Why are you never left alone in First Person Shooters anymore?

Avatar image for hizang
Hizang

9480

Forum Posts

8249

Wiki Points

0

Followers

Reviews: 22

User Lists: 15

#1  Edited By Hizang

Is it just me, or are we never doing any solo missions or in FPS's? I remember in Goldeneye, Timesplitters, Doom that you were primarily left alone. I miss that, because now there is pretty much always somebody there to lead you, which is cool, but I feel it should be an even split of alone and wit some dudes.

Avatar image for mordukai
mordukai

8516

Forum Posts

398

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

#2  Edited By mordukai

Bioshock.

Avatar image for hizang
Hizang

9480

Forum Posts

8249

Wiki Points

0

Followers

Reviews: 22

User Lists: 15

#3  Edited By Hizang

@Mordukai: And just how long ago was that made, and hey guess who is with you in Bioshock Infinite...

Avatar image for evo
EVO

4028

Forum Posts

20

Wiki Points

0

Followers

Reviews: 0

User Lists: 4

#4  Edited By EVO

Resistance 3?

Avatar image for animasta
Animasta

14950

Forum Posts

3563

Wiki Points

0

Followers

Reviews: 4

User Lists: 5

#5  Edited By Animasta

Metro 2033? There's plenty of em, but I haven't been playing many FPS's this year so I can't say which ones are or not.

Avatar image for dany
Dany

8019

Forum Posts

416

Wiki Points

0

Followers

Reviews: 0

User Lists: 4

#6  Edited By Dany

Those games also had a fairly limited story, having companions allows a narrative to be told. Bioshock is a lonesome game but it had audio recordings.

Avatar image for mistasparkle
MistaSparkle

2293

Forum Posts

999

Wiki Points

0

Followers

Reviews: 1

User Lists: 7

#7  Edited By MistaSparkle

I want an FPS where the guy only talks to himself and it would kinda be like A Beautiful Mind the video game because your only assistance is from your imaginary friends

Avatar image for tentpole
TentPole

1856

Forum Posts

9

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#8  Edited By TentPole

Who would you follow?

Avatar image for uncledisco
UncleDisco

886

Forum Posts

646

Wiki Points

0

Followers

Reviews: 0

User Lists: 10

#9  Edited By UncleDisco

@MistaSparkle said:

I want an FPS where the guy only talks to himself and it would kinda be like A Beautiful Mind the video game because your only assistance is from your imaginary friends

So you mean like..

Avatar image for jimbo
Jimbo

10472

Forum Posts

2

Wiki Points

0

Followers

Reviews: 0

User Lists: 3

#10  Edited By Jimbo

Designers don't trust players not to be totally retarded anymore. Perhaps with good reason. "FOLLOW" is the worst culprit. Close second are the massive button prompts for simple actions you perform about a million times over the course of the game (pick up ammo, reload etc.)

Avatar image for mistasparkle
MistaSparkle

2293

Forum Posts

999

Wiki Points

0

Followers

Reviews: 1

User Lists: 7

#11  Edited By MistaSparkle

@FlemmingM: EXACTLY, but with less shooting and more parkour!

Avatar image for masha2932
Masha2932

1338

Forum Posts

231

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

#12  Edited By Masha2932

You were basically alone in Far cry 2 and Bioshock 2. That been said I understand the point you're making, we do need a balance in most of today's FPS games.

Avatar image for eminenssi
eminenssi

224

Forum Posts

4

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

#13  Edited By eminenssi

I think it's surely more often that you get allies and NPCs in FPS's nowadays, devs like to liven up the surroundings more with adding some light RPG elements. It's back in the 90s when the genre was emerging and defining itself, you just had the basics: Gun, map and enemies to shoot, the AI development was kinda basic then as well. The story was told in cutscenes only then, whereas the current trend of call it immmersive storytelling they like to have the story characters in the game environment.

But I wouldn't say you don't get to go solo plenty enough still, thinking of games like Crysis series, Borderlands, Far Cry 2, Rage, Serious Sam BFE, Stalker series, Resistance series, list goes. To me at least it seems that you still blow stuff up by yourself.

Avatar image for iam3green
iam3green

14368

Forum Posts

350

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#14  Edited By iam3green

i think because technology has advanced where you can have people talk to you and follow good. remember back in the day where a game would have a character follow you to find the following character just walking into the wall. you had to walk back for her to follow you again.

Avatar image for deleth
Deleth

272

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 1

#15  Edited By Deleth

I just dislike it when you have to follow someone else around, like some kind of tard or sidekick to that guy. If I'm not alone, I expect those people to FOLLOW ME!

Avatar image for phrali
phrali

676

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#16  Edited By phrali

because FPS's are designed for multiplayer now. and any campaign mode in an FPS must allow for co-op play.

most of the people i check gamercards for in MW3 don't have the achievement for starting the SP campaign. you get an achievement just for STARTING it and most people don't have it. they never even clicked on the SP option before going to multiplayer.

i honestly don't even know why they put single player in MW3 or BF3. it's pretty clear that the vast majority of this demographic is not interested.

what's the last successful single player FPS? really? Rage? yeah people loved that.

hard reset looks fucking awesome though i wish it was on consoles, but guess what, it would probably flop because no multiplayer.

