Mine is that all non fmv/vr first person games would be better as 3rd person games.
What is a video game thought you know is probably wrong but refuse to budge on?
I definitely see the Amiga systems and UK/EU games of the 8bit and 16bit era through much stronger rose tinted glasses than they should be - but I have no intention of getting a more realistic view on this.
The cat-hair moustache puzzle in Gabriel Knight 3 is fine and makes total sense.
You are a blonde haired man trying to look like a balding detective with a stubble. Naturally you will have to obfuscate your face and hair if you want to have any chance of passing as him during an ID check. Just wearing his favorite blazer is not enough to transform you into a different person! So you find the hat to hide your hair underneath and you obfuscate your face by sticking a big moustache in the middle of it.
The real puzzle-monsters are those in which you have to suddenly create a latin phrase out of the letters in `Et in Arcadia ego`, so i hope you have learned about the words Arcam, Dei, Tango and Iesu in the real world.
Or being able to spot black binocs on a black moped seat. Or that time when you need to spot black footprints on a very messy 3d grass-texture. Or that puzzle where you kinda have to guess whether Solomon's temple was built horizontally or vertically on your map.
@darksouls1988: I agree with you.
I feel the original Dark Souls with shitty inconsistent framerate was the best Dark Souls.
It somehow hammered home the miasmic oppression of Blighttown that much better,
almost as if your PC or console was there feeling the pain with you,
and the games in this series feel wrong and bad at higher more consistent framerates.
You should NOT begin with Yakuza 0 but start with the original PS2 yakuza 1 instead. Playing the whole series in order of release instead of chronological is a much better experience.
That being said, that's a crazy amount of commitment to ask from someone who isn't even sure if he would like the series. So 90% of the time, starting with 0 is the most sensible option. Especially since most people are probably only be playing one game and not the 6 others (and most likely will skip to Like a Dragon).
Anyway, I get irrationally annoyed when people begin with 0 + Kiwami and then complain about the rest of the series feeling too old and how they drop it at Yakuza 3.
Controller ergonomics are probably the best they've ever been right now HOWEVER, we need to de-couple our gamepads! The Wii-mote+Nunchuck combo was a revelation for me in realizing that the common controller posture is so much harder on my wrists, shoulders, and elbows than they need to be. I can still handle them fine mostly but the older I get I'm feeling less and less like I can truly relax while playing my video games with a gamepad. If and when I get a Switch I plan to double-fist joycons to keep em' separate but equal.
I genuinely think Lightning Returns is fantastic so if I’m wrong about that, I don’t want to be right!
@theuprightman: Hitman 2: Silent Assassin is still my fav!
Battleborn was a fun video game that deserved to live.
I mostly appreciated that they'd let you grind in the single-player modes.
Halo series doesn't have a story beyond humans fighting aliens (and occasionally aliens fighting aliens) or any consistent lore . They cobbled together every random thought somebody had during development into what they call "story" and left fan-fiction writers to fill in the gaps. Just because nobody can understand what's going on doesn't mean that it's deep or profound.
It's more important for a videogame story to put you in entertaining situations than it having to make sense and it's characters behave in a rational way.
@liquiddragon That game blew my 12-year-old mind, I adore it.
@brian_: I totally get this. When the loot drip is less of a drip and more a hose, it's just a hassle.
Final Fantasy pre FF7 told more grounded, relatable stories while avoiding a lot of anime tropes.
The OG XBox was a better console than the PS2.
Soul Calibur/Blade was the best of the series.
Total Annihilation is the pinnacle of real time strategy games.
Diablo 1 was far more entertaining than Diablo 2.
CoD got bad when it left WW2.
I can vibe with this. CoD2's campaign is so good and long.
@sombre: Yuuuuuuup.
Fallout New Vegas's only positive aspect is its writing and role-playing stuff (as in, playing out a character). Everything else about it is varying degrees of bad. I can live with all of the bad of that game for the sake of its story and world-building, except for one thing - the open world design. It is the most boring open world I have ever participated in, more boring than anything Ubisoft has ever put out. Everywhere you go, everything you see, somehow manages to be so uninteresting to look at and travel across that the few bright points you see are just buried under sand and a visual piss filter that makes me wish I was looking at launch 360 Deus Ex Human Revolution. The incessant fucking crickets put the nail in that game's coffin for me.
Well, for vanilla at least. Some visual mods and a mod to shut the damn crickets up made that game playable enough for me to almost finish it, but I just couldn't make myself fight through waves and waves of dudes to get to the ending. I want to like that game a whole hell of a lot more than I actually do.
I don't really have any other opinions that I "know" are wrong or anything like that. I have a few opinions I've thought over for a long time (Joel's actions at the end of The Last of Us are justified, Tomb Raider 2013 is a better game than any of the previous Uncharteds but not a better game than Uncharted 4), but I don't think those are wrong, necessarily.
Actually, I wrote that, and before I hit post I thought of another one. I've played the console versions of Pillars of Eternity and Baldur's Gate and their control schemes are equally as viable as a keyboard and mouse. No, really, I'm not joking. The simple act of changing locomotion from Diablo-esque clicking on the ground to PS1 Final Fantasy-esque driving the party with the analog stick makes running around and exploring and talking to people so much more immersive than click-click-click-click-click-click a hundred times every second.
(The actual truth is that the console versions of Pillars and Baldur's Gate prove that these isometric RTWP RPGs are absolutely viable with a controller while also proving that, much like first person shooters, it's noticeably slower and less accurate. Since they're all single-player games*, this really comes down to preference as far as controls go).
(*I am aware that Baldur's Gate has multiplayer, but I've never heard of anyone actually playing it).
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