I remember the 360 launch and how some were concerned about the model without a HDD limiting what developers could design games around. Luckily, they just left customers without the drive in the dust, and hey, you could always just buy it later, you can't buy bigger ram for your Series S.
I get that the gameplan is to sell consoles like iPhones, slim models down the line will be more powerful like New 3DS was.
But I'm wondering, could the size and scope of games, their levels and the number of characters on screen, etc. be held back by the Series S having less RAM? Its one thing to have lower resolution, framerate, textures, like Real Racing on iPhone SE vs iPad Pro or whatever. But I'm thinking what if they have to limit just how complex PS5/XSX multiplatform games can be -for instance- to allow "crossplay" between X & S players? Like, can't have a multiplayer map with like a bridge that collapses mid game for some players not others and so on.
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