What would you like to see in a new Fallout?

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xSuperGirl

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#1  Edited By xSuperGirl

I personally would like to see birdlike mutants, more character customisation and more follower interaction.

What would you like to see or improved in a new Fallout game?

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Hizang

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#2  Edited By Hizang

Not a first person shooter, I want an isometric game.

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Justin258

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#3  Edited By Justin258

I want to obsidian do the writing and Bethesda design the world and I want to see it in Skyrim's engine.

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The_Laughing_Man

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#4  Edited By The_Laughing_Man
@believer258 said:
I want to obsidian do the writing and Bethesda design the world and I want to see it in Skyrim's engine.
The engine part is more or less confirmed right? Why take a step backwards?  
 
Also I want to see rain in a fallout game. Maybe have a mode that when it rains you start to build up rads and have to take cover. 
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BaneFireLord

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#5  Edited By BaneFireLord
@The_Laughing_Man said:

 Also I want to see rain in a fallout game. Maybe have a mode that when it rains you start to build up rads and have to take cover. 

There's a pretty good mod that does that for 3, if you didn't already know. 
 
I want the non-VATS combat to be worthwhile and I want it to look nicer overall. Fewer bugs goes without saying, but since it's Bethesda you know how that's going to end up. I also echo  @believer258 's sentiment about Obsidian, but that's pretty much an impossibility. Otherwise, I can't really think of anything else; don't fix what ain't broke.
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Marcsman

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#6  Edited By Marcsman

50% less glitches and bugs.

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SmilingPig

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#7  Edited By SmilingPig

More colors!

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Justin258

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#8  Edited By Justin258

@The_Laughing_Man said:

@believer258 said:
I want to obsidian do the writing and Bethesda design the world and I want to see it in Skyrim's engine.
The engine part is more or less confirmed right? Why take a step backwards? Also I want to see rain in a fallout game. Maybe have a mode that when it rains you start to build up rads and have to take cover.

I'm pretty sure it is confirmed and it's one of the things I'm most anticipating to see from it. I mean, sure, FO3 and FONV have their decent looking parts but for the most part they don't really look all that great.

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Scrawnto

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#9  Edited By Scrawnto

Redone animation system, weather effects, and I'd actually like some areas with returning vegetation. Maybe have it set in a new area, somewhere in Canada or the UK, perhaps where the nukes didn't land so heavily. Or Australia! Think of the crazy wildlife you could get there. Although, they would have to find a reason for FEV to have made it across the ocean to explain the mutations. That might be troublesome.

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Zekhariah

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#10  Edited By Zekhariah

Better combat.

Fallout is still fun, but the shooting in the 3D ones is not terribly attractive. I would prefer going into a 3rd person mode and full turn based, or allowing a more tight shooting setup and moving most of the RPG mechanics to be non-combat (actually - I think I would prefer the latter one). Maybe even demphasize combat further, and make it otherwise Quake like in actual engagements.

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Jimbo

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#11  Edited By Jimbo

China.

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WinterSnowblind

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#12  Edited By WinterSnowblind

@believer258: After what Bethesda did to Obsidian, I don't think there's much chance of them working together again anytime soon.

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DetectiveSpecial

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#13  Edited By DetectiveSpecial

@believer258 said:

@The_Laughing_Man said:

@believer258 said:
I want to obsidian do the writing and Bethesda design the world and I want to see it in Skyrim's engine.
The engine part is more or less confirmed right? Why take a step backwards? Also I want to see rain in a fallout game. Maybe have a mode that when it rains you start to build up rads and have to take cover.

I'm pretty sure it is confirmed and it's one of the things I'm most anticipating to see from it. I mean, sure, FO3 and FONV have their decent looking parts but for the most part they don't really look all that great.

Skyrim used the same engine, with different rendering. I want Fallout 4 to use IDTech. Please, please, please...........

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Phatmac

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#14  Edited By Phatmac

Maybe somewhere in China?

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Jackhole

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#15  Edited By Jackhole
@DetectiveSpecial said:

@believer258 said:

@The_Laughing_Man said:

@believer258 said:
I want to obsidian do the writing and Bethesda design the world and I want to see it in Skyrim's engine.
The engine part is more or less confirmed right? Why take a step backwards? Also I want to see rain in a fallout game. Maybe have a mode that when it rains you start to build up rads and have to take cover.

