Halo CE, I probably played through the whole thing at least 20 times.
Probably a toss-up between System Shock 2, BioShock 2 and Portal 2. All of them are paced fantastically and really keep you invested on the story end.
There was probably a time I would've said Half-Life 2 but man, I dunno if the writing and gameplay hold up so great. It's still a super fun roller coaster ride but the weird obsession with hyping up how amazing and special Gordon Freeman is alongside the out-of-place physics puzzles and the whole bit with the ant pheromones, I dunno.
Nostalgically speaking, Halo 2. I played the ever loving SHIT out of that campaign when I first got my Xbox in 2004. And I still think it has the best gameplay feel of all the Halo campaigns. The gun feel of that battle rifle, carbine, and dual SMGs is unmatched. But in terms of the "best" campaigns I've ever played? Gotta be Half-life 2, Halo 3, DOOM 2016.
1. Bioshock Infinite
3. The Darkness
Honorable Mentions: The Chronicles of Riddick: Escape from Butcher Bay and Portal 1/2 (I think these are not purely shooters as much as the games I put in the top slots.)
I like narrative in my games, which is why I wouldn't put Doom or Titanfall 2 on this list. I think both of those are a good series of levels, but they don't have the cohesive world or storytelling of the games I listed. That's also why I don't include classics like Doom (the original) or Duke Nukem 3D.
It has a campaign?
Guessing they just hastily typed "favorite fps" into google and answered this thread while ignoring the campaign word. Maybe. One day I want to read up on some kind of study, that focuses on people who reply to threads that might be 10 years old and then never come back to those threads again.
Anyway. I was going to write an answer, but seems like I already answered Half-Life 2 back in 2017. I'm still standing by that one.
Halo: Combat Evolved. It's such a special campaign, Silent Cartographer is one of the best levels in a videogame.
Halo 2, 3 and ODST are also great, but the first one is still the best by far. Half-Life 1, Half-Life 2, Titanfall 2, Doom are all also fantastic. Titanfall 2 in particular felt to me like it captured some of the magic of the Half-Life 2 and the Halo campaigns.
I feel like shooter campaign implies a specific style of progression through the game, but if we expand it to just be singleplayer first person shooters, I'd add Stalker: Shadow of Chernobyl. It feels weird calling that a campaign, though.
I really need to play Halo Reach, but the PC release date has been Coming Soon for awhile...
Played through Bioshock 1, 2 and Infinite a few months ago, and Halo 1, 2 and 3 just recently (finished 3 last night).
Loved them all, but Halo 3 was the standout for me. Great levels (apart from Cortana) with none of the repetition that Halo 1 and 2 had.
But me favourite FPS campaign is probably Half-life 2 - sooo many classic moments :-D
I know a lot of people said Halo 3, but I prefer Halo Reach. I connected more because I was my own Spartan rather than the 'Chief. There are a lot of really great gameplay sequences in that one, too. After Reach, I would say the original Half-Life. I liked it more because everything felt so innovative when I played it for the first time back then. Third is probably System Shock 2. There were some RP elements in it so sometimes I forget it was an FPS.
Halo 3, I think, but I'll show some love to Resistance 2 and 3 (those boss fights were incredible), Singularity, Timesplitters 2 (just goofy fun), the 360 era reboot of Wolfenstein, Bulletstorm, 2006-era Prey, Far Cry 5, and the recent Shadow Warrior 2, which I really loved despite completely getting why people didn't.
I had this whole thing written between Halo: CE and Modern Warfare 4, but you wanna know what? Fuck it. I'm going with an upset pick and a game I guarantee no one else here will have chosen: Pathways Into Darkness
It's an old Bungie jaunt with some adventure game elements a time limit. The gist is you've got to go into this old Mayan temple and plant a nuclear bomb to stop some Cthulian horror from waking up and destroying the world. Except your helicopter crashes and your team gets scattered with various parts of the bomb. You've got to go in, find the bits of the bomb, find the bottom of the temple and set the bomb with enough time for you to get out.
It's a weird but cool game - you've got an inventory, ammo is limited, and you pick up a crystal that lets you speak to dead people by putting queries into a text box like an old-school adventure game. There are multiple endings based on whether you successfully planted the bomb and left yourself enough time to call in a helicopter to evacuate.
The art was pretty cool too. If you've played Void Bastards, it's kind of an older version of that.
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