Jeff's opinion tends to dominate these talks and I don't recall him being all that into Doom. I think Titanfall 2 has a better chance at taking it for this reason.
I went back and listened to the 2015 GOTY-talk for the first time.
tl;dr
Jeff's opinion dominated GOTY 2015 but not necessarily because of his leadership status. A well thought of system presented in a non system situation and an analytic cleverness can be the explanation for the domination.
Simplified short version
It all started pretty good and the elimination process had some drama, trading, threats, syndicates (if that's a word) and so on, all the good stuff. It felt fair. Then it was time for the ranking of the top 10 and it turned to the worse. They had some problems deciding how to start with this difficult task that ranking is. But luckily Jeff had a plan for how to do this, he managed to ask the correct questions in the correct order and soon they had this "temporary/raw list" where Super Mario Maker happened to be #1. This wasn't without debate I might add but since it was only "temporary" the staff settled with it, for now. They continued to move around some titles, mostly the 6-10 places and that lower part of the top 10 was settled, and in a sense locked in. In another but similar sense this also locked in the top 5. Super Mario Maker was still in a "temporary" #1. SMM was most of the time not contested directly and had a robust wall of Metal Gear Solid at #2. Everyone liked MGS, so it could "sweep the floor" for SMM. When the discussions started about SMM being #1 it was already too late, it almost felt predetermined. Brad - who was strongly against (as GOTY) SMM - fought a war that couldn't be won, with little to no real help from Vinny and the others. SMM won the moment it got #1 on that "temporary" list.
Comments, theories, conclusion
Jeff knew exactly what he was doing when he started that preliminary list. He knew which games and in what order to do it, and what games to not directly stand against each other. This system got skewed real fast because it forced the staff to vote for Game A VS Game B in cases where they hold Game C higher than both A and B. But not higher than Game D that someone else wanted to put in between A and B. This lead to people dropping the "vote", making it easier for some games to make it, and harder for others. So, if you ask the questions in a certain way and order you can certainly get your personal fav up to number one. In this case Metal Gear Solid was used to defend SMM. MGS was much more effective at fending off (down) the other games than SMM itself. Then SMM only had to fend off MGS, which was pretty easy due to Jeff's and Dan's passion about it.
As I wrote in an earlier post, I'm not really interested in game rankings and GOTY. That's still true, but I am however at least slightly interested in the process of it, how the ranking is done. Not that I have strong opinions about the process but I find it quite fascinating to study.
Some random bullet points
- If they want to do it "better", they need a moderator and/or a system that everyone agreed on beforehand.
- Temporary lists can sometimes be awful. It's much harder to change a temporary list afterwards, when it has been set. Sometimes even impossible.
- Ranking is incredibly hard and there is no optimal solution.
- Selective stand off between only certain games got skewed real fast. The order you start doing this matters.
- A more throughout and less skewed solution for top 10 would be to stand all 10 games against each other. A vs B, A vs C, A vs D, A vs E etc, and then count the points. Sure, it will be nearly 100 stand offs but it can be done pretty fast. Downsides are less discussion and the fact that it's voting which seems to be frowned upon.
- Jeff is a mastermind.
- Not everything Jeff said about SMM was true and he couldn't be contested. Automatic and music levels and other "no input" levels are still (even today nov 2016) popular and you get them a lot. 100 Mario Challenge is still bad and the in game curating tools are still missing. Brad, Vinny and Jason's opinion about shit levels would probably still hold true if they tried 100 Mario today. That's at least my experience after more than 11,000 played SMM levels and some stream watching. About 1/32 levels are star worthy, 4/16 are OK, and that has been about the same since launch if you ask me.
- Brad had very good arguments but they came to use too late. If they were used earlier SMM would probably never have won.
The Future - GOTY 2016
If GB GOTY 2016 will be done similar to 2015 I have to bet my money on Jeff's personal favorite of the year. As I see it that game has the highest chance of winning.
DISCLAMER
I tried to focus on the actual process of the 2015 GB GOTY and not on the games that I may like or dislike. I'm not bashing on Super Mario Maker or any other game on that list. My grammar is not great, and I tend to make up some words when I lack correct ones. Hopefully it's at least somewhat understandable, granted that anyone care this being posted almost 1 year late. Also, I'm not a fan of this forum's word processor. I may or may not edit and fix some errors made in this text if I ever look at it again.
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