I'm pretty sure it is confirmed and it's one of the things I'm most anticipating to see from it. I mean, sure, FO3 and FONV have their decent looking parts but for the most part they don't really look all that great.

Skyrim used the same engine, with different rendering. I want Fallout 4 to use IDTech. Please, please, please...........

Why stop at the engine? John Carmack's Fallout 4
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I_Stay_Puft

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#16  Edited By I_Stay_Puft

@Phatmac said:

Maybe somewhere in China?

Hell yeah and as you're walking through the streets of Beijing all you see are the scattered pieces of iphones.

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YOU_DIED

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#17  Edited By YOU_DIED

@believer258 said:

I want to obsidian do the writing and Bethesda design the world and I want to see it in Skyrim's engine.

This, THIS. Obsidian is miles ahead in the writing department while Bethesda is one of the best world-crafting studios in the industry.

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Phatmac

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#18  Edited By Phatmac

@I_Stay_Puft said:

@Phatmac said:

Maybe somewhere in China?

Hell yeah and as you're walking through the streets of Beijing all you see are the scattered pieces of iphones.

It's an alternate universe in the future so no.

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MariachiMacabre

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#19  Edited By MariachiMacabre

I'd like to see a new engine with less glitches, and I'd like it set in another country. Maybe somewhere in the UK like London or somewhere in China. Shanghai maybe?

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Animasta

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#20  Edited By Animasta

@WinterSnowblind said:

@believer258: After what Bethesda did to Obsidian, I don't think there's much chance of them working together again anytime soon.

they knew of the whole bonus situation before hand though? It's not like they sprung it on them all of the sudden.

and yeah what I want is good writing so if Bethesda's doing it I'll wait until it's like 10 or something.

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Ravenlight

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#21  Edited By Ravenlight

Super mutants, radiation, head explosions, and being able to beat the final boss via a Speech check.

Everything else is just icing.

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Funkydupe

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#22  Edited By Funkydupe

Whatever it turns out to be I want co-op with 1 friend as an optional mode.

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Clonedzero

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#23  Edited By Clonedzero

anyone suggesting it take place outside of the US is kinda missing the entire thing of it being based on futuristic american 1950's society that got nuked. the entire style and vibe of fallout is entirely based on 1950's american culture, so moving it out of america makes NO SENSE. it'd stop being fallout at that point and be STALKER or "generic post-apocalyptic future game!"

followers, joinable factions (ala TES guilds), lots of freedom and exploration really.

oh and most importantly. be more subtle with the damn humor. fallout 1&2 were not stupid goofy games. yes they had plenty of humor but it was subtle. not huge wacky ghoul cults, scientist in jars and comic book characters fighting in the streets.....they played it straight 90% of the time. so alitlte more self control and restraint with the jokes and puns and stupid shit would be wonderful.

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Tennmuerti

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#24  Edited By Tennmuerti

Be less stupid. More like the old Fallouts or New Vegas.

None of that: Megaton, Little Lamplight, your dad, Chinese ghouls, Harold, and other countless examples of asinine retardation.

Which would require Bethesda to do it with a different writing and world design staff.

Obsidian needs to write Fallout.

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deactivated-5cc8838532af0

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@SmilingPig said:

More colors!

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chilibean_3

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#26  Edited By chilibean_3

Quality Assurance/Quality Control

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aleryn

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#27  Edited By aleryn

More random encounters, less chattering with NPCs.

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crusader8463

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#28  Edited By crusader8463

Fun combat for a change, animations that don't look like they are done by first year animation students, and character models that are not made from the same thing nightmares are from.

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jakob187

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#29  Edited By jakob187

Lots of dirt and rocks.

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deactivated-61665c8292280

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Whatever sick new bugs the game's code has.

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penguindust

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#31  Edited By penguindust

More color variations. Fallout 3 looked 90% brown and gray. I know, I know it's post apocalypse but that didn't stop Thundarr the Barbarian from rainbowing it up.

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Video_Game_King

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#32  Edited By Video_Game_King

Old Fallout, only without all the old Fallout stuff.

