculous music like the Sexy Boy song for giggles.

Same for sports games. I’m not into the overwhelming majority of hip-hop, so I just turn it off.

Avatar image for redhotchilimist
#5 Posted by Redhotchilimist (2977 posts) -
Loading Video...

I think Final Fantasy tactics Advance and Pokemon Ruby both had this problem for me. It's not even that their music is bad - It's just that I played those games for hundreds of hours, and after a while the music felt like it was drilling into my eardrums. I really can't go back. I suppose the GBA's sound chip or whatever didn't help.

Avatar image for efesell
#6 Posted by Efesell (4634 posts) -

I guess the closest this ever gets is when games don't mix the audio properly?

Japanese games in particular seem terrible about mixing their audio. Even if the music is good oftentimes it absolutely overpowered everything else and there's not always a way to adjust the levels.

Beyond that I don't know that bad music could really ruin a game for me, if it's just something I hate then Ill turn it off and find my own.

Avatar image for shindig
#7 Posted by Shindig (4984 posts) -

Let's just put the obvious one in: Resident Evil: Director's Cut. Composed by a man pretending to be blind and deaf.

Avatar image for pappafost
#8 Posted by pappafost (230 posts) -

Dragon Quest XI. The tinny thin midi tracks were so bad I just started googling it to find out why, then I learned that all the reasons for it were very stupid and completely preventable. UGH. What a shame.

Avatar image for nodima
#9 Edited by Nodima (2654 posts) -

I've played a lot of sports games in my life, and thus I am generally attuned to the hodgepodge/committee approach to music licensing and don't let it bother me. Many songs I would otherwise hate or just dismiss become obnoxiously delicious earworms for me over time like some kind of stockholm syndrome. That said, while I get that Watch_Dogs' whole thing was crafting a playlist for yourself on your iPod or whatever the gimmick was, I was so apathetic to that game and the main character that I just kept every song I collected active and their curation really was the worst. It had great songs by bad artists, bad songs by good artists, mediocre songs from complete unknowns and random inclusions of certain genres just so they could go "y'know, Chicago!" It had no sense of character or setting, it was just a bunch of music. Sure, a lot of real life iPods look/looked like that, including mine, but this was a curated and licensed piece of an artistic work, not some random citizen's Pirate Bay collection.

They really needed to attach that music to Aiden's character in some way for the playlist idea to work; I mostly drove around with the radio off in that game, something I will absolutely clown people for doing in real life.

Avatar image for therealturk
#10 Edited by TheRealTurk (596 posts) -

Persona 5. Most of the tracks are fine to listen to, but I cannot stand to listen to that main battle theme over and over again.

Avatar image for fisk0
#11 Posted by fisk0 (6967 posts) -

I can't really think of any examples of games that were flat out ruined by the music, but the reverse is true - there have been several games without music, or with only situational vignettes rather than a continuous soundtrack, that couldn't hold my interest largely because of it, The Signal from Tölva, Plunkbat and Black the Fall certainly come to mind there.

There are of course the examples given above where you have a previous reference point and something changes for the worse - like when Binding of Isaac and Super Meat Boy got their soundtracks replaced, or that Dark Souls' soundtrack was just incredibly generic compared to Demon's Souls.

There are far more examples of games where a great soundtrack has helped me look past other issues, like bugs/design issues or poor writing/acting.

To me the soundtrack may be the most important part of a game, so listening to a podcast instead is akin to skipping the cutscenes in a Metal Gear game or playing something like Journey on a mobile/Vita screen.

Avatar image for shiftygism
#12 Edited by Shiftygism (1129 posts) -

Was never much of a Majora's Mask fan and its super annoying take on the classic overworld theme is part of that.

@nodima I had C.R.E.A.M. on loop for most of my playthrough of Watch Dogs 1.

Avatar image for sparky_buzzsaw
#14 Edited by sparky_buzzsaw (8956 posts) -

I’m going to sound crass, but Lost Odyssey and Blue Dragon both had musical-esque moments that flat-out killed the momentum of those games for me. Remember, RPG makers, kids in RPGs are just the worst.

Avatar image for cikame
#15 Posted by cikame (2950 posts) -
Loading Video...

"How can we bring the Battlefield theme into a modern/near future soundscape?"
"Don't worry i just picked up this $5 synthesizer from Toys R Us".
Way to suck any energy and creativity out of the franchise, i bet the composers at DICE hated having to work on BF3 and 4, BF2 had such fun and creative energy.

