I just thought about this question on the toilet, where all the important questions get asked, and i realized that it has been a long time since i really liked a game with robots in it. Games do take advantage of the customization-aspect of robots and often add in some shield & heat management options, but that's pretty much the extent of what distinguishes a mech-shooter from a normal shooter. In one you shoot guys your size, in the other you shoot mechs of your size. I think mech games need to do a better job of giving you a sense of scale. That can be done through leveldesign that evokes that this world was designed for humans or by letting the pilots also play a role in these games to highlight that mechs are huge mechanical monsters. Shoutout to Titanfall & Shogo for doing a good job with that.
You should be able to feel like you are Godzilla or King Kong when you command a big mech. You should be wiping out little helicopters out of the air. You should be able to stomp on tanks. Maybe go full Sea of thieves and let you use a whole squad to control a mech, with you seeing all the action from various cockpits inside the mech, instead of having direct control as if it were just an ordinary videogame character. I want a mech to behave like a powerful vehicle instead of a big humanoid with shields.
Also, threads and spider legs. Weapon and armor customizability is fun, but we're dealing with manmade robots. That means that there should be a healthy variety in designs. Too many mechs in games have two legs and walk around like humans. If i want a weird jumpy mech as seen in Metal Gear Solid 4, that should be an option. If i want to have a flying robot, that should be an option.
But naturally that's a huge pain in the ass to balance for, especially if this is supposed to be some PvP thing. Players will figure out what the best performing kind of robot is and flock towards that choice, the dev puts balance patches out to convince players to try something else, etc etc. Therefore these kind of games are probably best served as a singleplayer campaign where certain mechs are better served for certain missions than others.
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