Now, I've never played a Prince of Persia game. I played through small chunks of sands of time, but that was it, I just never got into it. So I realize that I should go ahead and rent the new Prince of Persia, because I'm kind of interested of what the journalist has described the game, which is a platformer that focuses more on level design and platforming then the number of enemy encounters they can through at you on screen. I thought to myself "My God, I haven't seen a game like that in years(I don't own a Wii because I'm smarter then that, even though I really wanted Mario).
Why I liked Prince of Persia.
Now, I've never played a Prince of Persia game. I played through small chunks of sands of time, but that was it, I just never got into it. So I realize that I should go ahead and rent the new Prince of Persia, because I'm kind of interested of what the journalist has described the game, which is a platformer that focuses more on level design and platforming then the number of enemy encounters they can through at you on screen. I thought to myself "My God, I haven't seen a game like that in years(I don't own a Wii because I'm smarter then that, even though I really wanted Mario).
I really liked the game, but not because it was easy. You mentioned that you like playing a story-driven game on easy difficulty settings. I think this strategy is suspect to underwhelming you, especially in games like Bioshock. Part of the atmosphere of a game is how intense the gameplay gets, and nothing has a dampening effect on intensity like the infamous "easy" setting.
Prince of Persia just happens to be one of the rare games where all that I just said is thrown out the window, as the game is not about intensity, it's about sitting back and watching/enjoying the game.
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