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What's your tolerance for game crashes?

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Mayu_Zane

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#1  Edited By Mayu_Zane

Whenever a game crashes I tend to consider just giving up on it altogether. Back when Battlefield 2 (yeah, 2) was out it kept crashing on my PC after about 20 to 40 minutes of play time and after not being able to figure out what the problem was I quit it altogether until I got a different PC that for whatever reason didn't suffer from the same problems.

Usually, if a game crashes on a consistent basis before an hour is up, I'd give up on it. Fallout: New Vegas was an exception; despite the random crashes I kept on playing it anyway, obsessively saving every few minutes. My friends tend to be really discouraged if their game crashes, because they're afraid of it happening at the worst possible times, or corrupting the game's data somehow. I kinda have that fear too, but if it's a game where I can save anytime, it's not that big of a deal unless it happens every few seconds or something.

What about you? How much crashing do you tolerate before you decide to just quit the game and never play it again?

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Hayt

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#2  Edited By Hayt

My tolerance for crashes is directly related to how often the game saves. That's why New Vegas at release being crashy (I feel I was lucky, only happened in one zone for some reason) didn't bother me because between hard saves, autosaves and quicksaves I rarely lost more than 15 minutes.

If something crashed like BF3 (which only awards XP at the end of the round) it's a real bummer, but I'll normal jump back in anyway unless it was a shocker of a round anyway.

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noizy

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#3  Edited By noizy

Low. Walking Dead crashed on me yesterday and I didn't restart it yet.

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EquitasInvictus

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Because of my experience with installing an excessive amount of mods for those big Bethesda/Obsidian open world games (Oblivion, Fallout: NV, Skyrim, etc.) I'd always experience multiple crashes in a single sitting on a bad day. I quick-saved like a madman, so it wasn't too frustrating.

I guess I have a high tolerance.

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SMTDante89

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#5  Edited By SMTDante89

Pretty good. I'm a bit disappointed when they happen, but I usually just start the game right back up until it happens again (which more often than not, it doesn't). Sometimes though, it depends on the game and what time it is. If I'm not really enjoying myself at the time or if it's getting late, I just take it as a sign that I should probably give it a rest for a while.

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Fredchuckdave

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Crashes happen, long as it's not consistent or game breaking I don't really mind.

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Sterling

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Fairly high I would say. It takes a lot for a game to turn me off to it on a technical level like that. I've only had one game I stopped playing because of technical issues. And that was War in the North.

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MiniPato

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Depends on when it crashes and how the game handles saves. Crashes bother me very rarely. Then again I have a very high tolerance toward a lot of things that people find infuriating. But if a game crashes after I've completed a very difficult part of a game, been farming for ages, and checkpoints poorly, then it is annoying.

With multiplayer games, my tolerance is significantly less.

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Clonedzero

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Well it depends on the game, the save system, how long it takes to get back up. Like if i just lost an hour or progress, then yeah im probably going to put that game down for awhile. If it froze a minute after an autosave then i'll boot it up.

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NMC2008

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Depends on the game.

Skyrim PC - Very Low tolerance for crashes because it has a high crash frequency. I finally got fed up and deleted Skyrim with no intentions on trying again, this is after months and months of mod tweaking, also yes it crashed with and without mods.

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ajamafalous

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Directly depends on how much progress I lose. If it's a couple hours or more, there's a very real chance I won't play the game again.

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gokaired

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2 twice in 1 week and I'm done. At least for a month playing another game.

Unless it's my fault.

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TobbRobb

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I have high crash tolerance. Mostly because I have an affinity for half-broken games.

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Darji

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Totally depends on the checkpoint or save system. If I have to replay like 20-40 or more minutes because of a stupid crash I consider to not play it for a while.

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Vextroid

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Medium to Low, depending on the game.

Battlefield 4? I gave up on the game for 2 months, only to finally join back when the 'Sound Loop' crash was patched back in.