Avatar image for humanity
Humanity

21857

Forum Posts

5738

Wiki Points

0

Followers

Reviews: 40

User Lists: 16

#17  Edited By Humanity

It has nothing to do with players being too dumb and the need to herd you. If the setting calls for it, having other characters to bounce the atmosphere and current events off is a great idea. Much rather be walking with a bunch of guys talking about whats going on and whatnot, exposing backstory, than picking up a document and reading two pages of text.

When the atmosphere calls for it you're left alone. These are older titles but:

Condemned 2 left you alone all the time.

FEAR2 you were alone practically 99% of the time.

RAGE you played by yourself

Singularity you're by yourself

Metro 2033 most of the time by yourself

Halo Reach FELT like you were by yourself to me even though you weren't really

Chronicles of Riddick Assault on Dark Athena

I'm absolutely fine with having other characters with me, talking, as long as they're interesting and leading me around. That doesn't insult my intelligence or anything. If it's a First Person Shooter the path is going to be pretty linear anyway so if theres a guy who I have to "Follow" or if I'm walking down a single corridor it makes no difference to me.

Avatar image for laserbolts
laserbolts

5506

Forum Posts

4

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

#18  Edited By laserbolts

Nah most FPS still have solo missions so yeah. Pointless thread.

Avatar image for mrklorox
MrKlorox

11220

Forum Posts

1071

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#19  Edited By MrKlorox

It's to give it a sense of population and companionship in singleplayer games. Some games kinda need it (Skyrim), some games use the fact that you're alone to their advantage (Amnesia).

Avatar image for jozzy
jozzy

2053

Forum Posts

1

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

#20  Edited By jozzy

You need someone to open the door for you to the next scripted sequence....

Avatar image for zeforgotten
zeforgotten

10368

Forum Posts

9

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

#21  Edited By zeforgotten

Last time I was left alone in a FPS I had to crawl under a bunch of soldiers who were looking for me. And I was attacked by a rat.. A FUCKING RAT! I could really have used my guys back there, but nooooo

Avatar image for deathstriker666
deathstriker666

1349

Forum Posts

19

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

#22  Edited By deathstriker666

It adds a sense of scale. No, this major Global conflict you're fighting in isn't fought just by you. You have actual AI controlled teammates that are supposed to fight with you and cover your back. A bad single player game to me is exactly what you described. The developer can't bother to add in teammates because they can't master AI and character development. That, or they're stuck in 1994 (Bethesda) and haven't bothered to improve AI handling leaving you stuck with "companions" that are brain dead and thus aren't used for much else besides fighting.

Avatar image for galiant
galiant

2239

Forum Posts

117

Wiki Points

0

Followers

Reviews: -1

User Lists: 0

#23  Edited By galiant

Also, it doesn't make sense for you to be alone since a lot of them try to be "realistic" in some sense. You wouldn't be able to take on so many people alone in a real situation.

Not that they are in any way realistic anyway, but that's a different point.

Avatar image for alecofthewest
AlecOfTheWest

293

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#24  Edited By AlecOfTheWest

Rage was a breathe of fresh air, and I certainly enjoyed it (though it's reception is admittedly mixed).

It is disappointing when games like Half-Life 2, with the great atmosphere, have your AI buddy pop in with some witty quip. Let me enjoy some of that stuff alone, Alyx.

Avatar image for afroman269
Afroman269

7440

Forum Posts

103

Wiki Points

0

Followers

Reviews: 0

User Lists: 6

#25  Edited By Afroman269

@laserbolts said:

Nah most FPS still have solo missions so yeah. Pointless thread.
Avatar image for hizang
Hizang

9480

Forum Posts

8249

Wiki Points

0

Followers

Reviews: 22

User Lists: 15

#26  Edited By Hizang

For example, MW3 had you follow somebody/group of peopl the entire game.

Avatar image for mike76x
Mike76x

559

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#27  Edited By Mike76x

@iam3green said:

i think because technology has advanced where you can have people talk to you and follow good. remember back in the day where a game would have a character follow you to find the following character just walking into the wall. you had to walk back for her to follow you again.

That happens in Black Ops.

Avatar image for seesic
Seesic

420

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#28  Edited By Seesic

I see your point, but I think it is because if you're alone and killing hundreds of enemies you either have to seem powerful like Master Chief or be stealthy(ish) and skilled like Agent 47, Snake or James Bond.

Avatar image for adamsons
Adamsons

877

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#29  Edited By Adamsons
@Animasta said:

Metro 2033? There's plenty of em, but I haven't been playing many FPS's this year so I can't say which ones are or not.

Metro has a bunch of sections where you're lead around by Bourbon and the preacher guy and then a team.
Avatar image for deranged_midget
Deranged

2022

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 5

#30  Edited By Deranged

Dead Island?

Avatar image for themangalist
themangalist

1870

Forum Posts

1

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#31  Edited By themangalist

If there is one thing I hated about old FPSes, it'd be always being alone. I know it's good for atmospheric reasons yes, but being always alone only reminds me what a sad emo kid i am playing video games in my room.

HL2, DKF, Singularity come to mind with modern games that leave you to yourself most of the time.