If I were to say the game that I had the highest expectations for and had the poorest experience with it would probably be Everybody's Gone to the Rapture. For context, Dear Esther was one of my favorite games the year it came out. It's a polarizing game, for sure, and I totally understand why. But its tone, the music, the atmosphere, the art design, the quality of the writing and the narrator's performance all added up to a really good experience for me. But what pushed it over the top for me was the content of the story. It hit on the right keys for me personally and I was touched by it in a way that I can't think of another game's story similarly doing to me.
So when I heard that team was making Everybody's Gone to the Rapture for the PS4 I was pumped. I assumed it would be polarizing again, but I had assumed they would make something that would speak to me once again. And, to some degree, they did. The atmosphere is really good, as is the music, the performances, and the art design.
Dear Esther doesn't have amazing 'gameplay' so to speak. But, I think it has more variability than people give it credit for. Exploration is gameplay to me. But, in Dear Esther, that exploration was often tied to both world-based story-telling and additive narrative, unique to that exploration. The movement in Dear Esther was metered, being slowed, I'd imagine, to encourage observation of your environment. But it was fast enough to get through the environment at a brisk pace if you wanted. Everybody's Gone to the Rapture's gameplay, on the surface, has a lot of similarities to the gameplay of Dear Esther. But, where the two differ is in the movement speed and quality of the exploration. Everybody's Gone to the Rapture is painfully slow, even with the 'run' option. What makes it painful is that a) you seem to move too slow given the environment you are in and b) the exploration is rarely encouraged. There is some world-based story telling with exploration, but it is fairly spartan all things consider and, because of the delivery of the spoken narrative, there is no additive narrative with more exploration. All the exploration does is give a better sense of place, which is a poor reward when the movement is so glacial.
But what made the game extra disappointing to me personally is that I only found the story academically interesting. I didn't have a personal tie to it, like I did with Dear Esther. Which, honestly, it's unreasonable to expect a game to have a personal connection to you in order to not be disappointed by it. But, when the gameplay is hard to get through on top of that gut punch, it's hard to shrug it off.
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