Avatar image for seiken_enhasa
#16 Posted by Seiken_Enhasa (108 posts) -

Final Fantasy X-2. I tried to replay it at one point, but the music was like nails on a chalkboard. I just absolutely could not put up with it for more than a couple hours. I have no idea how I was able to get through that game the first time.

Avatar image for scionofthor
#17 Posted by ScionOfThor (35 posts) -

Xenoblade Chronicles X is one of my favorite games ever and had some great music, but the mixing was TERRIBLE in some cutscenes, like to the point where I needed the subtitles to understand what the hell they were saying. The other thing was that while the day and night songs for the only city of NLA weren't BAD, they got pretty old considering the amount of time you had to spend in the city throughout the game. Still love the game, but those were some big drawbacks for me.

Avatar image for wollywoo
#18 Posted by wollywoo (324 posts) -

It's hard to think of a game where the music really hurt the experience - if I don't like the music I'll usually just put on my own instead.

Didn't ruin the games for me, but the music in the New Super Mario Bros. series is very bland.

Avatar image for liquiddragon
#19 Posted by liquiddragon (3553 posts) -

I’ve suffered through games with bad to mediocre gameplay because I thought things around it were good so I don’t think I could be turn away purely by bad music.

Avatar image for mercutio123
#20 Edited by mercutio123 (570 posts) -

When super meat boy got new music for ps4 release that really killed it for me. I listened the original soundtrack so many times.

You are so right this is exactly what I thought too

Avatar image for seriuzbiznus
#21 Posted by SeriuzBiznus (165 posts) -

Spelunky. That music drives me insane. I couldn't even watch the end of last week's UPF because I saw Brad boot it up.

Avatar image for jamesyfx
#22 Posted by jamesyfx (161 posts) -

I know it's no AAA game, but I always found the music in Gish distracting. I didn't think it fit at all.

Avatar image for haneybd87
#23 Edited by haneybd87 (434 posts) -

To everyone saying they play their own music or podcasts. Doesn’t that kind of get in the way of sound effects and dialog? I can understand if you’re doing something grindy like in an MMO but for anything narrative driven or with important sound effects it seems like a no go to me. To take my examples, I can see playing your own music for Trials but Dragon Quest XI I can’t see not listening to the game audio.

Avatar image for nutter
#24 Posted by nutter (2396 posts) -

If there’s a game that prominently features 4 non-Blondes and Papa Roach, that’s the game that’s ruined by its music.

Avatar image for aaronm
#25 Posted by AaronM (32 posts) -

To everyone saying they play their own music or podcasts. Doesn’t that kind of get in the way of sound effects and dialog?

It does; I don't play a lot of narrative-heavy games, though. Most video game stories bore me to tears. Generally if I'm going to pay attention to dialogue it's in the sort of game where it comes in punctuated bursts, at which point I pause the podcast and resume it when I'm back to action.

Avatar image for doublecakes
#26 Posted by DoubleCakes (38 posts) -

There was something just downright uncanny about the music in Yoshi's Island DS. It's so... vacant. And when you compare it to the original Yoshi's Island soundtrack it seems like a travesty.

Playing it got on my nerves!

Avatar image for bisonhero
#27 Posted by BisonHero (11637 posts) -

I really despised most of the soundtrack in the original Need For Speed: Most Wanted. I went so far as to go into the music menu and manually turn off the tracks I extra hated, but in those dark pre-podcast days, I still had to hear a lot of those middling EA Trax many, many times. I don’t play very many sports/racing games, so I’m not used to being subjected to this melange of vaguely macho licensed music from [current year].

Avatar image for hayt
#28 Edited by Hayt (1697 posts) -

Both games have great soundtracks throughout but both Hellblade and Wolfenstein II end with licensed songs that can be charitably described as baffling. Both games are great but both also had me pulling a bit of confused face going into the credits.

Avatar image for fistoh
#29 Posted by Fistoh (185 posts) -
Loading Video...

not by any means a good game but listen to this cacophonous journey of pure auditory anxiety

Avatar image for justin258
#30 Posted by Justin258 (15693 posts) -

Dragon Quest XI. Even the proper versions of those songs are grating and irritating, but the game just isn't right without some sort of music playing.

Avatar image for haneybd87
#31 Posted by haneybd87 (434 posts) -

@justin258: Gotta disagree on the proper versions. I’ve come to really like it. It can get repetitive, however, since there’s not enough of it.