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#33  Edited By granderojo
No Caption Provided

A sequel to this game in the Engine of Fallout 3 and New Vegas. Strip out the conventional RPG leveling of the contemporary games but replace it with an item based persistent economy where you lose all your items when you die and water/food consumption is required. Hardcore mode has restrictions over saving. Perks still exist and are more prevalent, and offer drastically different variety in how to tackle each section of the game from survivability/combat/economy.

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AdzPearson

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#34  Edited By AdzPearson

I'd like to see more depth with regards to radiation and how it effects you (going on the old 'radiation gives you super powers!' way of thinking). They could do it in a similar vein to the way Skyrim handled shouts and other powers. That could be pretty fun. Of course, there'd need to be drawbacks.

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KillyDarko

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#35  Edited By KillyDarko
@Hizang said:
Not a first person shooter, I want an isometric game.
I'd love me a return to the isometric Fallout days.
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#36  Edited By FoolishChaos

Something different from fallout 3 and NV. I love those games, but I feel like I've had enough of that type of game.

Wouldn't mind trying a more modern isometric take, seeing as I never really got into 1 or 2.

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galacticgravy

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#37  Edited By galacticgravy

I'd like the speech and non-combat options to be more diverse. Generally, I try to play these games using as little combat as possible. First person stealth is always iffy and rarely works as well as 3rd person, so I'd like to see some other kind of option or a more robust stealth game. I prefer to find creative solutions to problems. Sometimes combat figures in to these solutions, but often it doesn't.

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JOURN3Y

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#38  Edited By JOURN3Y

@Jackhole said:

@DetectiveSpecial said:

@believer258 said:

@The_Laughing_Man said:

@believer258 said:
I want to obsidian do the writing and Bethesda design the world and I want to see it in Skyrim's engine.
The engine part is more or less confirmed right? Why take a step backwards? Also I want to see rain in a fallout game. Maybe have a mode that when it rains you start to build up rads and have to take cover.

I'm pretty sure it is confirmed and it's one of the things I'm most anticipating to see from it. I mean, sure, FO3 and FONV have their decent looking parts but for the most part they don't really look all that great.

Skyrim used the same engine, with different rendering. I want Fallout 4 to use IDTech. Please, please, please...........

Why stop at the engine? John Carmack's Fallout 4

Did you mean to say Rage?

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#39  Edited By butano

Not sure where a good location for Fallout 4 would be. We've already covered DC, California, and Nevada. Maybe a super dense city like Chicago or NYC? Seattle could be interesting I think also.

Have Obsidian write it, let the id guys work with the shooting, give the Skyrim team the perks and stats system, and use the Creation engine.

@thabigred said:

No Caption Provided

A sequel to this game in the Engine of Fallout 3 and New Vegas. Strip out the conventional RPG leveling of the contemporary games but replace it with an item based persistent economy where you lose all your items when you die and water/food consumption is required. Hardcore mode has restrictions over saving. Perks still exist and are more prevalent, and offer drastically different variety in how to tackle each section of the game from survivability/combat/economy.

Clearly, have Bethesda give it to the XCOM team at Firaxis.

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Terramagi

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#40  Edited By Terramagi

I want Obsidian to write again.

It's their world. They made it in the first place. I don't want another "oh hey it's been 200 years and we're still scavenging for food and drinking out of toilets" from Bethesda.

But, I suppose, even if that IS what the future holds, I can just pretend Fallout 4 was never made, and the series ended at New Vegas. That's a good place to leave it off, I reckon. Every abandoned series always wanted just one more game... who am I to complain since we got it?

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BeachThunder

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#41  Edited By BeachThunder

@KillyDarko said:

@Hizang said:
Not a first person shooter, I want an isometric game.
I'd love me a return to the isometric Fallout days.

This. Luckily we have Wasteland 2 :P

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upwarDBound

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#42  Edited By upwarDBound

Drivable vehicles.

