Japanese Role playing games have been all over the place with how they have done combat, but none of them seem to have nailed it...which is why we're still seeing all sorts of different systems that don't quite work perfectly. My question for you: what type of battle system could one implement that you would absolutely love? For example, I would like a system like in Final Fantasy 12 where you don't go into a battle screen, but done with a combat system like that of Tales of Vesperia. The result would be fast-paced real-time combat where you would fight in the same area you're exploring instead of teleporting into an imaginary completely flat and barren field. The main problem I would think of is the possibility of grabbing the attention of additional baddies when you're already fighting a strong enemy. Anyone else want something different? Having just played a big ass play session of Xenosaga 2 (MAJOR combat problems there), this is really on my mind right now.