There's probably a joke about extreme vetting to be made here, but I'll steer clear for the time being. Seriously though, why aren't console makers, and by that I mean Sony and Microsoft, more strict about what they approve on their consoles?
Specifically what I am talking about is the performance of the games. For instance, I am now getting around to playing the Fallout 4 DLC, and the Far Harbor DLC is just plain bad. Not in terms of story or gameplay, but in terms of how it is running. I get that the console makers want to have the biggest and best games on their consoles, but at what point does the experience of the consumer come into play? It's just not right that I have bought a console, a game, and now DLC, and it runs at, I don't know, maybe a steady 15 frames per second in the fog areas? It's a joke.
On the flip side you have games like The Witcher 3, that mostly runs like a dream at a steady 30 frames per second, showing that it actually can be done. Even though that one of the things I expected from this cycle of consoles were games finally running at 60 frames per second on console, I have learned to live with yet another console cycle at 30 frames. But honestly, I think this cycle of consoles more than any other has been a joke when it comes to the performance of the games. I remember feeling like the jump from PS2 and Xbox to PS3 and 360 was fucking huge, but the jump from those consoles to PS4 and Xbox One feels so small thanks the many underperforming games.
The fact that we now have a mid-cycle upgrade like the PS4 Pro, and whatever the Scorpio turns out to be, tells me that Sony and Microsoft just were short sighted and had dollar signs in their eyes, trying to capitalize on what then was seen as a dying market. After the PS4 sold like gangbusters however, the console market is thriving again. I wish they would just stop this nonsense of mid cycle upgrades to already very poor consoles, and just launch new, powerful machines and not be afraid to launch them at a slightly higher price. I'd easily pay 500 and even 600 dollars for a machine that has the power to actually run the games I want to play. To Microsofts credit, that does seem to be what they are doing with their new console.
Just to underline how much of a joke this is, I ended up buying the Bioshock Collection, because I want to actually play some good games that run at a steady frame rate. I feel like the main draw of my PS4 at this point is to play old games at higher resolutions and better frame rates. And that sucks!
I don't know if the fault lies with the console makers and their poor specs and the fact that they will green light anything, or developers for overreaching and making games that simply don't belong on this hardware, or somewhere in between. I mean, one would think that the poor performance of most so-called AAA titles on these consoles would reflect poorly on the console manufacturers? One thing is clear however, and that is the fact that the only people who are hurt by this are the consumers.
Wow. That became a bit more ranty and long than expected. Anyway, do you think that I'm mistaken and just a little Boaty McBoatface, or do you agree that the consoles are too weak, that developers need to step up their game, and that console manufacturers need to better curate what appears on their consoles?
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