At their core, both genres are about an open world in which certain areas are locked off until you get the power or item to unlock them.
Is it solely a presentation thing? Is the sole defining factor of a Zelda clone its unrelenting copying of Ocarina of Time?
In 2D, one could argue that Zelda clones are top down while Metroidvanias are sidescrolling. Does this make Zelda II: The Adventure of Link a Metroidvania game?
What is the difference between a Zelda clone and a Metroidvania?
Well you could draw parallels but I wouldn't say they are the same. Zelda is an open world with specific dungeons you enter, while a Metroidvania type game has no dungeons per-say, but one big world. Also I've never seen a zelda map grid paper.
...MIND FUCK.
I suppose that could be true, but Adventures of Link was also a top-down game. It gets confusing.
Zelda is mostly about moving foward, clearing puzzles and what not
Metroid is more about having the right items, going backwards to find said right items, and then moving past something you could not before.
I never thought about it before, but in that respect I guess they are similar. Obviously the main difference, as you say, is the way it's presented. So to fall under the specific umbrella of a Metroidvania I'd say it still has to be a side-scrolling affair.
The Zelda titles also have the dungeons that split the games into distinct 'levels', whereas a Metroidvania is more a sprawling map that has less defined areas. A Metroidvania has boss battles you need to complete (usually, but not always, in a specific order) and it could be argued that is what creates its levels, but those games usually have the option to explore in a few directions at once.
Also Zelda II has the map bits and more of the wandering into towns, etc. It's an interesting point, but don't think it qualifies.
Wow, I typed way more than I probably should have there.
Zelda clones are based around bosses which protect items.
Metroidvania uses a map with a percentage complete thing, and a lot of upgrades and/or weapons.
I think the key thing is that Zelda clones revolve around items, bosses and dungeons while the Metroidvanias revolve around upgrading/leveling up your current items (while you still do get new ones).
The two "genres" have the same basic concepts, but have a different structure. Zelda in a sense has levels, while Metroidvanias take place in a single large world that requires constant backtracking.
Plus, there's the obvious difference of 3D and topdown as opposed to side-scrolling.
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