Puzzle Quest Galactrix has crashed many times, but since the game saves after each battle, mining event or traveling to another planet,very little progress is lost so it doesn't bother me so much.

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confusedowl

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If it's a game with frequent saves I have a somewhat high tolerance because I don't lose much progress, however if it's a crash so bad I need to restart my whole computer I have 0 tolerance. That's happened with many Bethesda games and it's getting a bit tiring.

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StarvingGamer

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#17  Edited By StarvingGamer

It depends on how much progress I lose. That said, I can't remember the last time I lost so much progress that I gave up on a game entirely.

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GunstarRed

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Pretty high. Saints Row IV on the PS3 locked up 32 times (yeah, I counted) before it was patched. There was a point where I thought I was going to be unable to finish it. It was mostly at a checkpoint near the end, but if it was a game where I lost hours of progress I think I'd just let it go. It depends on how much I'm enjoying the game I guess.

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TheManWithNoPlan

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I generally have a high tolerance for crashing and bugs in general. As long as it doesn't impede my overall progress and happen every time I sit down to play the game, then I'm fine. For instance, Fallout 3 crashed 4 times throughout my 30 hour play through of it. Completely acceptable in my book. Annoying, but acceptable. Another example being Arkham Origins. It crashed only 3 times for me. 0 times would have been preferable, but it didn't negatively effect my time with the game.

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GERALTITUDE

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Crashes and bugs mean pretty much nothing to me.

Maybe that's due to life with hand me down, shit quality computers, being alive when computer games and the internet were still new and mindblowing, or working in software development for a living. Either way, a game crashing, exploding, melting down, wiping its save, needing a redownload, whatever. After the initial FUCKING COMPUTER BASTARD feeling hits I usually laugh about it. Seen it before, will see it again. Obviously I'm sad to lose progress, but it's never stopped me from playing again.

If I'm playing something and it's crashing constantly I'll usually just leave it until a patch hits, or maybe take the opportunity to clean the computer it, see if I can identify the problem on my end and learn something about it.

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musubi

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Varies I suppose depending on how big a fan I am of the material. I'd give a Ninja Gaiden game a bit more slack than most simply because I'm such a mark for the series.

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kerse

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I am usually done with a game for a day or two of it happens, especially if it saves infrequently.

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jamesyfx

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#23  Edited By jamesyfx

If it's something open world like Elder Scrolls/Fallout games or something technical like Kerbal Space Program, I save often and cut them some slack as they're just so huge, I think errors are bound to happen with that many scripts and things being pushed around.

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bybeach

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I am tolerant, if not happy about it, and will rage-stop playing a game for a while if I lose hour(s) of progress.

Ain't like the old days though, where you just rolled w/it.

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Aetheldod

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Never stoped playing a game after a crash .... might as well keep trying the same to see if it does hapens again or not. Hapenned with Dark Messiaah and went to look for a workaround , found it and finished the game already

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ZolRoyce

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#26  Edited By ZolRoyce

Because of my experience with installing an excessive amount of mods for those big Bethesda/Obsidian open world games (Oblivion, Fallout: NV, Skyrim, etc.) I'd always experience multiple crashes in a single sitting on a bad day. I quick-saved like a madman, so it wasn't too frustrating.

I guess I have a high tolerance.

Same here, I mod like a madman for those games and when you have anywhere from 20 to 50 mods going you are going to crash a LOT, sometimes I would spend an hour or two just activating one mod at a time until the game crashed then disabling it, then adding more mods etc.

So high to god like tolerance.

However, all it takes to make me quit playing a game for a while is just one single crash if say I've been playing a game for a few hours straight and it crashes and maybe the save gets messed or whatever it is and I lose hours of progress, then I just need to freaking quit.

