I'm getting tired of hearing about Johann Sebastian Joust, mostly because every time someone talks about it they act like it's the second coming of the videogame gods, and then point to an abstractly written article about how it's redefining gameswhich explains absolutely nothing about it's true nature. Is it even a videogame? if it isn't a videogame why does Patrick keep talking about it? And why is there no gamepage for it? From what I collect about it, people just sorta roleplay and stand around swinging at each other with move controllers.
What is Johann Sebastian Joust?
Yeah I'm not sure what's going on with that, either, absolutely no one is willing to actually discuss what's involved in the game. Very bizarre.
EDIT: there actually is a game page on here. The description of gameplay is thus: "The game currently uses the PlayStation Move controller, as players try to make their opponents controllers move too much to make them lose and still keep their own controller still and protected from the others."
Fuck it. This is probably gonna turn out to be the video game equivalent of Emperor's New Clothes or some shit.
It's a secret. If I told you, I would have to kill you. *bond theme plays*
...In all seriousness though, I have no idea.
EDIT: Here is a link to their(?) website.
Also I suppose that it is named after Johann Sebastian Bach.
The only rules:
- Move too fast and your Move controller turns red
- The speed you can move is dictated by the tempo of the music currently being played
Everything else is whatever you can imagine. What makes Johann Sebastian Joust unique what it introduces physically, socially, and organically to video games and the possibilities of what a video game can be.
@MarkWahlberg said:
Yeah I'm not sure what's going on with that, either, absolutely no one is willing to actually discuss what's involved in the game. Very bizarre.
It makes it seem extremely pretentious, as if actually telling people what occurs in the game, factually, would ruin it for the few people who've been able to experience it and who talk about it so glowingly.
@AlexW00d said:
You remember that bit on the BLLSL where Patrick, Alex, Steve (I think) and the other intern dude I forgot the name of (sorry dude) held their move controllers and touched one another? That.
I missed a bunch of the BLLSL. I'll try and hunt that down.
This is Johann Sebastian Joust. (that's the video of it from the Big Live Live Show Live). It's awesome.
They've played it on some subscriber videos, and The Big Live LIve Show Live.
You all hold PlayStation Move controllers, and if your controller shakes, then it turns red and you're out. The last person still active is the winner.
The game is to push and shake up the other players' controllers, while holding yours still. There are no rules, so throwing chairs at people, booting people, suplexing people is permitted and encouraged.
The music will go faster and slower- when it plays faster, you have more room to shake around. When it plays slower, you have to be really still.
also SEARCH IT ON YOUTUBE, IDIOT
It's this thing that isn't really a video game, but it uses a Move controller so we have to hear about it anyway.
@Mikemcn said:
And why is there no gamepage for it?
There is a page; it's just not indexed, so you can't access it without a link.
It's a game played with PlayStation move controllers. Each player holds one controller. The controllers are set up to detect movement, and if they are moved too fast, they turn red, and that player it "out". The objective is to stay "in" as long as possible by any means necessary.
I wouldn't call it a video game simply because it does not involve video, but it is definitely a game, and it uses computer programs to function, so the argument can be made that it at least a computer game.
@Mikemcn said:
@MarkWahlberg said:
Yeah I'm not sure what's going on with that, either, absolutely no one is willing to actually discuss what's involved in the game. Very bizarre.
It makes it seem extremely pretentious, as if actually telling people what occurs in the game, factually, would ruin it for the few people who've been able to experience it and who talk about it so glowingly.
Taken from the article linked in the OP:
"...there's only one rule hardwired into its barebones logic system: If you move your controller beyond the acceptable motion threshold, you lose.
The Mac-based game client reads the gyroscopic output of each players' Move controllers, distributing a warning rumble to players who approach that threshold; or a deafening, game-ending boom to those who pass it. The meat of the game – the manner in which you jostle your opponents' controllers while defending your own – is left purely to the invention and adjudication of its two-to-seven players."
@MattyFTM said:
This is Johann Sebastian Joust. (that's the video of it from the Big Live Live Show Live). It's awesome.
Thanks!
@Video_Game_King said:
@Mikemcn said:
And why is there no gamepage for it?
There is a page; it's just not indexed, so you can't access it without a link.
It's so hipster the Giant Bomb search function isn't even allowed to know about it, woah. Thanks!
Well then, the question becomes: Why is that so hard to say? The coverage for this game -even on this site, BLLSL coverage excepted- has been so deliberately obtuse that it just gives what is apparently a simple party game using PS3 mechanics a weird and 'elitist' game vibe. "All the cool kids already know what this is, so we shouldn't have to explain it!"
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