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StingerMK2

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#43  Edited By StingerMK2

a bit more variety in area design, i feel the original games really shined in this regard, something about 3/NV felt very samey after a while, but that might just be the art design in general. I remember some areas feeling really imposing and scary in fallout 1/2, and the characters you encountered felt much more unique. I'd love them to rebalance loot to be a little less gun heavy, so guns feel much more threatening and also have them improve non-combat options for missions

i feel FO3 really succeeded in its time, but it wont be enough to try and put that game out again, in all honesty im not sure Bethesda can really pull off Fallout 4 successfully, they are amazing at certain things in game design, but i don't think the things that made Fallout special are some of them, they got away with it for Fallout 3, but im so burned out on that style of game now (couldnt finish Skyrim or NV, may go back to NV eventually) i will more than likely buy FO4 regardless, but iv found Bethesda game design so predictable after oblivion/fo3 that this might be my last Bethesda game if they put out more of them same

Rockstar open world games, Firstperson-War-Shooters and all current Blizzard franchises are already done for me, and im not against adding Bethesda to the list

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commonoutlier

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#44  Edited By commonoutlier

I don't think they'd do this, but it'd be cool to see a different part of the world, like Russia (or I suppose it is still the USSR in the Fallout universe)...I really liked parts from Metro 2033, the environment and feel of the towns in the subways, and I wished that it was more open world, with people to talk to and interact with. So I sort of wish that Bethesda would get their hands on the Metro game and make it into Fallout's open world style, I guess. But I suppose since Metro 2033 already exists, they should go somewhere a bit more unique...as others have said, perhaps China would be an interesting location.

Their human 3D models could be improved upon...and more character depth would be nice, too (not that there weren't really interesting characters in their previous games, I just could always use more of it! Especially as xSuperGirl said, more follower interaction).

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granderojo

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#45  Edited By granderojo

@Butano said:

Not sure where a good location for Fallout 4 would be. We've already covered DC, California, and Nevada. Maybe a super dense city like Chicago or NYC? Seattle could be interesting I think also.

Have Obsidian write it, let the id guys work with the shooting, give the Skyrim team the perks and stats system, and use the Creation engine.

@thabigred said:

No Caption Provided

A sequel to this game in the Engine of Fallout 3 and New Vegas. Strip out the conventional RPG leveling of the contemporary games but replace it with an item based persistent economy where you lose all your items when you die and water/food consumption is required. Hardcore mode has restrictions over saving. Perks still exist and are more prevalent, and offer drastically different variety in how to tackle each section of the game from survivability/combat/economy.

Clearly, have Bethesda give it to the XCOM team at Firaxis.

This would have to be real time though, not turn based. Key distinction.

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Animasta

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#46  Edited By Animasta

@commonoutlier: if you want open world metro 2033, your best best is the stalker games. Not that the Ukrainian forests have much in common with urban Moscow and it's subway system but ya know, similar themes an all that.

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commonoutlier

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#47  Edited By commonoutlier

@Animasta: OOoo, that does sound quite intriguing, even if it's not in the same specific environment. Another friend had also recommended that game to me, although hadn't specifically given me a reason (that I can remember)...but now that I have one, I'll definitely have to get it the next time its on sale on Steam, thanks!

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Animasta

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#48  Edited By Animasta

@commonoutlier: only get the first and third one (shadows of Chernobyl / Call of Pripyat), clear sky is kinda bunk. Metro 2033 actually was made by former stalker devs in fact.

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commonoutlier

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#49  Edited By commonoutlier

@Animasta: Thanks for the warning, I probably would have bought them all during the sale otherwise.

Hmmm, in that case I'll have to at least checkout the other games they've done, too.

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DetectiveSpecial

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#50  Edited By DetectiveSpecial

@JOURN3Y said:

@Jackhole said:

@DetectiveSpecial said:

@believer258 said:

@The_Laughing_Man said:

@believer258 said:
I want to obsidian do the writing and Bethesda design the world and I want to see it in Skyrim's engine.
The engine part is more or less confirmed right? Why take a step backwards? Also I want to see rain in a fallout game. Maybe have a mode that when it rains you start to build up rads and have to take cover.

I'm pretty sure it is confirmed and it's one of the things I'm most anticipating to see from it. I mean, sure, FO3 and FONV have their decent looking parts but for the most part they don't really look all that great.

Skyrim used the same engine, with different rendering. I want Fallout 4 to use IDTech. Please, please, please...........

Why stop at the engine? John Carmack's Fallout 4

Did you mean to say Rage?

I meant to specify IDTech 5, I suppose. I'd like to see the next Fallout game be able to have both excellent visuals and a large, autonomous world, rather than compromising one for the other. I'd imagine that this will be up to the processing capabilities of the next generation of consoles, assuming Fallout 4 won't be out until then.