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glots

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#27  Edited By glots

Like with others, it depends a lot. Last game I gave more than enough chances before giving up on all together was Call of Cthulhu with it's "Now you got five minutes further than last time...CRASH! NO QUICK SAVES LOL!" Decided to settle on watching an LP after my fourth attempt on it.

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Slag

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Depends on if it's game breaking or not, how often it happens and how often the games saves. Basically it comes to down to how much progress I stand to lose. More or less what everyone is saying.

e.g. I'm playing Saints Row 2 atm and it's probably crashing once a play session or so. I'm ok with that. Otoh back in the day Indiana Jones and the Infernal machine had a game breaker for me on the final level and I was not cool with that.

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Capum15

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Modded Fallout 3/NV/Skyrim has increased my tolerance for most games.

But multiple times in an hour is discouraging, unless I've modded a game a lot and can remove some.

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Colonel_Pockets

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Considering that I am addicted to battlefield 4 right now, I think I am extremely tolerant. I have also put in hundreds of hours into fallout 3/NV/Skyrim/Oblivion/Morrowind I think my answer checks out.

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meteora3255

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#31  Edited By meteora3255

I generally have a high tolerance for crashing and bugs in general. As long as it doesn't impede my overall progress and happen every time I sit down to play the game, then I'm fine. For instance, Fallout 3 crashed 4 times throughout my 30 hour play through of it. Completely acceptable in my book. Annoying, but acceptable. Another example being Arkham Origins. It crashed only 3 times for me. 0 times would have been preferable, but it didn't negatively effect my time with the game.

I generally have a high tolerance because I haven't had any major issues where a game was unplayable or borderline unplayable. Then along came Arkham Origins (360). It happened to me constantly, almost always when I was in transit from point A to point B in the overworld. It got to the point where I would load up the game, start to go towards the next mission and freeze mid glide, reset and have it happen again at almost the same place. I managed to finish the game but damn if that didn't use up a lot of the tolerance I had.

I know games are complex, especially now more than ever, but there is a certain level of performance that is unacceptable and in my experience Arkham Origins was well below that threshold. The worst part is that I actually really enjoyed Origins when it worked. It didn't reinvent the wheel but it provided more of the extremely satisfying Arkham City gameplay in a more appealing package than the Harley Quinn DLC for Arkham City.

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TheManWithNoPlan

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#32  Edited By TheManWithNoPlan
@meteora3255 said:

@themanwithnoplan said:

I generally have a high tolerance for crashing and bugs in general. As long as it doesn't impede my overall progress and happen every time I sit down to play the game, then I'm fine. For instance, Fallout 3 crashed 4 times throughout my 30 hour play through of it. Completely acceptable in my book. Annoying, but acceptable. Another example being Arkham Origins. It crashed only 3 times for me. 0 times would have been preferable, but it didn't negatively effect my time with the game.

I generally have a high tolerance because I haven't had any major issues where a game was unplayable or borderline unplayable. Then along came Arkham Origins (360). It happened to me constantly, almost always when I was in transit from point A to point B in the overworld. It got to the point where I would load up the game, start to go towards the next mission and freeze mid glide, reset and have it happen again at almost the same place. I managed to finish the game but damn if that didn't use up a lot of the tolerance I had.

I know games are complex, especially now more than ever, but there is a certain level of performance that is unacceptable and in my experience Arkham Origins was well below that threshold. The worst part is that I actually really enjoyed Origins when it worked. It didn't reinvent the wheel but it provided more of the extremely satisfying Arkham City gameplay in a more appealing package than the Harley Quinn DLC for Arkham City.

Yeah, I'm well aware of how buggy Arkham origins has been for a lot of people. I was very surprised I encountered so few problems with it. The fact that they chose to relegate their time as a studio to developing content over fixing existing problems is extremely unsatisfactory. Hopefully they eventually iron out the bugs, because like you I did enjoy the game. In fact, I'd love to replay it since I got it for Pc when I purchased my video card last year, but the prospect of it more than likely being a complete mess dismays me from doing so.